Yeh, we need filter to hide all carriers left pane & system map, except own. Better to be 1 button for that, without traveling infinite menus.Don't have one, don't want one.
Oh it's 131, I miscounted. Two lurking by a planet I missed.
Yeh, we need filter to hide all carriers left pane & system map, except own. Better to be 1 button for that, without traveling infinite menus.Don't have one, don't want one.
Oh it's 131, I miscounted. Two lurking by a planet I missed.
Sure, they could add an extra station that only sold infinite Tritium to the Colonia region to "fix" the problem.The population of Colonia is pretty much irrelevant. It's a transport hub, at which fuel is supposed to be available (even if we assume that NPC megaship tankers bring it in from the Bubble). And yet it just... isn't. IIRC, each Carrier intending to travel from Colonia to the Bubble needs around 7,000t of the stuff. And those heading out on deep-space expeditions need in excess of 20,000t each.
I think it can be fairly safely said that if Frontier intended Tritium to be available in large quantities at 4k/tonne for the purpose of carrier refuelling, they'd just have given it a 4k/tonne base price in the first place, rather than tying it to some rare and short-lived BGS states.And while tritium is still available in the Bubble, the shortage of cheap tritium is still causing issues. Who is going to throw away a billion credits by buying at the wrong time? If we actually KNEW that cheap tritium was never coming back, at least that would give some clarity!
Sure, it is if everyone tries to buy from that single system at once.
But over the bubble as a whole, that rate works out as about 40000t every ten minutes, or enough to mostly fill two carriers. Carriers have been popular but not so much that another one needs fuelling for a long-range exploration voyage every five minutes.
[1] Now you might say "shouldn't Colonia's economy be bigger if there's so many players about" ... but it's already big enough that almost every other good spends almost all the time at every station sitting at the supply/demand caps, so...
Hmm ...I just thought about all other MMOs I played. No one had consumables for players be profitable selling to NPC.It's becoming pretty clear that "commodities which are actually valuable beyond their sale price" is not a concept that most players actually want.
No mention of all the xbox issues?View attachment 182147
Greetings, Commanders!
We're pleased to confirm that the patch described in our Known Issues post from earlier this week is expected this Wednesday 29 July at 11:00 UTC with an estimated 15 minutes of downtime. Please find the Patch Notes and Known Issues below:
Patch Notes
Mining
- Fixed an issue whereby surface deposits created after cracking a motherlode would flag themselves as depleted
- Fixed issues related to diminishing returns for commodities in overlapping hotspots
Crashes and Stability
- Fixed an issue where loading into an instance in a system with a large amount of Fleet Carriers would cause very long load times (potentially long enough to cause a disconnect)
Fleet Carriers
- Fixed an issue which stopped Fighters being restocked from a Fleet Carrier
- Fixed a number of issues related to Fleet Carrier positioning:
- Better enforcement of the 16 carrier limit per body
- Preventing departing Fleet Carriers from taking up one of the 16 slots from the body they've just left
- Further work to ensure Carriers are positioned away from other nearby body sites, such as other Fleet Carriers
Known Issues
Fleet Carriers
- When opening the Fleet Carrier naming pop up in the Livery, an additional unwanted character will be added to the start and end of the name. These characters will need to be manually deleted to prevent them being included.
Please note that the above notes are liable to change as adjustments are made and changes are added or removed. Tweaks may be made up until the time of launch.
Thanks as always for your continued feedback!
o7
..right, if they will rise effectiveness of trit mining that will start gold rush.On another thread, it was suggested that tritium be reduced to about a third of the current price and stabilised there. No significant variation in price.
No more ultra-cheap tritium, no more tritium trading, and also no more drying-up of stations.
If that's what it takes to secure our fuel supply , then please do this.
I think it can be fairly safely said that if Frontier intended Tritium to be available in large quantities at 4k/tonne for the purpose of carrier refuelling, they'd just have given it a 4k/tonne base price in the first place, rather than tying it to some rare and short-lived BGS states.
Yeh, in bubble .. you sell 980k/t and buy 40k/t which is 24:1, i.e. you will mine 65000ly in 5 hours.Tritium for 40k in the bubble is absolutely OK.
I have no idea why could anyone be so mad at low 4k Tri supply.
I have been mining 250+ ton Painite per hour, & selling it at 980k to buy Tritium at 40k.
And selling Painite is no problem, it only takes some time to sell it in batches small enough to avoid price drop penalty.
Effectively I can buy about 5.000t Tritium per hour of mining, including time lost for selling the yield once every few mining session.
I have sold 1.5 bil worth Painite in a bit above hour this way.
I can buy almost 40 tsd "expensive" Tritium for this amount of credits - a few hours of "work"
So, where exactly is the problem with Tritium price in bubble?
Could you be MORE vague, please? I still feel like some of the words in this sentence might contain trace amounts of meaning.Fixed issues related to diminishing returns for commodities in overlapping hotspots
Could you be MORE vague, please? I still feel like some of the words in this sentence might contain trace amounts of meaning.
They could avoid that problem by saying things which are factually true.You can bet they will not answer yes or no because if they say yes and it does not work there will be an even bigger excrement storm than the one for patch 3
OH. Yeah I though that might've been what it meant, but wasn't sure. Thanks.Clearly this means if you mine in a triple hotspot, the asteroid will now siphon minerals directly out of your cargo bay.
Yeh, in bubble .. you sell 980k/t and buy 40k/t which is 24:1, i.e. you will mine 65000ly in 5 hours.
In Void that will be 120 hrs mining tritium. That what need be fixed. Then to avoid gold rush need stop npc from buying trit at all.
Patch 5?Thanks Bruce. It will be interesting to see what these changes bring.
Could you be MORE vague, please? I still feel like some of the words in this sentence might contain trace amounts of meaning.
Well, if we rise current trit rocks outcome more then x3, then we hit cargo limits. I.e. you will have to go unload to FC each 10 mins. - SC time waste.Of course, I was writing about something different.
FD could also reduce per jump fuel usage, this would be easier then tinkering with prices to avoid abusing buffed Tritium mining yields.
We would still mine 200 or whatever it will be after patch ton per hour, but it would make our FC jump further.
Problem solved.