"A portion of the community has expressed concern about the ability for players to “turret” by going into decoupled mode and spin around to fire at their target, feeling this removes the skill level of dogfighting.
I know people think this but I can assure you that in our internal multiplayer tests pretty no one exclusively decouples and “turrets” as they would get destroyed very quickly.
The key to surviving a dogfight is about being constantly on the move and not being predicable with your movements – sitting still or moving in a constant vector (which is what happens when you decouple) will get you killed. Decoupled mode is best used by going into briefly for a quick orientation change then dropping back into coupled mode.
As we tweak the power of the maneuvering thrusters to make the main engine more significant going into decoupled mode, making a quick orientation change and going back into normal flight will be a great way to maximize your available thrust for a quick vector change. I know that some people think that being able to change your orientation much quicker than you can in an atmospheric flight sim makes the game easy but this is a space combat simulation NOT an atmospheric flight simulation and the ability to decouple your orientation from your velocity vector is absolutely something that would be used – and don’t forget a huge amount of the community demanded to be able to do the maneuvers you loved from Battle Star Galactica!"
Source:
https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls