WAIT WAIT WAIT....WHAT DO YOU MEAN, REMOVED LOGOS??? im confused i better be able to represent my queen on my carrier or im gonna lose my S***
wait.. So instead of trying to fix the economy, by bringing prices more closer to what average prices are, you'll practically increase galactic average, so people can exploit FCs even more?! wow, just wow. I guess the concept of balance and healthy economy is not what you want to achieve.The new galactic average prices should be much more reflective of the actual prices you'd see across the galaxy. Primarily this will mean that Fleet Carrier owners have more reasonable upper and lower limits for each commodity they'd like to trade.
Huh, all the posts in the FC livery threads were discussing how specific classes always had certain logos, like if you applied Nautilus you got an Imperial logo regardless, and several players had stated their choice of class was driven by that factor. Guessing this actually worked differently to how folks initially observed when carrier liveries were introduced?That's nothing to do with cosmetic items. The Fed/Imp/Ally logos were inherited from the current system allegiance displayed on the Banner in FC menu. They will no longer display.
Tritium price is driven by BGS state. I'd assume you'll get the 4k/t prices in Colonia when a station out there that supplies it hits Drought state, as that's the golden ticket in the Bubble...So will Tritium be available in Colonia for 4k/ton like it is in the bubble, with the market alterations?
WAIT WAIT WAIT....WHAT DO YOU MEAN, REMOVED LOGOS??? im confused i better be able to represent my queen on my carrier or im gonna lose my S***
Hi Skatez,Whilst I appreciate the fixes (and I do!) almost 2 weeks of complete radio silence from the community managers and then 45 minute warning of downtime (albeit only for 15 mins). Seriously? Where ARE you guys? Why are you not interacting with the community?
A number of my passengers have reported issues restocking SLFs on my carrier. Is this covered by the same fix as the SRV and limpet restocks?
Galactic average prices were updated
Only useless to you. For others like me it's a brilliant update.Nothing at all mentioned about the Fleet Carrier Cartographics unit not adding player name to finds. Highly dissapointing.
Also dissapointing is no where mentioned the % in LTD hot spots will be addressed. As of now it's very hard to find a core to drain. Useless update.
@Skatez69 bro...they were working hard af...remeber they are doing this from home my friend...cut them a break...i dont care if they dont talk back as long as they listen and work on fixes quick....two weeks for the ammount of bugs we had, working from home, a small team, cut them a f** break..DAMN!!1 I WANNA SEND THEM PIZZA
To stop CMDRs taking advantage of changes ingame b4 they happen.What kind of a service are you running here?
No word on updates here for two weeks then 5 minutes before you broadcast in the game itself you post here notice of an update.
Seriously, never played a game where this happens. Very poor communication.
Why on Earth would you possibly be happy to see this?Great job! Happy to see this.
It's the galactic average rather than individual station prices that's being updated. The prices themselves won't change, rather the mean is being re-calculated to better represent the current state.I hope the 2,000 LTDs I've stored in my carrier aren't worth 500k a piece now.
Greetings Commanders,
Today's patch brings a number of changes, primarily focusing on stability and Fleet Carrier fixes. These are due to go live at 10:00 UTC with 15 minutes of downtime expected.
Fleet Carriers
Background Simulation
- Setting a price for a commodity in the market management screen is now much faster.
- Players can now use "-" when entering ship IDs.
- Fixed an issue that placed Fleet Carriers in the barycentre when jumping to a binary system, even if space was present around the primary star.
- Fixed an issue which could cause Fleet Carrier landing pads to be displaced.
- Removed superpower faction logos from Fleet Carriers.
- Fixed a bug which prevented SRVs from being restocked at Fleet Carriers.
- Fixed the timing so that when transferring a ship to a carrier the "Incoming Message" audio now plays at the same time as the message arrives rather than immediately upon requesting the transfer.
- Fixed a problem with stolen mission cargo getting stuck after being sold to a Fleet Carrier.
- Fixed an issue positioning Fleet Carriers near stellar bodies with highly eccentric orbits.
- Fixed some issues with bookmarking Fleet Carriers.
- Fixed an issue with Limpets sometimes not being restockable at a Fleet Carrier.
- Fixed an issue with Fleet Carrier shipyards incorrectly interacting with Powerplay control system effects.
- Fixed an issue causing ship inventory numbers to be displayed incorrectly after selling items to a Fleet Carrier.
Mining
- Adjusted the way Retreat and Expansion conflicts are resolved: The Retreat state will now be overridden if another faction attempts to expand into the retreating faction's star system by challenging them. The resulting conflict will still evict either the expanding or the previously retreating faction as normal
Galaxy Map
- Surface and sub-surface deposits on asteroids will no longer immediately respawn when re-entering the instance or switching to a ship launched fighter.
Installations
- Fixed an issue which stopped Squadron Bookmarks appearing.
Commodities
- Fixed an issue with combat bonds not being correctly awarded for scenario objectives when over four players contributed.
Stability Changes
- Galactic average prices were updated.
ARX
- Fixed an Orange Sidewinder connection issue when dropping into an instance with a Starport and Carrier Vendor.
- Fixed a crash when entering the Commodity Market on a Fleet Carrier.
- Fixed a crash when entering Holo-Me customisation at a Fleet Carrier.
- Fixed a crash when purchasing a Fleet Carrier and immediately viewing it in the galaxy map.
Thanks for all of your feedback. Let us know how you find the changes and if any further issues arise!
- Fixed a bug which meant that selected Fleet Carrier paint jobs would be removed when entering an instance.
o7
So were the previous figures not correctly reporting the averages all this time, and now they're fixed? or were they correct before and now they're fudged?The new galactic average prices should be much more reflective of the actual prices you'd see across the galaxy. Primarily this will mean that Fleet Carrier owners have more reasonable upper and lower limits for each commodity they'd like to trade.
Nope I didn't exploit the Egg at all https://inara.cz/cmdr/236038/ I have about 350 mil on me and 250 mil on carrierSpoken like someone with 50 billion credits...