Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

But yeah, buffing Tritium replenish rate will be a good idea, 4k tritium is a good money making method as long as it doesn't have unlimited demand. Good for trading and keep trading between players alive, also please fix the buying and selling with carrier contibute toward squadron trade ranking, we really need to fix that exploit.
 
Totally agree, a fix not a change.
The fact people got used to it staying still..... is the problem.

Shame it didnt work correctly from day one...
 
It will be the final patch before your vacation or your programmers will screw up again, I think that 2 betas and 4 subsequent patches cast doubt on your professionalism.

And another thing, you give for dead the update fc menu, as you have done with other features or you will add more things with all the feedback that we send you.
Lol. You haven't played many games have you.
 
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Greetings, Commanders!

We're pleased to confirm that the patch described in our Known Issues post from earlier this week is expected this Wednesday 29 July at 11:00 UTC with an estimated 15 minutes of downtime. Please find the Patch Notes and Known Issues below:

Patch Notes

Mining
  • Fixed an issue whereby surface deposits created after cracking a motherlode would flag themselves as depleted
  • Fixed issues related to diminishing returns for commodities in overlapping hotspots
There's nothing here that addresses the COMPLETE LACK of commodities in so-called "hotspots"; spending 4 hours looking for "X" in an "X" hotspot and pulling out 20-30 tons is NOT fun... it's mind-numbingly boring. Does the latest attempt to fix the game address non-overlapping hotspots with the same fix as for overlapping hotspots?
 
Also I’m taking it as confirmed then that the demand changes solely for LTD
Almost every demand issue got fixed in 3.7.3, including on a whole bunch of commodities where hardly anyone had noticed that demand was bugged in the first place.

(Consumer Tech, Agronomic Treatment, Tritium ... well, that one got noticed, Painite, some adjustment for Palladium, at least a few others)

Certainly the other core gems are still bugged and have infinite regeneration. Or possibly working as intended and have infinite regeneration. I really can't tell any more.

Yeah but That'll do developments aren't really the best when it comes to numbers. 250k tons is not a lot of supply, not at all.
Either do it right, or don't do it at all.
Bubble-wide supply of Tritium is about 250MT, not 250kT.
This number appears approximately stable, comparing the EDDB dump from two weeks ago.

Any chance the Tritium replenish rate in stations is being re-evaluated?
Not sure what's wrong with it at the moment - it seems to be holding fairly steady across the bubble.
 
Almost every demand issue got fixed in 3.7.3, including on a whole bunch of commodities where hardly anyone had noticed that demand was bugged in the first place.

(Consumer Tech, Agronomic Treatment, Tritium ... well, that one got noticed, Painite, some adjustment for Palladium, at least a few others)

Certainly the other core gems are still bugged and have infinite regeneration. Or possibly working as intended and have infinite regeneration. I really can't tell any more.


Bubble-wide supply of Tritium is about 250MT, not 250kT.
This number appears approximately stable, comparing the EDDB dump from two weeks ago.


Not sure what's wrong with it at the moment - it seems to be holding fairly steady across the bubble.
Tritium supplies at stations in Colonia are in single digits.
 
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