As someone who has fully maxed out mods for all the ship components the old way doing pvp (back when there was severe negative effect dice rolls), I think it's time FDEV that you please just take this gameplay mechanic to the backyard and tell it to look at the flowers.
Suggestions:
Option 1. Let us drop material for other commanders. Letting us sell materials at our fleet carrier for credits while offline would be extra cool for those playing solo. We do have material traders now (Praise Braben), but everyone needs to grind the rare ones to trade for other needed ones still. Just because I had to spend several hours grinding Proto Heat Radiators to max out an efficient mod, doesn't mean I wish others be required to do the same. I got extra time that they may not have do to different real world obligations. I rather help them so we can participate in the same activity rather than wait for them to slowly get the same material a month later when I was able to do it in a week.
Option 2: Remove the Rolls when visiting the actual Engineers and just give the best Grade Mod for the material required. This would actually make visiting engineers more valuable, than just going to them for the blueprint and experimental effect. At any other stations, you still have to do rolls since you don't have years of R&D dedicated to the ship modifications like they do (a newbie will waste more material and time compared to an expert).
Edit: Yes the thread title is supposed to be 'get' instead of give. I changed the thread title from the original message.
Suggestions:
Option 1. Let us drop material for other commanders. Letting us sell materials at our fleet carrier for credits while offline would be extra cool for those playing solo. We do have material traders now (Praise Braben), but everyone needs to grind the rare ones to trade for other needed ones still. Just because I had to spend several hours grinding Proto Heat Radiators to max out an efficient mod, doesn't mean I wish others be required to do the same. I got extra time that they may not have do to different real world obligations. I rather help them so we can participate in the same activity rather than wait for them to slowly get the same material a month later when I was able to do it in a week.
Option 2: Remove the Rolls when visiting the actual Engineers and just give the best Grade Mod for the material required. This would actually make visiting engineers more valuable, than just going to them for the blueprint and experimental effect. At any other stations, you still have to do rolls since you don't have years of R&D dedicated to the ship modifications like they do (a newbie will waste more material and time compared to an expert).
Edit: Yes the thread title is supposed to be 'get' instead of give. I changed the thread title from the original message.
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