Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

That's not how it works. Haven't you ever played something like Minecraft and wondered how come someone can share their world seed and you play in exactly the same world as them? How an entire infinite world can be compressed down into a single number?

ED works that way - every procedurally generated system is just one number and can be generated and regenerated on demand. And the number doesn't even need to be stored since it's little more than the XYZ coordinates of the system (there's a little bit more to it than that, but I'm not about to write an essay on it here).

So, even though you can make mapped mining runs having every rock exact the same every time, it's supposed to be stored in one "number" or even just the coordinates of system?

Impressive.

Negates my attempts to find logic in preventing FCs to be spread throughout galaxy too.
 
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Appreciate the update but this is going to be getting close to a whole month stranded in the black now with no Trit and an empty Fleet Carrier. Can you address that today?


You've had enough time to jump with some ship to bubble or colonia to buy yourself some SSD launchers.
I assume you don't have them onboard, otherwise you would just have mined it.

And yes, I know yields of 200t/h are not impressive - but how much could you laser mine hourly in a Tri hotspot before the patch?
 
PS. I would really like to have FCs "uncrippled", but I will keep playing "devil's advocate" whenever I see "patch immobilized my FC" post :)

IMO FC's implementation made FCs useless for solo exploring from the start.
 
Unlimited supply and demand makes having numbers for supply and demand at all pointless. It was a fix, not a change.
WAT?

I guess you have missed "not the cheap one" in my previous post.

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Way supply and demand works is, supply greater than demand then cost low, if demand greater than supply then cost high. When you have 1 unit of low cost and 200 of high cost, system is broken.
 
Due to an issue found during testing, the date of this patch has been moved to Monday 3 August. It can still be expected at 11:00 UTC with an estimated 15 minutes downtime. Thanks for your understanding!
That's how it goes in QA sometimes. :) Thank you for the information.
 
Unfortunately, no mention of what bugs FC operators probably the most. The fact that a singular FC in a system (typical in the black) always parks on the dark side of a locked planet. So, you have discovered this beautiful ELW and you park your FC there only to find you are on the dark side and can't adjust the position to the bright side. Why is the number one position about a planet always the worst visually? Just awful when it comes to customer focus.

A 7 billion dollar Fleet Carrier can't adjust its position in orbit? Ridiculously un-realistic. Put in proximity rules sure but, allow a FC to the ability to position itself for goodness sake.
 
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Hi all,

I'd just like to draw your attention to the edit in the post:

Due to an issue found during testing, the date of this patch has been moved to Monday 3 August. It can still be expected at 11:00 UTC with an estimated 15 minutes downtime. Thanks for your understanding!
So you ARE testing these patches after all :) Good to know.
Nice find, it's always better to delay a patch rather than release a faulty one. Although people will moan either way.

Most of us appreciate what you guys do. Keep it up!
 
Unfortunately, no mention of what bugs FC operators probably the most. The fact that a singular FC in a system (typical in the black) always parks on the dark side of a locked planet. So, you have discovered this beautiful ELW and you park your FC there only to find you are on the dark side and can't adjust the position to the bright side. Why is the number one position about a planet always the worst visually? Just awful when it comes to customer focus.

I would really want ED to have ONLY problems as serious as that :)
 
Will we start seeing Tritium deep core asteroids (requiring seismic charge launchers) in Tritium hotspots?
So far my pulse wave analyzer hasn't located even one deep core Tritium asteroid (using prospector limpet controller)
It would be very nice to add DCM to subsurface and surface mining on asteroids. Please consider adding it to game (if not already intended but not implemented?)
 
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Will we start seeing Tritium deep core asteroids (requiring seismic charge launchers) in Tritium hotspots?
So far my pulse wave analyzer hasn't located even one deep core Tritium asteroid (using prospector limpet controller)
It would be very nice to add DCM to subsurface and surface mining on asteroids. Please consider adding it to game (if not already intended but not implemented?)
Don't bother looking - there is no deep core tritium asteroids available in the game.
 
Hope there's some cheap tritium available again after the patch..
There is all the time, but people with carriers buy it before you.
If you want it, you need to be quick. It's like those crazy black Friday shoppers.

And tritium trading dried before last patch ;) bug only affected mining
 
Possibly they should just take out the cheap Tritium from the tables and make Aluminium (high supply, fast regen) inexplicably sell for 40k/tonne in Natural Disaster state? There's nothing to say it has to be Tritium with the exceptionally high profit margin, after all.

That would give the same bulk trading profits, relatively similar galactic rarity, and not run out of supply.

Or they could make every trade good capable of profits in the 20-40k/tonne range depending on precise BGS states, and then any individual one will run low on stock in particular circumstances, but you just switch trade route and commodity at that point.

As a player who really enjoys trading a variety of goods, this would be wonderful.
 
Way supply and demand works is, supply greater than demand then cost low, if demand greater than supply then cost high. When you have 1 unit of low cost and 200 of high cost, system is broken.
But the low costs for Tritium only appear when a faction is handling a Drought, Blight, or Terrorist Attack - presumably they're selling off their stock cheap to try and get immediate cash to deal with the disaster.

(Or, for a real-world analogy, when a business in London is having a closing-down sale and selling saucepans for £4 each, the Saucepan Warehouse in Birmingham doesn't suddenly drop its prices from £40 to £3 to outcompete them despite owning far more saucepans than they do, because that would be a terrible business model)

For factions in the same state, the one with a higher percentage of remaining stock will indeed sell at a lower price (only about 5% lower in the case of Tritium, but that's still enough to wipe out the profit margin on a trade)
 
You've had enough time to jump with some ship to bubble or colonia to buy yourself some SSD launchers.
I assume you don't have them onboard, otherwise you would just have mined it.

And yes, I know yields of 200t/h are not impressive - but how much could you laser mine hourly in a Tri hotspot before the patch?

Just don't have enough time to do that unfortunately, plus at very best 200t/h, (more likely 75t/h as a newb to SSD), means I just can't muster the enthusiasm.
 
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