Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

In the end it all boils down to the fact that their habits have been destroyed, not mining itself. The habits they developed in Borann Triple Hot Spot Laser Mining and declared it the norm. All I hope for is that FDev does not (again) give in to the whining.
No matter. Galaxy already exists and should not be touched. I said that some day. They had to balance human's stuff, like laser effectivness or refinery boost or market prices. But...should not touch galaxy at all. It looks like the same from programming point of view, but leads to weird things. They could simply do x4 for refinery output for tritium and 0.75 for ltd. - all solved.
And people don't like how Galaxy behave now.
They could even do new module "tritium refinery" which does x10 trit, but 0.5 of everythign else :D
 
"FDev have said there is a tritium problem"

Yes there is
And I have written already zillion times - LASER mining tritium is broken.

BUT

SSD mining Tritium is NOT broken.

I wonder how may clueless commanders that seem to ignore or be not aware of fact, that there is more then one way to mine Tritium will I count in this thread.

Not so fast there hotshot, you don't have me fooled. Why not listen to your on wise words before you start calling commanders clueless

Absolutely right.
Math behind this is very simple......


All in all we have 4+3 = 7h of gameplay to get 16.500t of fuel for FC.

If we had tried to mine it, it would take : 16.500t / 200t/h /current SSD mining hourly yield = 82,5 hours.

7h vs 82.5h

Better choice is obvious.

Try to remember what you post before you jump on the tritium white night train

bucket
 
Hm...new suggestion:
1. Revert galaxy prior FC path in minerals sence. including remove trit spots.
2. Balance mining adjusting refineries.
3. Add special "tritium" refinery or module, which will convert water to tritium at some rate. If it is refinery it may do 1 water to 10 tritium and 0.75 of everything else.

Upd: bad idea about x10, some magik..think it must make tritium out of anything which contains hydrogen, any material, and best rate could be 1 : 1 ... maybe hydrogen fuel converts 1 : 1, water 1 : 1 as is it H20 ...
 
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So is there any chance this will also fix the Abrasion Blaster issue ? No point core hunting if you have to leave half behind because you scratched the surface with a mining laser.
 
Not so fast there hotshot, you don't have me fooled. Why not listen to your on wise words before you start calling commanders clueless

Haha.

Apples and oranges.

Fact/post #1
laser part of mining Tritium is broken.
SSD mining of Tritium is not broken (by the patch)

Fact/post #2

mining Tritium is (and ALWAYS WAS) much less time efficient then buying it

There is no conflict there.
You just missed the context of both posts.
And probably some other information you need to know to really undestand what I write here:

Hints:
- Trie SSD miinig yields are similar to the pre-patch results - ergo SSD mining is NOT BROKEN (by the patch)

- Tri SSD mining hourly yield is higher then pre-patch LASER mining in SINGLE hotspot.
ergo every commander can still mine (SDD) as much Tritium as he did in a single HS pre-patch (laser).

Refusing to adapt and do SSD mining is just a problem of attitude, no patch can help here ;)

All this does not contradict the fact, that mining Tritium never was and probably never will be efficient enough to allow "solo racing through galaxy in FC".
It's by design though, has nothing to do with the last patch.
 
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Perhaps it is easier for the FD to improve the efficiency of the Tritium .... again
There are conflicts there.
They want us to do "pit stops". If they will do x2 better jumps now, then with full cargo you will be able to go to Beagle and back. - no stops.
If they will do x3 or more mining outcome - that will hit mining ship cargo limit. You will not be able to mine for an hour. That will be like each 10 mins go back to carrier to unload.

But we, as players don't want too long pit stops. For example if you go to Beagle, you will have 120 hrs pit stop there. It's ok if you have 4-5 players. However, they made it personal to rise ARX sales, so 120 hrs is too much.

As for me best solution is NPC miners. For additional weekly upkeep, work only on ringed systems, feel only tank (no cargo). Effectiveness 1 miner = 1 avr player. Hire x3 miners and have 600t/hr refuel.
 
In the end it all boils down to the fact that their habits have been destroyed, not mining itself. The habits they developed in Borann Triple Hot Spot Laser Mining and declared it the norm. All I hope for is that FDev does not (again) give in to the whining.

There is a tiny chance for some "earthquake" in ED, and making rewards of diverse activities proportional to the SKILL and EFFORT required.

Mining hourly yields of specific resourse should be
  • lowest for laser mining
  • higher for SDD / Core mining

This would be the only mining balance that has any sense and encourages players to personal progress in ED skills.
 
I keep wondering why I didn't buy a carrier....

I did.
And I have fun exploring.
You don't have to fly xx.xxx ly away to make new discoveries.
I have refilled my FC with Tri yesterday, and today I started to scan new systems already after 2nd jump.
And I have found system full of biological signals, not known in any online database.
Only 1090 ly from Sol!
It also has three red dwarves with huge rings that are de facto 5.,6.7. planet and several ringed gas giants.
It will take some time before I check all landables with biological, my FC has jumped several jumps ahead in the meantime.
I realized that keeping it in the front is a better way in case I will have some streak of non-interesting systems I can always "catch up" in my Phantom.

In short - FCs are fun, but you have to use them according to their in-game performance/capabilities.

DEMANDING to change it to your liking or considering them "generally useless" because they are not optimized for your specific idea of how to use them is IMO childish.
 
I did.
And I have fun exploring.
You don't have to fly xx.xxx ly away to make new discoveries.
I have refilled my FC with Tri yesterday, and today I started to scan new systems already after 2nd jump.
And I have found system full of biological signals, not known in any online database.
Only 1090 ly from Sol!
It also has three red dwarves with huge rings that are de facto 5.,6.7. planet and several ringed gas giants.
It will take some time before I check all landables with biological, my FC has jumped several jumps ahead in the meantime.
I realized that keeping it in the front is a better way in case I will have some streak of non-interesting systems I can always "catch up" in my Phantom.

In short - FCs are fun, but you have to use them according to their in-game performance/capabilities.

DEMANDING to change it to your liking or considering them "generally useless" because they are not optimized for your specific idea of how to use them is IMO childish.
Ok ... in ur terms. I want to check density of bio signals and what where grows for each galaxy sector. Actually I did that, but I want to recheck with carrier deeper. Are you saying I will spend 6 months on mining + 3 months on trip itself? Isn't that weird, that trip time takes 2x less then refuel time?
 
I defend the ability to go to and from Beagle Point without refueling ... whoever wants to buy in the bubble they buy ... mining something valuable to recover the money ... whoever wants to mine in the void that does.(google...sorry)
 
(...)I want to (...)

You do realize, that this is exactly what I have meant by "childish" :)

I want to drop my FC in Combat Zones and grind bonds this way.
FC vs an capital ship duel would look nice too.

Should I write salty posts because it is not possible? :)
 
Look, ship's scale is always same as research scale.
If you want research river near city - you use boat. If you want research ocean - u use ocean ship which does not fit river.
If you want map planets near bubble - u use Cobra.
If you want map density of bio signals in galaxy scale - u use Anaconda,
Carrier is a bigger then Anaconda, so main purpose as explorer must be researching Galaxy scales + ship swaps to do precises if needed.
However, current fuel makes it "near bubble Cobra".
 
Nah.
It just invalidates your "ship's scale is always same as research scale." thesis.

Not mentioning, that FCs are not (flyable) ships, so it's apples vs oranges again.
I still assume FC is only ship which has potential to do Galaxy scale, it can move from 1 sector to another in 1-2 weeks if fuel fixed. And almost immediate moves inside sector, as Anaconda do inside bubble.
Otherwise it just has zero sense. Just because Anaconda already do better then anything carrier do right now in exploration.

And you don't have to use it as small ship. You use it as trans-sector delivery or fast in-sector "probe point change". Then swap to Anaconda which do in-sector faster/better. Then swap to Cobra which do landing best.
But with current fuel it fails main idea of fast trans-sector. Bubble->beagle->rift it will never do without trade-stops. Or pit stops for months. While main idea was to make it 1 week for all this way. Because otherwise just use Anaconda and do it in 3 weeks of traveling.
 
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I have no issue with resources being more scarce (except tritium that should be easy to get). But can you please unruin your markets? Either this was another act of incompetence or you punished players for daring to start a market. Either option sucks.
 
Haha.

Apples and oranges.

Fact/post #1
laser part of mining Tritium is broken.
SSD mining of Tritium is not broken (by the patch)

Fact/post #2

mining Tritium is (and ALWAYS WAS) much less time efficient then buying it

There is no conflict there.
You just missed the context of both posts.
And probably some other information you need to know to really undestand what I write here:

Hints:
- Trie SSD miinig yields are similar to the pre-patch results - ergo SSD mining is NOT BROKEN (by the patch)

- Tri SSD mining hourly yield is higher then pre-patch LASER mining in SINGLE hotspot.
ergo every commander can still mine (SDD) as much Tritium as he did in a single HS pre-patch (laser).

Refusing to adapt and do SSD mining is just a problem of attitude, no patch can help here ;)

All this does not contradict the fact, that mining Tritium never was and probably never will be efficient enough to allow "solo racing through galaxy in FC".
It's by design though, has nothing to do with the last patch.
if it takes 88 hours to mine 16,000 tones of fuel - its broken - if it's been that way since inseption then it was broken at birth
 
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