Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

So...non-laser mining is permanently broken now then? Spent 3 hours in numerous ltd, serendibite, painite and other "hotspots", in 10 different systems (200LY apart), and only found 2 that were suitable for core mining and no ssd. Plenty of ing tritium though. I actually found a ltd core in a serendibite hotspot.

Not looking for 300m/hr, but do expect HOTSPOTS to actually contain the item they are meant to contain.

Is that so difficult to understand?

I don't want to go laser mining because that is dull beyond belief.

Of the 20 hotspots I searched, only 2 actually had what was meant to be in them.

Why are they called HOTSPOTS then? Because they are not.
 
I would do that, but it is only possible to submit if it is an overlapping hotspot of type Tri or LTD. But there are other commodities than that, and there are hotspots not overlapping, which are interesting too.
As replied in reddit to another person, We're focusing on LTD, Painite, and Tritium initally. Later on will we focus on other minerals.
 
It all points to what is likely to come in Odyssey ....
Scooping in some planetary atmospheres (maybe gas giants ?) ...

Possible planetary mining. 🤷‍♂️

Of course, they can't shout about it yet, because .... well they like to keep things secret. Maybe they are even taking notes of the problems encountered here and are designing new bugs solutions into Odyssey for the FCs.
The Odyssey of coding has been brought to Elite. :)
 
(...) It should be all a matter of time, high enough offers and a bit of gambling until explorers will get their Tritium. Just don't expect to get it for 40k/t since that would come close to an insult for any miner. Or mine it yourself.

I generally agree - this is one of reasons I have added "INSTANTLY" (spread) to my original post.
An in other post I wrote about FD intentionally delaying this (spreading).
 
There's never a patch 5. Whatever is still broken will remain broken, FOREVER. That list has been growing since the game was released BTW.

Unless mining Tri was intended to give current result.
I mean, they had 4 weeks to test different values, and finally released what we just got.

Funny fact: FD may not consider Tritiium/&FC subject "broken", because it does not fit SOME of our ideas how we can use them.

PS. like almost anyone here I wish I could refuel my FC faster, and FD to be less secretive about their planned course of actions.
 
How can you even know? Think about it. In a true and dynamic, player driven economy (something the foundation is ready now with the FCs, at least with Tritium since it's the only material that is currently really required by commanders) it would work like this: Players who want to travel, set buy orders high enough for miners to bother.

Miners on the other hand aren't daft (I hope so) and start hoarding Tritium while waiting for the prices to raise. It should be all a matter of time, high enough offers and a bit of gambling until explorers will get their Tritium. Just don't expect to get it for 40k/t since that would come close to an insult for any miner. Or mine it yourself.

At least that's how I imagine it could be meant.
...repeating, repeating..
...and how explorers should finance that? :D Go mining but LTD ? Then why miners bother trit at 1st place? Or should be explorers be paid 1mil per star?
 
Unless mining Tri was intended to give current result.
I mean, they had 4 weeks to test different values, and finally released what we just got.

Funny fact: FD may not consider Tritiium/&FC subject "broken", because it does not fit SOME of our ideas how we can use them.

PS. like almost anyone here I wish I could refuel my FC faster, and FD to be less secretive about their planned course of actions.

There were very specific ideas about how the carriers could be used well before we even started tested them in the beta. As a community, we seem very poor at adapting to what we have and instead want to hammer what we get into what we wanted.

:D S
 
LOL - Now siting in my Python cargo hauler at Outpost selling Tritium at 4200/T that isn't listed on Inara.

Generates 1T per refresh

The new game play

Collected 5 so far

The highest inventory @ 4k listed on Inara is 13T

I really feel sorry for anyone that didn't fill up the hold to 20kT before the 4k/T supply disapeared.

Enough in the bank for 26 years on the credit side and over 22kT of Tritium in the hold.

I guess I'm at end game...

And still, I wait patiently for the next tick, so I can collect another 4k Ton...
 
LOL - Now siting in my Python cargo hauler at Outpost selling Tritium at 4200/T that isn't listed on Inara.

Generates 1T per refresh

The new game play

Collected 5 so far

The highest inventory @ 4k listed on Inara is 13T

I really feel sorry for anyone that didn't fill up the hold to 20kT before the 4k/T supply disapeared.

Enough in the bank for 26 years on the credit side and over 22kT of Tritium in the hold.

I guess I'm at end game...

And still, I wait patiently for the next tick, so I can collect another 4k Ton...

You found the "I WIN!" button!

:D S
 
LOL - Now siting in my Python cargo hauler at Outpost selling Tritium at 4200/T that isn't listed on Inara.
(...)
And still, I wait patiently for the next tick, so I can collect another 4k Ton...

So you wait 1h for buy 4x4=16t, to save 576k?
You know that you could earn mine 200-250mil worth yield in this time and buy 5-6.000t Tri at normal price?

So, unless you forgot to mention you are in Colonia ( I doubt there are some "unlisted" outposts there),
I ask:

WHY?!


DAMN I missed the "k" after 4.
Congratulations then.
 
So you wait 1h for buy 4x4=16t, to save 576k?
You know that you could earn mine 200-250mil worth yield in this time and buy 5-6.000t Tri at normal price?

So, unless you forgot to mention you are in Colonia ( I doubt there are some "unlisted" outposts there),
I ask:

WHY?!



DAMN I missed the "k" after 4.
In both cases - because "lazy to dig" ? :D
 
Is the mining fixed or not, getting a lot of mixed messages on here.

My findings/observations so far -

Single Tritium hotspot

Laser mining is working again. I found the yield to be similar(maybe very slightly below) before patch 3.
SSD mining is still yielding higher(same rate as after patch 3)
SD mining is averaging 2 deposits per asteroid.
Core mining, I found 2 Grandiderite or whatever the hell its called. Tritium, nothing, nada, zilch.

I found 180 tons of Tritium in total, this was using 200 limpets in total( prospector & collector)

Single LTD hotspot

Laser mining is working but low yields. I obtained 50 tons by way of laser.
SSD mining, they were virtually non existent. I found 1.
SD mining, nothing.
Core mining, I found 1 LTD and 1 Grandiddlyarite. The yield from the LTD core was 11 fragments released with detonation in the blue zone = 8 tons, 9 SD on broken core = 7 tons. 15 total.

The LTD results are below pre patch 3 yields. Fortunately, or unfortunately, depending on your point of view, this is classed as a fix because that is exactly what FDev intended to do in patch 3 I expect.

As for overlapping hotspots, I cannot speak from experience as I am in Colonia and do not know of any here as of now. Early indications seeing other reports are that yields are significantly lower. This again was the original intention, so is therefore classed as fixed too.

I hope this brings some clarity for yourself and other Commanders too. 🙂
 
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Well, look who got their Top Gun panties all in a twist over nothing. You must think I was comparing mining to combat (all types of both to all types of each). Try again. What made me laugh, and still does, is the condescending and reductio ad absurdum description of mining, which likely stems from either not having done it or not being very good at it. I suspect the latter. Nor did I say mining and combat are in any way equivalent, as you seem to think I did, which also makes me laugh. What I did say is that I (not everyone, as you seem to assume) use more intricate flying and shooting skills (i.e., like the kind of stuff used in combat) when mining SSDs than I ever did in RES and CZ scenarios, which is perfectly true.

Maybe you're so defensive because you think combat should be better rewarded than mining, 'cause of danger factor and all that. Perhaps, but that's not at all what I was commenting on, so it's irrelevant.
mmmmhhh....I think you are completely missing my point here. I'm not comparing mining with combat. To each one his own. I don't like shooting rocks, period. And I believe that the pay of that activity is simply WAY out of scale compared to ANYTHING ELSE. This is just bad gameplay design. I'm jumping a lot around with the carrier because I'm using it strategically to support BGS and Powerplay activities. each jump costs me 2 to 4 millions in tritium. Plus the carrier weekly costs. What I like to do routinely in game pays...well...basically nothing. So to cover FC costs I am forced to go mining. There are really no real alternatives because the rewards for all other ED activities are just pathetic. Unbalanced gameplay can't be good gameplay.
 
Core mining, I found 2 Grandiderite or whatever the hell its called. Tritium, nothing, nada, zilch.

I felt the unreasonable need to point out that Tritium has NEVER been obtainable through core mining.

Also, I seem to recall that when it was first announced, Tritium was intended to be mined via SSD. So, I was pretty happy to see that it was available via laser mining too.

(I am not saying that it shouldn't be laser mineable, just that I was pleasantly surprised to see that it was...)
 
Wait, you didn't extract SDs from the inner remains of the broken rocks? This should easily add about 8 tons to this 11 tons.

Sorry I must have accidentally erased a bit of text. I have edited original post as follows:

The yield from the LTD core was 11 fragments released with detonation in the blue zone = 8 tons, 9 SD on broken core = 7 tons. 15 total.
 
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