Engineers Forcing players to kill soft targets or cops for materials

Lately I've been searching the galaxy map for systems in a state of war, but when i turn up there are no conflict zones at all. Literally went into 4 in a row.

Is this a known issue with the galaxy map i'm unaware of?

Yeah it is a known issue. So just double check with the system map first before travel.
 
I disagree. The biggest horse-doo-doo is the space buggy hunt for rare materials on rocky worlds.

Well then simply don't do it... Just put up with waiting for missions to spawn, thank god I'm not like you & actually enjoy exploring planets, couldn't think of anything worse than doing something I don't enjoy.
 
I disagree. The biggest horse-doo-doo is the space buggy hunt for rare materials on rocky worlds.
Other than yttrium it is unnecessary and even then you can turn in exploration data to avoid having to farm it to grind the ranks and go straight to polonium which is easy to find off missions from boom states.
 
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Forcing me to destroy authority ships or scoop around in conflict zones is pretty much the biggest horse-doo-doo in Elite history. Forcing me to kill Haulers or Type-Xs to gather Materials is plain shameful. What kind of person comes up with ideas like this? And why? To generate "new gameplay"? This is insane! A certain grade of moral corruption might work for some role-players, but forcing it upon players for the most basic engineer mods stinks. A lot. I loved this game and the direction its going now is ruining it.

cutthroat galaxy... didn't you read the memo?
 
You don't have to kill any police or NPC ships, as explained the bulk of stuff come up as mission rewards, you can also salvage from wrecks. I keep seeing youtubers complaining about having to kill innocent NPC's.

If you are like me and don't enjoy killing freighters or Authority ships - we have the choice to use other methods. Take those blinkers off Dude, you have plenty of options.

I posted about Yttrium a few day's back, what else do you need to find?

ETA DRACONIS A 7 (Crater 44.4907 -85.1991) Around 5 bits of Yttrium in under an hour

http://i67.tinypic.com/2rh3ha0.jpg

http://i66.tinypic.com/nvp8bo.jpg

http://i68.tinypic.com/314e1x4.jpg

http://i65.tinypic.com/28cozma.jpg

http://i68.tinypic.com/309622s.jpg

http://i66.tinypic.com/wswvub.jpg


Thank you! This is actually very helpful =]
To be honest, I'm scared to try and reproduce your results - I can already see myself driving around in the SRV for hours without finding any xD but, yeah, that's more a psychological problem on my part. I guess i just strongly dislike the SRV driving.

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I disagree. The biggest horse-doo-doo is the space buggy hunt for rare materials on rocky worlds.

My bad! You're right! I forgot the SRV for a moment there.
 
Thank you! This is actually very helpful =]
To be honest, I'm scared to try and reproduce your results - I can already see myself driving around in the SRV for hours without finding any xD but, yeah, that's more a psychological problem on my part. I guess i just strongly dislike the SRV driving.

I have other good locations bookmarked, ran a search for Yttrium and Eta Draconis appeared, lots of people claiming it spawns excellent resources, I was sceptical until I flew out there myself. Another planet nearby has Polonium.

Try the Crater coordinates I posted, the area is huge. If for whatever reason you don't find anything, recall your ship and fly 20 or 30km away.
 
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I have other good locations bookmarked, ran a search for Yttrium and Eta Draconis appeared, lots of people claiming it spawns excellent resources, I was sceptical until I flew out there myself. Another planet nearby has Polonium.

Try the Crater coordinates I posted, the area is huge. If for whatever reason you don't find anything, recall your ship and fly 20 or 30km away.

Thanks! Which one is the "polonium-rich" planet? ^^ that's the stuff FSB and Mossad use to trademark-assassinate former employees, right? XD
 
Thanks! Which one is the "polonium-rich" planet? ^^ that's the stuff FSB and Mossad use to trademark-assassinate former employees, right? XD

Planet A4 in the same system - I haven't checked it out, others are reporting a good supply

Yeah, I'm pretty sure they used Polonium on the Hamas leader in Dubai, they also used it on Yasser Arafat.
 
Planet A4 in the same system - I haven't checked it out, others are reporting a good supply

Yeah, I'm pretty sure they used Polonium on the Hamas leader in Dubai, they also used it on Yasser Arafat.

Thanks again =] and, yeah, the stuff sounded rather familiar ^^ barely a speck of dust in someones drink...
 
I only kill those "Seeking...." ships in anarchy systems or Federal Logistics at Bluford Orbital. For combat materials, I'll go to a conflict zone or go and undermine a system.
 
I only kill those "Seeking...." ships in anarchy systems or Federal Logistics at Bluford Orbital. For combat materials, I'll go to a conflict zone or go and undermine a system.

Funny that you'd mention these - I caught one of the Seekers in a CZ, yes, a CZ of all places - everyone hated me for shooting it, despite it being lawless and not being a member of either of the combating factions. That was all rather strange.
 
by the way... anyone knowing a good place with plenty of chromium and conductive wiring ? haulers seem very reluctant to spawn it.
 
Forcing me to destroy authority ships or scoop around in conflict zones is pretty much the biggest horse-doo-doo in Elite history. Forcing me to kill Haulers or Type-Xs to gather Materials is plain shameful. What kind of person comes up with ideas like this? And why? To generate "new gameplay"? This is insane! A certain grade of moral corruption might work for some role-players, but forcing it upon players for the most basic engineer mods stinks. A lot. I loved this game and the direction its going now is ruining it.

This is actually one of the few things that I haven't quite fully accepted about Engineers. It's actually so immersion-destroying that I try not to think about it much because for me Elite has gone from a "space sim" (pre-2.1) to just another "MMO" (2.1) because I'm no longer interacting with the "universe" the way I want to interact. Instead I'm doing whatever tasks are "required" to "level up" my ship. Of all the changes they introduced in 2.1 the need to do "illegal" activities to get certain mats has to have been the single worst idea they could have come up with because many players will lose interest in the game entirely once their immersion is destroyed. For me personally I tried resisting these activities but I finally decided if they were going to railroad me into certain activities I'd do the bare minimum of those activities required to progress. For me that has also meant "creative" interpretations of what I'm actually doing in the game. Some "rationalization" I've come up with have included:

Bulk-trading Imperial Slaves? No, they're actually just poor graduate students or unpaid interns who need work.
Blowing up "helpless T9s"? No, they were smuggling weapons in war zones, and I put a stop to it.
Smuggling contraband to unlock the Dweller? No, I was just establishing "credibility" by selling combat stabilizers as a "privateer".

And so on. In my case I'm putting "context" to those activities to keep the game enjoyable. It has however definitely taken the game down a notch for me (several notches actually) because the devs knew exactly what they were doing when the locked certain mats to certain activities, and they shouldn't have done it. Much like the RNG system, it's lazy, and once you start railroading players in an "open universe" sim you've destroyed the entire purpose of the game. At this point however I still enjoy the rest of the game enough that I'm willing to "creatively" interpret what the game has given me.
 
Some Materials dont Drop in USS.
And Authority Ship Materials as well as Transporter Ship Materials etc etc.

Honestly said its Rubbish.
I agree with the OP on this.


This whole Engineer System was (pretty obviously) made to Force People into Playing all Aspects of the Game.
And well guess what. People dont want to do this. They want to Play their Chosen Role.
And Sorry but an Explorer who wants an FSD Upgrade doesnt want to go around Killing People for Materials.
Neither does an Bounty Hunter want to Reequip his Ship and Go Mining in some Ice Ring or go down to a Planet and do Surface Mining.

This System is Rubbish. Thats all there is too it.
Its an Desperate attempt to Include some more Grind and Force People into doing different Stuff.
 
Nobody is forcing You. If you want upgrade then you need to kill authority, but nobody is forcing You to have an upgrade.

You want that upgrade, nobody is pushing You to do it.

Nobody also said everyone must have all upgrades.

if You dont want to do it, then do not do it.

People paid for the content. Are you daft or something?
 
Leaving aside the "forced to do it" question, the slaughtering of innocent pilots is a turnoff for me too. Not everyone is invested in roleplay and that's fine. For those who are, saying "go to an anarchy system and shoot them there" doesn't cut it.

I don't refuse to shoot clean traders because I don't want a bounty. I refuse to do so because killing people who've done nothing to deserve it is morally indefensible to me.

You interdict me and start shooting? You are in a conflict zone on the opposite side? You are wanted for piracy and murder? Bring it on!

You are a clean pilot hauling legal commodities? You have a 200cr bounty for being rammed by the Feds? Be about your business, no matter how badly I want chemical distilleries.
 
I have several level 4 and 5 upgrades on my ships already. I never grinded, i never fired a shot to get them. The game allows so many different approaches to get your needed stuff together. If you dont want this, then there is always a that. If not now, then there will be the time. F.e. until Engineers and the new mission system wereintroduced, i had flown exactly 2 missions since the original beta... I didnt like them, now they are fun. I always wanted a federal vessel, but never got one, because i never got the rank. Now i am looking forward to fly the missions needed. I make that a goal and it will be fun to reach.

I consider the Engineers update one of the best so far. It makes the game more accessible, offers a lot more options and adds a lot of flavor and life to the game universe. The trick is to play open minded and without time pressure. Allow yourself the time to look, dont rush through this awesome game.
I usually play 6 to 10 hours a week. Not much in relation to many other players. The one thing i make sure is, that all my game sessions are fun. Thats it.
 
boom systems spawn wanted traders, which are transporting illegal goods. justsayin.

If the Feds scan me when I'm hauling Onionhead they don't start shooting. If hauling illegal goods is a fine for players and a bounty for NPCs then there's a separate issue there.

Regardless, I will go all Judge Dredd on people who murder or pirate. Not people who haul illegal goods.

I am willing to concede that in a galaxy where flying over a landing pad is a death sentence that maybe I am doing it wrong by not showing zero tolerance for the smallest infractions.

Again, if you don't want to do the roleplay that's perfectly fine. Telling me that "he's a bad man with his Onionhead so fill your boots with materials" is not going to fly.
 
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