General Free to Play Economies Belong in Free to Play Games

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Why should new players have to deal with unfair elements at all? Not every Commander has the means to buy a new ship with credits anyway as soon as they are released, and they shouldn't be at a disadvantage because someone in a similar position bypassed credits entirely with real world money.
You are complaining because a new player with a store purchased ship might have faster game ramp-up time? They might get establishd faster? I'm pretty sure that was Frontier's intent. To get players ramped up and established quicker.

To be clear:
a) A new player with a store purchased ship is simply not going to be competitive against any established player. And the ship they purchased will never be competitive until they gain the resources to outfit it properly. In which time they could likely purchase a completely different ship ingame.

b) An established player is not going to be competitive in a store bought ship without outfitting as they want for whatever purpose. But of course they could have just bought the ship and outfitted it completey ingame.
 
They can be. And ships aren't always going to be facing ships in similar roles at the same teirs of ship. If you are new to the game, you can purchase a ship with better stats than a sidewinder and not only invalidate the gameplay, but also gain an unfair advantage over players who don't have the money to buy better ships right out of the gate.
You do realise that you can get an Annie within a few days (arguably still the best allrounder in the game), fed rank for a Vette and Imp rank for a cutter within two weeks?
That new ARX ship really makes no difference.
Your talking here about the kickstart ships with some engineering? This has been discussed before, Elite is an old game, just like any other successful game that has been running a while (EQ,WOW,GW2,ESO etc) they offer a leg up to new players so that they can instantly join the action, not better ships, just ships that can at least compete in a world with years of new modules and engineering.

Try competing with my 20+ year old Necro in EQ, you wont and would get bored fast if you didn't at least have a leg up with a purchased character.

O7
 
Then those are qualities someone can use over the other player who hasn't been able to account for them because they didn't pay to understand the ship early.

Your ships have those qualities, but not everyone owns your ships with their exact updgrades. My point still stands, players can have access to a ship that they can use in different ways to outpace other players in different ways by paying early.
Nope, in any given task that I would use an Anaconda for I would comfortably outperform a Corsair. As would anyone.
 
You are complaining because a new player with a store purchased ship might have faster game ramp-up time? They might get establishd faster? I'm pretty sure that was Frontier's intent. To get players ramped up and established quicker.

To be clear:
a) A new player with a store purchased ship is simply not going to be competitive against any established player. And the ship they purchased will never be competitive until they gain the resources to outfit it properly. In which time they could likely purchase a completely different ship ingame.

b) An established player is not going to be competitive in a store bought ship without outfitting as they want for whatever purpose. But of course they could have just bought the ship and outfitted it completey ingame.
Then why don't they change the game design to make it inherently faster to progress early instead of charging additional fees for that? And yes, I know a store bought ship is not going to be as competitive as one people have invested in, but as I've already said in a different reply. Being able to buy the ship early gives you the chance to outfit it, however much, sooner than other players. Giving the player that bought it early an advantage. Giving players the ability to buy ships at all, gives them more options than players who do not have the money to purchase it. And if the ship doesn't provide a benefit over other ships, they shouldn't have wasted time making it in place of better content that everyone can enjoy at the same time.
 
Nope, in any given task that I would use an Anaconda for I would comfortably outperform a Corsair. As would anyone.
Then why are they bothering to sell the ship at all instead of using the time and resources to develop actually good content everyone can experience at the same time?
 
turkey just buy the game play for a few weeks,then you will realise what a load of rubbish you are talking,if youre lucky someone might want you as a team mate,but it wont be me lol.
I don't need to play the game to know that selling gameplay effecting items is bad for players. But thank you for your input. I don't need to play Fallout76 to know that gameplay effecting microtransactions are bad in that game too.
 
They don't, we have proved that, maybe Elite isn't for you.

O7
You think they don't, but I do. And it's okay that we disagree. I think Elite could be even better if players didn't have to worry about ships being locked behind real world money like Star Citizen.
 
I'm a long timer here, never had the urge to go into the 'micro transactions' stuff and still have tons of fun with the various stock ships and giving them an engineering tweak or two.
I will admit being tempted by the new shiney shiney ships, but like a lot of the paintjobs/ship kits, I cant get the point (the looks of a lot of them put me off)

However saying that, I did fall briefly into the pit of spending arx and indeed cash... on my beloved Jack o'lantern, and a bunch of midnight black paint jobs (nowt ruins your day more than waiting to leave a station and a midnight black corvette comes through the slot)

But I'm happy bumping around the bubble in a beat up old AspX with more light years on the clock than a sane person would like. and I would say thats what elite is really about, being happy carving out your own path and not following everyone else into a FDL/Python2 PvP backwater.

Now if FDev could offer us a Kerbal bobblehead........the money would be out of my wallet faster than you could say "here take my money"


Bill

<<spends a lot of time propping up the bar at Chris and Sylvia's paradise hideout
 
I'm a long timer here, never had the urge to go into the 'micro transactions' stuff and still have tons of fun with the various stock ships and giving them an engineering tweak or two.
I will admit being tempted by the new shiney shiney ships, but like a lot of the paintjobs/ship kits, I cant get the point (the looks of a lot of them put me off)

However saying that, I did fall briefly into the pit of spending arx and indeed cash... on my beloved Jack o'lantern, and a bunch of midnight black paint jobs (nowt ruins your day more than waiting to leave a station and a midnight black corvette comes through the slot)

But I'm happy bumping around the bubble in a beat up old AspX with more light years on the clock than a sane person would like. and I would say thats what elite is really about, being happy carving out your own path and not following everyone else into a FDL/Python2 PvP backwater.

Now if FDev could offer us a Kerbal bobblehead........the money would be out of my wallet faster than you could say "here take my money"


Bill

<<spends a lot of time propping up the bar at Chris and Sylvia's paradise hideout
Thank you for your views on this. It's my hope that someday players won't have to worry about feeling pressured into buying new ships with real money. And that we can support development in ways that don't prey on psychological manipulation. Because sadly, some players will feel the need to keep spending even when it isn't warranted, and all players deserve a more respectful and healthier game economy.
 
They arnt, again we have proved that.

O7
You've given your opinions on that, and I've given mine. All we've proven so far is that ships with their own unique stats and qualities are being sold for real world money, and regardless of the value of those ships, it is unnecessary for Frontier to do so. And allowing them to do so, creates precedent for them to sell ships that do have a bigger statistical gap between them in the future.
 
There objectively is I'm afraid to say. You can purchase currency and cosmetics as well as early access to ships. And regardless of how must have the ships are, they do effect gameplay. I'm sorry that people showing interest in maintaining a healthy economy for the game bores you, but thank you for taking part in the discussion, your thoughts are welcome here.
We can’t buy in game currency for Arx. And no selling the prebuilt ships will not get you currency as they have zero resale value in game.
 
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what are you on about meet a real player who understands and plays the game
 
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