Patch Notes Fleet Carriers Update - Beta 2 - Patch Notes

I think Fdev are trying to avoid a 'eveything everywhere' scenario where you can get all you need without visiting many of the features they've created over the years. They've given us Material Traders which have reduced the materials grind hugely. I guess a parallel player-driven system needs a whole new UI and isn't a simple piece of work. Perhaps as a compromise having a standard Material Trader on board a carrier could be an option? That could allow some setting of material exchange rates, but i would say 'credits for materials' is unlikely to happen.


Never would I have asked for a credits / materials scenario!I was thinking more along the lines of being able to 1-1 trade materials with players. We would still have to grind but RNGesus would have less to do with total stash as we could effectively swap materials instead of at 6-1.
This wouldn’t even affect me tbh, been there and got that particular chocolate medal for most of my ships lol!
 
There will be quite a few selling them for sure, maybe some of those who didn't do a test drive in beta. But there are loads of ideas and initiatives already. Most who have saved up the cash will have done so because they want a carrier and they have plans in place, and by mid June or just after we estimate 40-50% of active players (not including alt accounts) will have the cash available.

Heck, I'd sell the one I have in my beta if I could. These things are Ok while you take them the first 3,000 Lys. Then when you start to mine you realize it will take forever to refill. The tritium has to be hand picked unit by unit as there are no Core tritium roids or at least very few. I have never actually gotten anyone to say they have seen a core yet. It would take me days or weeks to refill. So F- that.
 
Heck, I'd sell the one I have in my beta if I could. These things are Ok while you take them the first 3,000 Lys. Then when you start to mine you realize it will take forever to refill. The tritium has to be hand picked unit by unit as there are no Core tritium roids or at least very few. I have never actually gotten anyone to say they have seen a core yet. It would take me days or weeks to refill. So F- that.

Why are you hunting cores? Either laser (or subsurface) or just buy the fuel and have access to 85% of the galaxy without a refuel.
 
15 minutes is a lot ... reduce the preparation to 1 minute ... and without cooldown ..... drastic reduction in the price of tritium ... possibility to buy directly without involving another means of transport .... direct use of fuel from the stored location .... increase fuel efficiency a lot more ... otherwise it will be a failure (goolgle english)
 
Heck, I'd sell the one I have in my beta if I could. These things are Ok while you take them the first 3,000 Lys. Then when you start to mine you realize it will take forever to refill. The tritium has to be hand picked unit by unit as there are no Core tritium roids or at least very few. I have never actually gotten anyone to say they have seen a core yet. It would take me days or weeks to refill. So F- that.
If you don’t like the mining Tritium why not just buy it? You can get to Colonia easily with a decent load?

It’s much more efficient to mine LTDs than tritium (Even in a LTD2) as LTDs have a far higher selling price, then use the cash to fill up with Tritium. Sure in beta the tools don’t work, but in June / july it’ll be the way most players do it i reckon?

 
If you don’t like the mining Tritium why not just buy it? You can get to Colonia easily with a decent load?

It’s much more efficient to mine LTDs than tritium (Even in a LTD2) as LTDs have a far higher selling price, then use the cash to fill up with Tritium. Sure in beta the tools don’t work, but in June / july it’ll be the way most players do it i reckon?

That is honestly sad right there. ^^^^

Mine material B because it's a known quantity because material A is harder to mine.

I mean that right there should tell you how messed up the drop rate for Trit is. I mean I know it's a rare material but it's not THAT rare. I mean in real life they make it in Nuclear reactors. I'm really hoping they fix that.
 
That is honestly sad right there. ^^^^

Mine material B because it's a known quantity because material A is harder to mine.

I mean that right there should tell you how messed up the drop rate for Trit is. I mean I know it's a rare material but it's not THAT rare. I mean in real life they make it in Nuclear reactors. I'm really hoping they fix that.
Is it sad? I’d say it’s good business. Why grow your own veg if you can buy it in the shops?

 
Why are you hunting cores? Either laser (or subsurface) or just buy the fuel and have access to 85% of the galaxy without a refuel.

Why even add Tritium mining then? I think that they have missed out on a trick with fleet carriers, “orders” should be a thing. It would be nice (and logical) be able to hire a crew compliment and micro manage them as you do with modules and engineers.

If a fleet carrier is going to be used out in the black then we should be able to buy a “mining deck” module. This would work by sending out your NPC crew on ships (which would explain why NPC’s arrive and depart, currently there’s no reason given) to mine nearby asteroid belts and ring systems for Tritium. Orders would also need a spin up and cool down time as it would logically take a while to mobilise a small mining flotilla, and then have it return to process any mined goods.

A similar thing could be done for combat, exploration, trading, etc. Because owning a megaship should also have the added side effect of owning a whole megaship “crew”. If you’re going to make a menu simulator then please at least let us have buttons we can press for visible (and useful) effects.
 
Is it sad? I’d say it’s good business. Why grow your own veg if you can buy it in the shops?

Yes it is sad. Because it's entirely unrealistic. Tritium is a byproduct of lithium being hit by neutrons, Lithium being very plentiful. Diamonds are a much rarer resource, we're talking about burning something thats currently set as being rarer then diamonds. That's just not right.

If the markets reflected the drop rate of Trit, then there wouldn't BE these vast piles to buy, and carriers would be stranded where they are because we'd be suffering a fuel crisis.

Plus for Cmdrs out in the black, they don't have a store they can just run to. What was the current conversion rate, 2 hours for enough trit for one jump. Seriously? You should be able to fill the tank in that time.

Whatever happened to the developers "understanding that player's time is valuable?"
 
That is honestly sad right there. ^^^^
Mine material B because it's a known quantity because material A is harder to mine.
I mean that right there should tell you how messed up the drop rate for Trit is. I mean I know it's a rare material but it's not THAT rare. I mean in real life they make it in Nuclear reactors. I'm really hoping they fix that.

This is not just limited to Tritium.
It is the same for all of the second tier ores.

Within the bubble, where access to ALL ores is possible, depending on where you are, it should be more profitable to mine a different ore and then trade up at a station to the ore that you need.
When you get out into the black and lose access to all of the other hotpots, then Tritium mining allows you to continue moving your Fleet Carrier. Whilst in the Bubble / Colonia there is the option to mine both.

I am undecided about whether I will block Tritium mining on my mining ship when I am in the bubble in favour of other ores that can be sold at higher profits, allowing me to buy Tritium. (I am not sure the double purchase mechanic will be worth the effort over mining at source)
 
Why are you hunting cores? Either laser (or subsurface) or just buy the fuel and have access to 85% of the galaxy without a refuel.
Cores saves time. Didn't you read my post? Surface/subsurface takes too much time to collect 1000 tons of fuel - it's a waste of my time. Buying 1000 tones of fuel plus what's in ship and 360 allowable market stores doesn't get 85%.
 
If you don’t like the mining Tritium why not just buy it? You can get to Colonia easily with a decent load?

It’s much more efficient to mine LTDs than tritium (Even in a LTD2) as LTDs have a far higher selling price, then use the cash to fill up with Tritium. Sure in beta the tools don’t work, but in June / july it’ll be the way most players do it i reckon?

Don't you guys read posts? Cores saves time. Surface/subsurface takes too much time to collect 1000 tons of fuel - it's a waste of my time. Buying 1000 tones of fuel plus what's in ship and 360 allowable market stores doesn't get you far. Im not interested in hanging around within 4000ly of he the bubble and no way does 1500 tones get you to Colonia. This is a waste of players time.
 
Don't you guys read posts? Cores saves time. Surface/subsurface takes too much time to collect 1000 tons of fuel - it's a waste of my time. Buying 1000 tones of fuel plus what's in ship and 360 allowable market stores doesn't get you far. Im not interested in hanging around within 4000ly of he the bubble and no way does 1500 tones get you to Colonia. This is a waste of players time.
Ummm don’t you realize that your fleet carrier acts a GIANT STORAGE TANK?

You just need a ship to transfer from storage to depot
 
Don't you guys read posts? Cores saves time. Surface/subsurface takes too much time to collect 1000 tons of fuel - it's a waste of my time. Buying 1000 tones of fuel plus what's in ship and 360 allowable market stores doesn't get you far. Im not interested in hanging around within 4000ly of he the bubble and no way does 1500 tones get you to Colonia. This is a waste of players time.

What are you talking about? 6000 tonnes gets you to Colonia, just buy it. You only need to mine fuel if you plan to travel outside of the zones marked below.

I mined out near the Witchead in a single tritium hotspot, from laser mining I was getting rates similar to a LTD3 hotspot, apparently sub surface is not dropping the correct amounts. I only attempted one session, so luck could have played a part.




OR Sol Colonia.jpg
 
Ummm don’t you realize that your fleet carrier acts a GIANT STORAGE TANK?

You just need a ship to transfer from storage to depot

I am open to that claim but, when I fueled up I was able to fill the 1000T depot tank and then could only add ("sell") 360 units into the market stores tank. Am I missing something?
 
It should be quite an accomplishment to take a fleet carrier to the far side of the Galaxy and back. If fuel storage and mining make it as easy as using an Anaconda, it would cheapen the challenge.

Right now you can reach the edge, and have to mine to get back. Or you can have fuel for both ways up to an average distance (further than Sol-Colonia). That's not too bad.
 
I am open to that claim but, when I fueled up I was able to fill the 1000T depot tank and then could only add ("sell") 360 units into the market stores tank. Am I missing something?

Transfer cargo and fuel to and from your ship using the right panel. These ships have a massive range without refuelling. Fuel adds mass, you need to calculate exactly how much fuel you'll need to get to your destination and back (with a safety margin) extra fuel will be detrimental.

Free calculator here https://www.spansh.co.uk/fleet-carr...rce=Sol&tritium_fuel=1000&tritium_market=6000

 
I am open to that claim but, when I fueled up I was able to fill the 1000T depot tank and then could only add ("sell") 360 units into the market stores tank. Am I missing something?
In our club we have two guys currently between the bubble and Beagle, neither has mined Tritium. They are looking at around 50-60,000ly range with circa 22,000-23,000 tonnes of Tritium on board including on T-9s. One is Cervidian's carrier who got to Sag A last week with Ant and Valorin. They are carrying on to see how far they can go.

 
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Transfer cargo and fuel to and from your ship using the right panel. These ships have a massive range without refuelling. Fuel adds mass, you need to calculate exactly how much fuel you'll need to get to your destination and back (with a safety margin) extra fuel will be detrimental.

Free calculator here
Transfer cargo and fuel to and from your ship using the right panel. These ships have a massive range without refuelling. Fuel adds mass, you need to calculate exactly how much fuel you'll need to get to your destination and back (with a safety margin) extra fuel will be detrimental.

Free calculator here https://www.spansh.co.uk/fleet-carr...rce=Sol&tritium_fuel=1000&tritium_market=6000


Thanks! I never saw that transfer option before. That might have worked when I was in the bubble. I tried to sell the tritium into the on-board market and then buy back when I needed it. That only allowed me to save an extra 360 units. Funny thing is, by adjusting the buy and sell prices it actually made a profit for for as I sold high and re-bought low. ED needs to look at that.....
 
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