Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

For some people for whatever reason(mainly illness) the game is all they have in their life so I can understand the disgruntlement from some. it's not just the broken things in game, it's how long it takes to fix those things, if the store or ARX broke that stuff is fixed almost instantly or within a day or two. It's also a lack of real communication from the team, they'll put up a post answer one or two questions then disappear for days/weeks at a time
Please be advised, that following my heart attack in 2013 & my triple heart bypass in early 2014, along with complications that came along & other health issues I have with that, meaning that I've not worked since. I AM one of those people who were glad when at the end of 2014 ED came along.
In that time Iv clocked up over 10000hrs on the gameclock. I'm no white knight, Iv had my say many times with regards to how the game has developed, how it's changed in the last two years (since Michael Brookes left the team) for the poorer, content vanished before our eyes, communication with the community at an all time low..........but believe me, it's just a game. I'm glad that I wake up every morning, despite my first steps out of bed reminding me of my health problems.......just a frigging game!!
 
I just wanted to share my luck.
Currently topping my FC with cheap Tritium.
It's not like I couldn't afford it at the expensive price, I've made billions even after patch with Painite mining.

I just feel it would be wrong to leave this opportunity to peasants.

:sneaky:

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Colonia supply is one of major problems I have admitted.

But about deep space :
Do you have video of pre-patch laser mining 24.000 t?
What was the hourly yield in single Tritium hotspot?
I doubt it was more then 200t/h, what makes blaming patch for "getting stuck in deep space" a false statement.
It was problemating from the beginning, unless you had luck to find Tritium overlap, it was only case when (laser) mining Tirtium was more efficient then SSD mining now.

And I have already mentioned, that I don't like this "crippling" of FCs ability to travel.

I do agree with you in part, believe me, during beta I was constantly telling cmdrs to subsurface, not laser mine. My gripe is that it constantly feels like we are still in Beta, the devs constantly changing things. However, I do appreciate it is not easy balancing things like this.

From what I can gather, they are reverting to the prepatch state for tritum subsurface mining, that wasn't great. I always said that mining should be last resort for anyone that is preplanning, and travelling under 60,000LY round trip. The devs managed to royally screw Colonia and ultra deep space explorers, after enticing cmdrs to get a carrier and spend Arx. All they needed to do was fix the LTD exploit, evaluate the situation, then adjust further.

I have been around long enough (since Alpha) to see that any adjustments they make seem to swing wildly from one extreme to the next. Reminds me of when I used to mess around with cfg files in games as a kid, randomly adjusting numbers, hoping for the best.

On the flip side, servers are much more stable, most defintely too many carriers in core systems. This wasn't thought through properly, and we all know that what we have is the result of some fairly last minute changes to carrier operations, no idea what it would be like if they stuck to the original plan with support ships etc.
 

I have impression that large part of most dramatic rants here comes from the "victims" of FD delaying LTD OP mining & SSD glitch fix.

This made FCs affordable even to new players, who have absolutely no clue about ED, they only managed to find out in which system is everybody mining LTD, joined the party abused the "egg" glitch, got absurdly rich, bought FC.

And now, after FD accidentaly overnerfed "the old ways" and you need to make a slight adjustments in approach to mining,
they are absolutely clueless and seem to not even understand the difference between factors that impact efficiency of laser and SSD mining,
which one you do in metal rich / metallic ring,
when percentage content is iimportant and when not etc.

PS. I agree to being "stuck in beta".
Therefore I made the "patchception" poster earlier in this thread.
 
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Deleted member 182079

D
You have a vid of sub surface mining 24,000 tonnes? Everyone outside the bubble has a right to complain at the moment. Let see what it's like after the devs finally sort this out.
Yeah I mean technically it's still possible, but SSD mining becomes a lot more tedious after doing it for hours on end compared to laser mining because you have to keep dancing around rocks to hit the deposit, especially on fast spinning ones. As I play with an Xbox pad, that results in actual, physical strain on my hands/fingers after a while.

SSD mining is fun, in small doses (same goes for core mining really). IMO, the mining mix should be 70% laser, 25% SSD and 5% cores (give or take).

I've taken my carrier out towards the Bubble nebula a few days ago, after a week's stopover at NGC 7822. Thankfully I brought enough Tritium with me (which I bought in the bubble at regular 40k/t prices); I did try to top up my stock through mining just to test how I'd fare (and knowing about the issue with Tritium deposits), but it became a chore, fast.

Yield was about 100t per hour, that's less than a jump's worth, my fingers started to cramp up after a while and I started to resent hitting the asteroid fields for fuel. Honestly, once FD fix the problem it should be fine (I do hope for 30-50% reserves, similar to say Painite in a Painite hotspot), but the way it is now I decided to return back to the bubble as I just don't have the patience for the currently required mining/travel ratio. And I say this as someone who usually enjoys all forms of mining.
 
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I just wanted to share my luck.
Currently topping my FC with cheap Tritium.
It's not like I couldn't afford it at the expensive price, I've made billions even after patch with Painite mining.

I just feel it would be wrong to leave this opportunity to peasants.

:sneaky:

View attachment 182271

Doing 90 roundtrips to fuel a carrier from a medium pad outpost is not exactly fantastic entertainment... That's actually much worse than having to make 900 million to pay for a full load of Tritium at 40k/ton plus the 34 roundtrips in a T-9. In either case, I'd rather spend the majority of my in-game time using the carrier, not preparing to use the carrier, but oh well... It is what it is...
 
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... I'd rather spend the majority of my in-game time using the carrier, not preparing to use the carrier...
The only activity that is "using the carrier" that requires fuel is making jumps. Do you constantly jump the carrier, with little or no other activity between jumps, for the "majority of [your] in-game time"? To what end?

This sounds like the problem a lot of Commanders seem to have, treating a carrier nearly the same as a ship in terms of jump frequency, but ignoring the fuel requirements, or worse yet griping about them ad nauseum in the forums.
 
Doing 90 roundtrips to fuel a carrier from a medium pad outpost is not exactly fantastic entertainment... That's actually much worse than having to make 900 million to pay for a full load of Tritium at 40k/ton plus the 34 roundtrips in a T-9. In either case, I'd rather spend the majority of my in-game time using the carrier, not preparing to use the carrier, but oh well... It is what it is...

Who said I have to transfer 25.000 of Tri?
And I am doing it "in the background", ADC and SCA are automating most of the effort.

Oh, and autohotkey is a nice tool to make some repetitive "keyboard dancing" for me.
I have hotkeys for:
  • boosting after drop, then requesting dock permission
  • transferring all cargo to FC

Actually all I do is
  • "oversighting" the scripts
  • launching the ship and setting the course toward target
  • setting SCA after jump (not worth scripting)
  • buying Tritium at station.

But I generally agree, that a huge refuel at M pad is too time consuming.
 
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Are you kidding? Patch 4 and megaship piracy still broken.


 
The only activity that is "using the carrier" that requires fuel is making jumps. Do you constantly jump the carrier, with little or no other activity between jumps, for the "majority of [your] in-game time"? To what end?

This sounds like the problem a lot of Commanders seem to have, treating a carrier nearly the same as a ship in terms of jump frequency, but ignoring the fuel requirements, or worse yet griping about them ad nauseum in the forums.

Since not everybody uses a carrier just to park at some LTD farming spot or set up a stationary shopping mall, and some use the FCs for exploration then yes they'll jump their carriers more frequently than typical bubble dwellers. Thus fuelling will be a bigger problem for them that it might be for you. If you find that the notion of using a carrier to move around is somehow preposterous or people "griping" about the current absurd fuelling requirements bother you too much, feel free to put me, and any thread about the matter on ignore and keep having a nice day.
 
The only activity that is "using the carrier" that requires fuel is making jumps. Do you constantly jump the carrier, with little or no other activity between jumps, for the "majority of [your] in-game time"? To what end?

This sounds like the problem a lot of Commanders seem to have, treating a carrier nearly the same as a ship in terms of jump frequency, but ignoring the fuel requirements, or worse yet griping about them ad nauseum in the forums.
Iv dropped below the bubble, moving my Carrier 490LY's then Exploring the nearby Systems, looking for Ice Rings, then scanning & Mining in a random hotspot.

Now I'm continuing down, but Exploring an area in my Cutter for a good place to try out Mining again later today, after the patch drops. When I find one, I'll jump my Carrier in.
My purpose atm seems to be to Mine & build up on LTD's & VO's as I find them while Mining for Tritium.
These will fund my purchase of Tritium to fill my Carrier in the bubble @40k/Ton should re-fuelling the Carrier in the black continue to be inefficient.
 

Deleted member 182079

D
The only activity that is "using the carrier" that requires fuel is making jumps. Do you constantly jump the carrier, with little or no other activity between jumps, for the "majority of [your] in-game time"? To what end?

This sounds like the problem a lot of Commanders seem to have, treating a carrier nearly the same as a ship in terms of jump frequency, but ignoring the fuel requirements, or worse yet griping about them ad nauseum in the forums.
I read your above post, and I think if that playstyle works for someone then that's great. If you plan to stay out in the black with your FC indefinitely, no problem. I found it appealing on paper but when I actually did it, I started to sour on the experience.

Unfortunately I'm one of those players who rather do sightseeing as opposed to 'proper' exploration, meaning I have a destination I want to be, and the countless boring systems on the way bore me quickly.

I went to the Bubble nebula myself as stated above, and ultimately realised that my FC was more like a ball and chain on my ankle - I covered distance much quicker in my DBX, and had to wait for the carrier every so often (i.e. when I had to land on it to refuel it) making 'quick' trips across the galaxy a bit of a chore.

In the end, I realised that I prefer using my carrier in the bubble more as opposed to in the middle of nowhere. Although I will try another medium distance trek once Tritium mining yields have hopefully improved. But I do think I just don't have the right mindset to make a FC in the black a viable and continuously fun experience.
 
The only activity that is "using the carrier" that requires fuel is making jumps. Do you constantly jump the carrier, with little or no other activity between jumps, for the "majority of [your] in-game time"? To what end?

BREAKING NEWS, Cmdrs use fleet carrier to move fleet around galaxy, Brewer corp execs are baffled! One was quoted saying ' I thought they would sit in Admin systems for months on end, not explore or use them as bulk haulers/supply ships/Deep space UC ports/Station repair hubs/Front line bases for Thargoid and BGS ops'

The CEO was unavailable for comment, he was last seen on a Beach resort in Proxima Centuri ;-)
 
If Mining Tritium efficiency doesn't improve, then my Exploration trips into the black with my Carrier will be limited to having enough Tritium in my hold for the return trip......or at least almost back to the bubble.
With much improved efficiency, then I'm gone in the black for good, as there's not much in the bubble that I want to do.......needs CG's & II's to return for me to be interested in the bubble again.
 
BREAKING NEWS, Cmdrs use fleet carrier to move fleet around galaxy, Brewer corp execs are baffled! One was quoted saying ' I thought they would sit in Admin systems for months on end, not explore or use them as bulk haulers/supply ships/Deep space UC ports/Station repair hubs/Front line bases for Thargoid and BGS ops'

The CEO was unavailable for comment, he was last seen on a Beach resort in Proxima Centuri ;-)
Not surprisingly, your not-at-all-pithy comment completely misses the point, which is that jumping the carrier for the "majority of [your] in-game time" is a ridiculous and rather stupid pursuit. Or, as is likely the case, the Cmdr I quoted is just being hyper-emo about a situation that has been run into the ground in terms of complaints. Deaf ears due to the continuing din.

I use my carrier frequently for things other than jumping, I plan my exploration around not being so stupid as to run the FC tank completely dry before replenishing the fuel, and I'm smart enough to identify fuel sources at every waypoint. My exploration continues apace.
 
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