For anyone who wish for "Mixed Eras", there's a "BIG PROBLEM", but also a "POSSIBLE SOLUTION"

A few days ago, I was checking out how the two eras work on Sandbox mode after unlocked the era change mechanic I got several days earlier. And the first thing I discovered was this below:
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What do you notice in these four pictures? They are all alligned with their respective eras. Answer: Same location. Different Maps
The Matanceros location above in the Jurassic World era setting has the loading screen which you are all probably familiar with already, with the entry way being a monorail track and station. BUT, below it is the Jurassic Park era setting, and what makes it different from the images above is the loading screen image and there is no entry way of any kind at all, because in that setting, you are forced to use the helipad entrance as your entrance to your park.

I did some examinations with the Isla Nublar North location from Claire's Sanctuary, and THIS is what I found to validate my point above. As such, I made this collage below:
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There are 5 maps per location in-game from one Campaign map, two Challenge maps (each with a respective era) and two Sandbox maps (each with a respective era). The JP era maps don't have a prebuilt entry like the JW era maps because, as I said above, you are forced to use the helipad as the entry way to those parks.

If that wasn't enough, I've explored more about the different eras and discovered some more stuff.
1.
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From left to right: The left is the management screen for Sandbox Matanceros in the JW era setting with the JW era contracts. The right is the management screen for Sandbox Matenceros in the JP era setting with different contracts replacing the three JW ones as well two additional contracts.
2. When you are on Challenge mode you have a unique set of contracts and reputations for each respective era.

3. The UI for the JP setting has an additional "sign" tab, while the JW setting doesn't have it.

4. The UI for the research screen for the JP setting has an animated Mr. DNA in it, while the JW setting doesn't have it.

5. While the announcer voicelines remain the same, their speaker effects have a different pitch to them (the JW setting has a modern sounding effect, while the JP setting has a more "retro" sounding effect).

6. The Dinosaur species that receive legacy skins have something unique to them per setting. In the JW setting, the base game null/basic JW skins are default to your dinosaurs, and your dinosaur pictures on the hatching bay menu will show that base game model. All legacy skins in a JW setting become like the other alternate skins by giving your dinos a boost rating increase and viability decrease. In a JP setting, the first legacy skin for your dinosaurs becomes the default, and your dinosaur pictures on the hatching bay menu will show that defualt legacy model. All base game skins (including the null/basic skins which would be the default skins on the JW setting) will be like the other alternate skins for your dinos by giving them a boost rating increase and a viability decrease.



Point is, the era system in-game is waaaaaaaay more complex than you probably thought of. So, a simple "Mixed Era" setting seems very unlikely because, how can a "mixed" setting be a fair enough change when you have all of these circumstances I listed and showed above?

However, I do think a way to "mix" stuff is still possible. But, instead of a simple "Mixed" option, how about a "Custom" option for Sandbox?

When you go to Sandbox mode, you have three options: Jurassic World, Jurassic Park, and Custom.

When Custom is chosen, you can customize the settings more for your liking like enabling or disabling prebult entry ways (although I;m not sure how that would work if you don't have the JP structures enabled, unless the helipad is given to you regardless), choosing or mixing era structures, default dino skin settings, contract choice settings, etc.

Now, I don't know whether or not Frontier Developments are currently working on this or something similar, and though I do have good reason to believe they are, I still wanted to post this here and now regardless so that everybody understands something.
 
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In this model of solution i even appreciate possibillity choose a) prebuild monorail entrance map, b) placealble "Operational centre" map (for someone, who don't have 93 DLC), and c) blank map (with both option for Operational centre entrance and helipad entrance).
 
Or we could be given the option of deleting the JW entrance and letting s place a new entrance wherever we want
Most of the monorail (trackway, tunnel, gate, and parts of the station) is place outside of the buildable areas. Unless, you are given the option to place your own operations centers.
 
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I know many of us are divided on this topic. Some of us don't want it at all, while others want it for every mode, while others only want it for certain modes (ex: sandbox but not challenge). But what you propose is the very least I hope we get.
 
Yeah. Modders already made it possible to use stuff from both eras, improved the Acro, Rex and several other dinosaur models, worked out a way so you can change the arrival point through where guests enter the parks in JW era....
 
After observing the aviary, I discovered something else that adds to the problem of "mixing eras" properly.

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(Can you spot the differences?)
The aviary to the left side picture is it in the JP era setting. As you can see, the entrance to it is designed to fit the theme of that era, completed with torches like a mini-JP gate.

The aviary to the right side picture is it in the JW setting. It has a more modernized entrance with a modern looking archway to fit Jurassic World's modern (kinda futuristic) style.

Point is, even though the aviary is an exception to what buildings you can have in both eras, there are still some differences in them for both eras, which I wasn't expecting.


So, maybe in the hypothetical "Custom" setting above, you can choose which style setting for your likings, or maybe you can choose to have "both" somehow? I really don't know.
 
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I'm still baffled they didn't use the fancy Geodesic dome appearance for JW era aviary.

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I don’t think a JW style aviary would make sense to be included for a JP themed DLC, because that DLC is very specialized for what it tries to be in terms of what what it offers for the general public.
 
I feel like a custom setting would be fine, if modders could do it frontier could absolutely do it with polish.
The only hurdle I'd expect is Universal, that is if they care, there's still no way to confirm what they dismiss.
 
I don’t think a JW style aviary would make sense to be included for a JP themed DLC, because that DLC is very specialized for what it tries to be in terms of what what it offers for the general public.

Well since Frontier was so ADAMANT about "Appropriateness" of stuff in eras... mah. Double Standards.
 
Well since Frontier was so ADAMANT about "Appropriateness" of stuff in eras... mah. Double Standards.
FYI, I first thought the aviary would stay the same, regardless, when I learned the structure would remain the “same” for the JW setting. While that was true to some degree, I didn’t realize the entrances would differ per era. I thought the JP style entrance was going to be in both eras.

If anything, a JW style aviary, with JW style Pteranodons, would be better introduced in either a free update or a (Jurassic World themed) paid DLC.
 
It's more than that. Everything you posted is superficial. The issues with mixing eras go even deeper than that. Right down to gameplay mechanics and so on. In the JP era dinosaur visibility is much more important. Everything works differently. From the way you build your parks and so on.

It's another case of people demanding something when they don't understand how it works. Like all the people who demanded the Compy's be added to the game. Now they are on the JWE subreddit whining about how they can't see them. They wanted it, Frontier did it and they still aren't happy. Another example is all the people who talk about how everything should be simple or easy when it comes to making changes to the game.
 
It's more than that. Everything you posted is superficial. The issues with mixing eras go even deeper than that. Right down to gameplay mechanics and so on. In the JP era dinosaur visibility is much more important. Everything works differently. From the way you build your parks and so on.
That's true, which I've noticed when playing the JP campaign myself. But these are also things that could also work in what I suggested as a possibility to consider, if planned and decided. There were other superficial stuff I didn't post here as well, I also realized, like the security personal guest models.

In regards to gameplay mechanics the transport system is no longer an issue in the JP era setting, while it is a big management feature in the JW setting.

If (and only if) a "Custom" setting is to be planned and decided, it would certainly take more time than what one may think for things like "enabling or disabling Transport management" (even if it may come down to the ability to use the monorails or whatever, when such system may not be present on your chosen settings) or any of the other gameplay mechanic stuff.
 
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