FWIW, I recall them saying on a livestream that endless thrust was an issue that they would be looking at addressing.
Not necessarily... IME lower end ships typically can not take out higher end ships that easily. Though there is plenty of precedence in sci-fi for it to be plausible.When a small fast ship can utterly destroy a large ship as easy as it could another small vessel, then something is badly wrong.
FD will have to be careful how they attempt to address the concerns, their attempt to address shield booster stacking is a prime example of how not to try to address balancing concerns.FWIW, I recall them saying on a livestream that endless thrust was an issue that they would be looking at addressing.
Not necessarily... IME lower end ships typically can not take out higher end ships that easily. Though there is plenty of precedence in sci-fi for it to be plausible.
If you are talking about an FDL/Chieftain/FAS taking out a Corvette/Anaconda/Cutter, then you are ignoring the point that those ships which are smaller in a physical sense are designed for combat and taking down larger craft is not that unreasonable.
Where smaller craft than that is concerned, they are going to be more vulnerable but theoretically could still do it - there is nothing wrong with that.
What is badly wrong is when ships can be made effectively invulnerable to damage.
The differences between the lower end craft and higher end craft (physical/pad size is a distraction and moot) is a mix of size and number of weapons. As you go up the scale of ships, the weapon size S/M/L/H goes up and the number of hard-points tends to get balanced accordingly. The key measure seemingly used to balance hard-point sizes and counts is hull cost, at any given hull price point for a given role the weapon mix is roughly comparable.
OP, I think they lost it a long time ago, and engineers only added to the mayhem. When a small fast ship can utterly destroy a large ship as easy as it could another small vessel, then something is badly wrong.
If the Rubber Dingy is carrying people armed with the right weapons then they could theoretically take out a large warship.I think you missed the point, but nvm. Games, esp. space games all seem to think along the Star Wars line of things... 1 fighter with luck & skill can take out a Death Star. In reality? It would be like trying to sink the Nimitz with a rubber dingy. And if it's a case of bigger = slower, then let us fit multi systems to large slots (ie. 2 mediums or 4 small turrets - the same idea as AA guns or phalanix system), or maybe I'm wrong.![]()
Don't care how good a pilot you are in a Vette. Small ships flown well always have the advantage
Sub system targeting is huge already in PvP.
Would it be fair to say (from a noddy/simple persective) that it's because it's simply impossible (unfortunately) for a small ship to stay in the blind spot of a big ship?Cmdr Esquisite,
Firstly I feel I should earlier have welcomed you to the forums and saluted your interest as a fellow PvP-er. Let me do that now. But I still have more to say.
Look, I feel bad here because you’re new to the forums, you’re doing well in PvP using your small ships and I really respect that. I’m not trying to belittle your achievements or discourage you from posting, nor either to patronise you, there’s only so diplomatic I can be in a wall of text, so please just take the above as read. But you are wrong, and I’m going to spell out why.
Sorry man but you’ve got your small > large proposition all wrong. PvP skill and outfitting are the advantages … and together they can sometimes overcome the disadvantage a small ship faces against a large. I’ve done it in Courier but that’s nothing. Nitek did it in a Type-7 (OK, not a small, but you get the point). Archon Fury has done it loads of times. But the point is that in this game, spanking those who only half know what they’re doing sheds zero light on apex PvP combat.
In apex PvP, there is to my knowledge not one single example of a small overcoming a large 1v1. (Yes, you read that right.) This is because the inherent advantages of the large are, in the right hands, too great. Like wwwaaaaayyyyyyy too great.
I could bore everyone with a 100 page book on this topic, right through my full-fixed Anaconda days in 1.3 and 1.4 to Archon Fury’s days as Cillit Bang, to Betas, to Nitek, to Morbad etc. etc. etc. but suffice to say that when you tell us about "sub system targeting" you are not exactly telling the people you’re talking to (or about) something new. We have been in thousands of PvP engagements, sometimes at the highest level.
I was part of a team that won Season 1 of the PvP League undefeated using full-rails and no shields. Believe it or not, we did actually give (and receive) a fair bit of subsystem snipes.
Morbad (the Vette guy I cited) has a unique multi-shield-drop build and strategy, with his Vette set up so that the hull will actually reach 0% before a critical module fails, even under concerted PvP wing focus with plasma and super pen rails against one module.
But that’s unique to Morbad because nobody else in serious PvP will let a big ship shield drop to a single small, not ever.
Note that when I said that Ryan_m (one of SDC’s most feared and knowledgable pilots) had credited Morbad’s build on these forums, this is not exactly a guy who gives his praise lightly.
Quite literally every small that has ever faced me in Anaconda or Corvette or Cutter has left or died without denting me. Continuous TLB? Lol. Dispersal? Lol. Trying to keep close? Lol. Chaff? Lol. None of it makes any difference, the hitscan will hit you, the rails will gut you. And with an SLF you have 40 DPS constant (about 10 DPS normalised over time) hitting them the entire time as well. And I repeat, I’m not even predominantly a Big Ship pilot, two years in Courier here, before that mainly FdL, before that FAS, before that Clipper.
So, let me cut to the end of the 100 page book and spare you the other 99 pages. Let’s get to the incontrovertible proof.
Neither you, nor any other forum user, will be able to link here, now, in this thread, one single video that shows a 1v1 between two apex PvP-ers in which a small beats a large. Not one. Over three years of live game. Approaching 3,000,000 customers. Tens of thousands of PvP vids. And not one vid of two guys who actually know what they are doing, 1v1, with the small beating the large.
Git googling if you will, man. If we set the bar at two ‘names’, two guys both with at least some demonstrable achievement in the PvP Leagues or similar, two guys who are both credited by the PvP community as credible threats, you will not be able to link one vid, because that vid does not exist, because that fight does not exist. (Note that I'm not here asking someone to find a vid of a good guy who was at the time asleep running into a barrage of torps or mines, I mean an actual fight, an attrition fight, as you yourself mentioned.)
This is not a criticism of anyone, including yourself, but the historical record does not lie. Law of large numbers. If it could be done – to someone who knows what they’re doing – it would have been done. At least once. And it hasn’t been, not even once, because a small can’t beat a large piloted and outfitted by someone who really knows PvP.
Cmdr Esquisite,
Firstly I feel I should earlier have welcomed you to the forums and saluted your interest as a fellow PvP-er. Let me do that now. But I still have more to say.
Look, I feel bad here because you’re new to the forums, you’re doing well in PvP using your small ships and I really respect that. I’m not trying to belittle your achievements or discourage you from posting, nor either to patronise you, there’s only so diplomatic I can be in a wall of text, so please just take the above as read. But you are wrong, and I’m going to spell out why.
Sorry man but you’ve got your small > large proposition all wrong. PvP skill and outfitting are the advantages … and together they can sometimes overcome the disadvantage a small ship faces against a large. I’ve done it in Courier but that’s nothing. Nitek did it in a Type-7 (OK, not a small, but you get the point). Archon Fury has done it loads of times. But the point is that in this game, spanking those who only half know what they’re doing sheds zero light on apex PvP combat.
In apex PvP, there is to my knowledge not one single example of a small overcoming a large 1v1. (Yes, you read that right.) This is because the inherent advantages of the large are, in the right hands, too great. Like wwwaaaaayyyyyyy too great.
I could bore everyone with a 100 page book on this topic, right through my full-fixed Anaconda days in 1.3 and 1.4 to Archon Fury’s days as Cillit Bang, to Betas, to Nitek, to Morbad etc. etc. etc. but suffice to say that when you tell us about "sub system targeting" you are not exactly telling the people you’re talking to (or about) something new. We have been in thousands of PvP engagements, sometimes at the highest level.
I was part of a team that won Season 1 of the PvP League undefeated using full-rails and no shields. Believe it or not, we did actually give (and receive) a fair bit of subsystem snipes.
Morbad (the Vette guy I cited) has a unique multi-shield-drop build and strategy, with his Vette set up so that the hull will actually reach 0% before a critical module fails, even under concerted PvP wing focus with plasma and super pen rails against one module.
But that’s unique to Morbad because nobody else in serious PvP will let a big ship shield drop to a single small, not ever.
Note that when I said that Ryan_m (one of SDC’s most feared and knowledgable pilots) had credited Morbad’s build on these forums, this is not exactly a guy who gives his praise lightly.
Quite literally every small that has ever faced me in Anaconda or Corvette or Cutter has left or died without denting me. Continuous TLB? Lol. Dispersal? Lol. Trying to keep close? Lol. Chaff? Lol. None of it makes any difference, the hitscan will hit you, the rails will gut you. And with an SLF you have 40 DPS constant (about 10 DPS normalised over time) hitting them the entire time as well. And I repeat, I’m not even predominantly a Big Ship pilot, two years in Courier here, before that mainly FdL, before that FAS, before that Clipper.
So, let me cut to the end of the 100 page book and spare you the other 99 pages. Let’s get to the incontrovertible proof.
Neither you, nor any other forum user, will be able to link here, now, in this thread, one single video that shows a 1v1 between two apex PvP-ers in which a small beats a large. Not one. Over three years of live game. Approaching 3,000,000 customers. Tens of thousands of PvP vids. And not one vid of two guys who actually know what they are doing, 1v1, with the small beating the large.
Git googling if you will, man. If we set the bar at two ‘names’, two guys both with at least some demonstrable achievement in the PvP Leagues or similar, two guys who are both credited by the PvP community as credible threats, you will not be able to link one vid, because that vid does not exist, because that fight does not exist. (Note that I'm not here asking someone to find a vid of a good guy who was at the time asleep running into a barrage of torps or mines, I mean an actual fight, an attrition fight, as you yourself mentioned.)
This is not a criticism of anyone, including yourself, but the historical record does not lie. Law of large numbers. If it could be done – to someone who knows what they’re doing – it would have been done. At least once. And it hasn’t been, not even once, because a small can’t beat a large piloted and outfitted by someone who really knows PvP.
Would it be fair to say (from a noddy/simple persective) that it's because it's simply impossible (unfortunately) for a small ship to stay in the blind spot of a big ship?
ie: You can do this with an NPC, but NOT with another CMDR?
https://www.youtube.com/watch?v=zn7w9kxOamY
Yep, as ED has progressively become more and more of a paper-scissors-stone affair, with combat outcomes becoming more and more dictated in outfitting, rather than at combat time, I've become less and less interested in it.The more you play ED, the more you realise it's a numbers game. Do I have more defense and firepower than the opponent, and does my specific loadout happen to have the advantage against his? With this in mind it's fairly obvious that even if a small ship can be survivable (don't get me wrong, a lightweight iCourier w/ dispersal field and/or chaff is a total pig to kill) it doesn't mean it has the figures to actually take the big ship apart-even without its multiple SCBs, each charge of which can carry more effective HP than the entire small ship itself - while evading a far bigger array of weapons.
Yep, as ED has progressively become more and more of a paper-scissors-stone affair, with combat outcomes becoming more and more dictated in outfitting, rather than at combat time, I've become less and less interested in it.
The issue started IMHO with the poor choice of offering gimbals and fixed, where a single unified more tactical solution rewarding better aim would have been more productive, and has now been blown out of the water with the Engineers and its "Magic: The Gathering" approach to upgrades and magic spell side effects...
Like completing a Wing assassination mission in solo with a medium ship (FAS or FGS)? Like dominating Haz RES and conflict zones with only two CMDRs in an instance? How is that balanced?The PvE combat in ED is currently "balanced and well designed", it is consistent with the flight models used in many space flight games.
All that in-game footage demonstrates is that CMDR's Tarkin and Vader probably aren't part of the canon of apex pvp'ers who know what they're doing.
Like completing a Wing assassination mission in solo with a medium ship (FAS or FGS)? Like dominating Haz RES and conflict zones with only two CMDRs in an instance? How is that balanced?
This is not a criticism of anyone, including yourself, but the historical record does not lie.
Do you guys, as the player base, feel FDev is drifting away from their original design for their flight model?