Fleet Carriers - Patch 3 - Known Issues

But.
There are reports of similar results in pure LTD hotspots.
And reports of NO Tritium at all in Tri hotspots.

What suggests the Tri part of the spot I was referring to is redundant.

Or it's not, and this is what makes mining in this spot so efficient.
There is no other way to prove/falsify this assumption then testing.

You don't even have to mine, just prospect rocks reacting to pulse wave and count the number of Tri SSD after each salvo.
 
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So, unless there is really some bizarre synergy in LTD/Tri overlap, I wasn't actually trolling.
Get your ass to this system and prove me wrong, and THEN call me a Troll.
 
BTW I have found there an asteroid with FIVE Tri SSD - first time ever, had no more then 4 before.
It gave me 30t of Tri in 5 minutes of launching SubS charges.
To make things even stranger, it was Alexandrite Core asteroid.


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Why we should care to mine tritium as slaves while we paid for whole this ship/station + hired a lot of people there?
Manual mining of fuel is bad idea at 1st place. That could be some "last resort" or "speed up" but not "a must".

When i'm out of carrier/offline I pause all services to conserve money use. But I cannot pause tritium depot. What they do again while I'm not there? >: Why do I pay em?
P.S. Same question for never used commodities market and for all core services in general.
 
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Credits ale still too easy to farm by mining if you do at least a bit of research how to do it after the patch (not complainig - just stating the fact).

But I generally don't care about such disputes.

I just share a bizarre, bur working TEMPORARY solution for "I am stuck in nowhere land with my FC" problem.

I couldn't care less about people who ignore this way out and continue writing salty post number 1001 that has exactly NULL impact on anything.
FD is working on fix already, they won't make it faster because people whine on forums
 
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Oh, and you don't have to mine Tritium if you are in the Bubble.
You can buy 4.000 tons of EXPENSIVE (40k/t stations never dry out) Tritium for one hour worth laser mining of Painite.
What gives you 12.000 ly of FC jump range (average, depends on used capacity.

I see no problem there.

FCs were never supposed to be cheap, low effort toys.
 
Oh, and you don't have to mine Tritium if you are in the Bubble.
You can buy 4.000 tons of EXPENSIVE (40k/t stations never dry out) Tritium for one hour worth laser mining of Painite.
What gives you 12.000 ly of FC jump range (average, depends on used capacity.

I see no problem there.

FCs were never supposed to be cheap, low effort toys.
I know what my carrier can do. Important is what I want to do. I want to go to pack of T-Y-L dwarfs 56000ly away from bubble and return back. I just want to map that exact 100 stars there. And I still can't use carrier for it. Still easier to go there on Anaconda. I would just do that but wait if anything resolves with FC.
I want to see their final word before decommission it or use with me in trips.
 
That's even better for you, most cmdr reported Tritium near to absent in Tri HS.
How many SSDs you get on average per 4 prospectors salvo?
The current ring I'm exploring is rubbish. I'm only seeing about 2 SSDs per 4 rocks, but outside the tritium hotspot that drops to zero. LTD and VO hotspots have zero of anything. I'm going to move on to another system. There appears to be a lot of variation. The last ring I mined had much better drop rates.
 
(...) And I still can't use carrier for it. (...)

Why again can't you do that?

I just started an FC exploring trip, got only 4k Tri onboard and absolutely no stress that I will get stuck.

Two days after the patch, when everybody was whining and ranting on forum, I was experimenting and found a way to mine 250+ t/Tri per hour.
It may need some effort to get back if I run out of fuel a few hours of jumping away from bubble, but it's doable.

I guess it's the matter of attitude and expectations.

When I started gaming, many years ago, you had like 3 lives in games and no saves.
If you run out of lives, you had to play from the beginning.

This is why this current drama about some broken things that will be fixed anyway, really amuses me.
 
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There appears to be a lot of variation.

Yes, the fact that reports are so inconsistent that people started calling each other trolls, because their results are different, surely doesn't help in all this mess.

What system and which planet was that?

There have to be some patterns that trigger massive Tri SSD spawn in non-Tri hotspots, we just need to collect as much details as possible.
 
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Why again can't you do that?

I just started an FC exploring trip, got only 4k Tri onboard and absolutely no stress that I will get stuck.

Two days after the patch, when everybody was whining and ranting on forum, I was experimenting and found a way to mine 250+ t/Tri per hour.
It may be some effort to get back if I run out of fuel a few hours of jumping away from bubble, but it's doable.

I guess it's the matter of attitude and expectations.

When I started gaming, many years ago, you had like 3 lives in games and no saves.
If you run out of lives, you had to play from the beginning.

This is why this current drama about some broken things that will be fixed anyway, really amuses me.
Because you fly just to fly. It's ok. There are hundreds of system near bubble never visited yet.
However, I have destination. I want to get to exact destination I need ASAP. When I will be done there, I will have another destination. Repeat. No real use for FC actually, but it's fun to have (kinda RP I would say, flying home etc.). I may even agree to move so slow like 1500ly/hr. But not slower. That is extra slow already.
I was there 56000 away. Way back to bubble took me 1 week and +2 billions for planets. However, that time, without carrier I had to do slow 10000 detour, so I postponed till FC.
 
Because you fly just to fly. It's ok. There are hundreds of system near bubble never visited yet.
However, I have destination. I want to get to exact destination I need ASAP. When I will be done there, I will have another destination. Repeat. No real use for FC actually, but it's fun to have (kinda RP I would say, flying home etc.). I may even agree to move so slow like 1500ly/hr. But not slower. That is extra slow already.
I was there 56000 away. Way back to bubble took me 1 week and +2 billions for planets. However, that time, without carrier I had to do slow 10000 detour, so I postponed till FC.

Nice plans.
But.
I can't remember any promises from FD that FCs will be able to do what you WANT.

PS.
I want my FC to be flyable like a normal ship, so I could drop in Combat Zone and plow through ships.
But I am not expecting FD to make it possible, just because I WANT this.
 
Nice plans.
But.
I can't remember any promises from FD that FCs will be able to do what you WANT.

PS.
I want my FC to be flyable like a normal ship, so I could drop in Combat Zone and plow through ships.
But I am not expecting FD to make it possible, just because I WANT this.
That plan was made 7 months ago or so, when they DID promise special exploration carrier, with support ship etc. Later they changed how they will do. However I still wait they may reconsider and make it useful anyhow. Because right now best use for FC in Void is parking place for offline.
 
"best use" is relative.

I like to have option to change ships/loadouts outside of bubble.

Or to make a few tsd ly trip from office, by starting ED for a moment to make a jump/transfer fuel from cargo to depot every 15+ minutes.
 
"best use" is relative.

I like to have option to change ships/loadouts outside of bubble.

Or to make a few tsd ly trip from office, by starting ED for a moment to make a jump/transfer fuel from cargo to depot every 15+ minutes.
Ye..except you really need really minor changes. Like when I was arriving into dwarfs field I changed fighter to extra fuel tank on board...sure convenient, but so minor so I'm lazy to watch animation of going under deck, then going back most of times.
 
Even in current "crippled" state FC is a "game changer" if your planned exploration path turns out to include a jump that exceeds max jump range of you exploration ship - even with boosts.
 
Even in current "crippled" state FC is a "game changer" if your planned exploration path turns out to include a jump that exceeds max jump range of you exploration ship - even with boosts.
Those are already mapped most interesting with personal names. No need to go there, EDSM can show.
 
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