I think Fdev are trying to avoid a 'eveything everywhere' scenario where you can get all you need without visiting many of the features they've created over the years. They've given us Material Traders which have reduced the materials grind hugely. I guess a parallel player-driven system needs a whole new UI and isn't a simple piece of work. Perhaps as a compromise having a standard Material Trader on board a carrier could be an option? That could allow some setting of material exchange rates, but i would say 'credits for materials' is unlikely to happen.
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Never would I have asked for a credits / materials scenario!I was thinking more along the lines of being able to 1-1 trade materials with players. We would still have to grind but RNGesus would have less to do with total stash as we could effectively swap materials instead of at 6-1.
This wouldn’t even affect me tbh, been there and got that particular chocolate medal for most of my ships lol!