don't say it out loud, nerf hammer incomingPainite mining still too lucrative
don't say it out loud, nerf hammer incomingPainite mining still too lucrative
Painite mining still too lucrative![]()
hahaha! great!I would really want ED to have ONLY problems as serious as that![]()
don't say it out loud, nerf hammer incoming![]()
I can dream, right?Painite mining still too lucrative![]()
Just don't have enough time to do that unfortunately, plus at very best 200t/h, (more likely 75t/h as a newb to SSD), means I just can't muster the enthusiasm.
Ordered a carrier jump to a triple LTD hotspot to see what any changes tomorrow would do to mining there, logged out and (after fifteen minutes downtime, I'm sure you understand the necessity for that) read your post.Hi all,
I'd just like to draw your attention to the edit in the post:
Due to an issue found during testing, the date of this patch has been moved to Monday 3 August. It can still be expected at 11:00 UTC with an estimated 15 minutes downtime. Thanks for your understanding!
(...) Better right than tomorrow.
This is because FDev made a fundamental flaw by making the fuel for FCs minable.It wasn't just LTD and tritium. Yields for EVERYTHING are broken; try finding void opals in a void opal hotspot. I have two sites that have always been VERY productive and it took 4 hours to pull about 38 tons of VO, 26 tons of LTD and 83 tons of tritium out of that spot, and I burned through 192 limpets; all I found in abundance were water and bromolite. In the past, without respawning deposits, abrasion blaster bugs, etc., I was able to fill a Python with 200T in about 2 hours. This, in spite of the fact that single hotspots were supposed to get IMPROVED yields. They didn't just break a couple of commodities, they broke one entire form of gameplay: MINING.
Never heard of this one! :O Can you link to the bug report please? I'll gladly vote for it.
Hi all,
I'd just like to draw your attention to the edit in the post:
Due to an issue found during testing, the date of this patch has been moved to Monday 3 August. It can still be expected at 11:00 UTC with an estimated 15 minutes downtime. Thanks for your understanding!
Say it louder maybe if enough people get rich they will make tritium scoopable and just get rid of mining, and us fc owner explorers can go exploredon't say it out loud, nerf hammer incoming![]()
I can dream, right?
View attachment 182147
Update - 28.07.20
Due to an issue found during testing, the date of this patch has been moved to Monday 3 August. It can still be expected at 11:00 UTC with an estimated 15 minutes downtime. Thanks for your understanding!
Greetings, Commanders!
We're pleased to confirm that the patch described in our Known Issues post from earlier this week is expected this Wednesday 29 July at 11:00 UTC with an estimated 15 minutes of downtime. Please find the Patch Notes and Known Issues below:
Patch Notes
Mining
- Fixed an issue whereby surface deposits created after cracking a motherlode would flag themselves as depleted
- Fixed issues related to diminishing returns for commodities in overlapping hotspots
Crashes and Stability
- Fixed an issue where loading into an instance in a system with a large amount of Fleet Carriers would cause very long load times (potentially long enough to cause a disconnect)
Fleet Carriers
- Fixed an issue which stopped Fighters being restocked from a Fleet Carrier
- Fixed a number of issues related to Fleet Carrier positioning:
- Better enforcement of the 16 carrier limit per body
- Preventing departing Fleet Carriers from taking up one of the 16 slots from the body they've just left
- Further work to ensure Carriers are positioned away from other nearby body sites, such as other Fleet Carriers
Known Issues
Fleet Carriers
- When opening the Fleet Carrier naming pop up in the Livery, an additional unwanted character will be added to the start and end of the name. These characters will need to be manually deleted to prevent them being included.
Please note that the above notes are liable to change as adjustments are made and changes are added or removed. Tweaks may be made up until the time of launch.
Thanks as always for your continued feedback!
o7
Would be an entirely reasonable response... If said filters were in any way useful.
yeah, almost 2 months, 2 betas and 4 patches, hundreds of reported bugs, and only about 10 phrases and / or fixes and dozens of paint jobs.
xDD
Every time, you get better, FDEV. xD
Hear or read us? come on man.
Not having the ability to see OWNED FC after turning filter on is another proof of "I do my job with the least possible effort" attitude of someone(s) who are behind this implementation.
Yeah, but can still be useful for people that don't own a carrier...