FD want player interaction above all else. That's what sells units, bottom line and all that. That's why they bend to whims of the git gud crowd.
I can see how exploration is a real challenge for them but fail to understand how they haven't come up with more to find out there. I've spent probably half of my in-game time since the initial release exploring. 525K Ly of it. You'd think that if 'Thargoids' were zipping around near the Pleiades they'd be zipping about in the further, quieter reaches of space. Or there'd be more evidence of past civilisations on the odd planet or space itself here and there. And the nebulae, well once you've seen the 4 or 5 designs there is you've seen them all. There aren't that many so why haven't they been handcrafted? Same with PNs. And I'm yet to see a black hole sucking the life out of a star.
A previous poster mentioned a lack of imagination and as far as exploration is concerned, I'm inclined to agree with them.
Assume 10 million exploration ships
Assume it take 60 second to make the jump to another system and honk.
hourly amount of systems scanned = 60/hour per pilot x 10 million = 600 million systems an hour.
in 2 hours that's 1.2 billion systems.
in one day, 24 hours that's 14,400,000,000 (14.4 billion systems per day)
in a month that's around 432,000,000,000 (432 billion systems)
And the ED universe has been going how many hundreds of YEARS?
There shouldn't be any unexplored regions of space. With space travel and scanning so quick in this game, and given how many centuries, the entire galaxy would be inhabited by now and the next technology we'd be working on is how to get to other galaxies.
Once again, ED's own internally logic collapses on itself.