+1
This is something that I've been thinking about a lot lately. Building a new station really is meaningless in world that had thousands already. In fact, I can't help feeling that the sheer number of stations in the game already makes them uninteresting.
I can't help thinking how exciting an Elite game would have been if it had been set at the time human colonisation had first began, maybe just a few decades after the invention of hyperspace technology.
Instead of Elite 4, it would have been an Elite prequel.
The few space stations around back in the older days would have been unique points of interest and would have been an immense undertaking for the factions that built them. Places of real industrial pride.
NPC corporations would have been employing players enmasse as humanity begins its journey away from mother Earth. Missions to create new hyperspace routes to nearby star systems. Missions to survey for nearby resources. Scientific missions to build outposts near astronomical interests like nearby nebula, neutron stars, and black holes. The birth of interstellar trade.
I imagine that era could have been open to far more emergent gameplay than having it already put in place and built for us. In fact the current game looks like a sprawling ghetto of the same old infrastructure in system after system, surrounded by nothingness. In 3300 there isn't one science outpost to be found out at local points of interest. Not even an orbiting probe in orbit around Sagittarius A*, a place of immense scientific interest a mere 30 hours flight time away.
It seems humanity has no interest in anything outside its current borders.
But I digress...
I just hope that some of that stuff will find its way into the game, and not be put there by the lowest common denominator gameplay of grinding item x at location y, rinse and repeat. Really really hope this so called community project station build that FD released is just a place holder or content filler while they work on much more engaging stuff yet to be announced.