Edit: The following post uses the handy list provided by @Aleks Zuno to reference the rules put forth in the OP's video.
If the concern is proccing Panic Shields, it'd be better to point out that they activate at 50% of an Interceptor's remaining HP, and pilots should adjust their DPS accordingly as hearts are destroyed; or, coordinate with the other pilots in the instance to burn down the Interceptor before the shields activate if it's health is low enough.
If it's the stupidly large VFX cloud after they impact, well... not much we can do about that, aside from asking FDEV to change the VFX. It's certainly annoying, even as a solo CMDR. That and the SFX... EEEEEEEEEE!
I don't know if that's raw DPS or resistance-adjusted DPS, though.
I also contest the assertion that cooling is not needed if not being targeted, particularly in AX CZs - running cold helps to avoid fire / missiles from Scouts and other Interceptors too.
...We (and/or FDEV) really need to figure out the whole SLF-induced lag thing. It's getting silly at this point.
- Avoid using Ship-Launched Fighters in large instances
I'd argue that Plasma Chargers are fantastic all-around AX weapons and should be brought to all AX fights. They quickly exert hearts and destroy them; the three I have on the chin of my Cutter only need 3 volleys to pop a Medusa heart. They are also great anti-Scout weapons (only need 3 the oneshot a Scout) and are very ammo efficient.
- (Controversial / personal opinion) Please don't bring Plasma Chargers to a large group fight
If the concern is proccing Panic Shields, it'd be better to point out that they activate at 50% of an Interceptor's remaining HP, and pilots should adjust their DPS accordingly as hearts are destroyed; or, coordinate with the other pilots in the instance to burn down the Interceptor before the shields activate if it's health is low enough.
If it's the stupidly large VFX cloud after they impact, well... not much we can do about that, aside from asking FDEV to change the VFX. It's certainly annoying, even as a solo CMDR. That and the SFX... EEEEEEEEEE!
While absolutely unlikely, I feel like these three points were made specifically with me in mind:
- Don't ram the thargoid
- I use Guardian SLFs.
- I run a 6 Salvation Plasma Charger Cutter.
- I ram Thargoids. Admittedly when they're dying already, but come on - you can't just simply not fly a Clipper or Cutter and not ram things!
- Though I do that too with SLFs. I think I have a problem...
Now this one confuses me...
- Stop using beams once shield is down
... because I'm pretty sure Interceptors react to DPS output too - if you're not putting out enough DPS, the Interceptor will switch to a higher-DPS-outputting target.
- (12) Interfering with the Interceptor targeting is the cited reason (insofar as one needs no cooling if not being targeted).
I don't know if that's raw DPS or resistance-adjusted DPS, though.
I also contest the assertion that cooling is not needed if not being targeted, particularly in AX CZs - running cold helps to avoid fire / missiles from Scouts and other Interceptors too.
Interceptors will also deploy a new Panic Shield if their HP is below that 50% remaining HP threshold and the previous shield is destroyed - no cooldown whatsoever.To help supply at least one reason related to 10, my personal observation is that often stabbing the Interceptor shield just provokes a new shield anyway (this happens if the Interceptor is still emitting missiles at the time).
That's my fear with the SLF situation - we're at the point where SLF users will always be needlessly shamed / attacked even if the lag issue is / has been fixed.This subject is so dear to people as a scapegoat, no amount of evidence is going to convince them.
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