I disagree, the blue zone is essentially the region where G-Forces and stresses are with-in design limits - you can go outside them and use FA/Off to disable flight assist limits apparently intended to prevent/minimise integrity loss. The limited yaw/roll/pitch is essentially the FA/On limits combined with ship design with regards to where attitude thrusters are and their relative power distribution.
What you're basically saying is that, hypothetically, the ship manufacturer chose such a configuration, in terms of thruster position and power, because of some arbitrary reason, but later on was forced to come up with additional constraints (the blue zone), to prevent his own design from breaking apart in flight? Ok... but why not design a ship based on the way you intend to fly it in the first place? The whole thing sounds like catch 22 to me.
Look, I have no problem with technobabble being made up to explain why things are the way they are in a video game - in fact I do things like this myself quite often. But calling it realistic is taking it a bit too far imho. Besides, technobabble doesn't even have to be realistic, it just has to be consistent.
Overall though, the flight model is fine IMO and it sounds like some just need to "git gud".
I don't see why this has to be brought into the discussion, it derails it from its original purpose to some grade 5 bathroom measuring contest.
The point of the thread is that initially, the focus during flight lied primarily on struggling to control your ship and to bring it into the position you want it to be, and secondarily on operating your ship systems, and those two priorities have switched places. I used to believe the original flight model was FDEV's way of differentiating their product on the market, but if this difference is intentionally being removed by the developer himself, then tell me why I shouldn't just go play some other game with a similar approach to combat, but with other far better MMO features than E: D could ever hope to have.