Special transition for planets/moons would double work required to design transitions. Full stop is a bit meh, but small price to pay imho.
So redo the space based ones with a glide mode during final approach then...there sorted...same everywhere!
Special transition for planets/moons would double work required to design transitions. Full stop is a bit meh, but small price to pay imho.
I really wonder how much time would a SRV take to drive to Kregel Holdings (2390 kms). Surely that can't be done in half an hour ?
So much to try on Monday
Thanks for the sneak peek!
Negative: the SC dropout is just like the old one. I was really hoping for an improved obscuring of the transition there. The glide phase would be perfect for that!
Also, landing pads look and work exactly the same... kind of a bummer because more variety would do the game good.
Positive: new SC engine sound mix, glide phase, base skimmers, everything else!
Why isn't the glide mode being used to mask the instance change instead of first stalling the movement (shaky cockpit) when dropping out of orbital cruise and then starting to glide?
We are moving at 2,500 m/s in glide mode so direct interaction with other ships seems unlikely so why not use this phase to mask the instance change?
The way i think is to build a base one must "level" (maybe not best word, but atm can't think better one) the terrain around and under it.
Nice peek!
Yes the transition is a problem but to me it seems less of a problem here, where the target is still a reasonable distance away, than it does in free space. Often in free space you will overshoot your target during SC drop, actually seeing the HUD element fly "past" your POV, then have the station or outpost appear in front of you once you've completed the wibbly-wobbly bit. It's very jarring, but less so in this video IMO.
Of course if you go all Adama Manoeuvre and drop out of orbital cruise right on top of the installation then it may have similar problems to the free space version. Only time will tell. Hopefully Monday time.
How do you mean "one must"? If you're god, it may be easier to level the terrain. In reality, it's easier to build structures around the terrain, meaning that you need to plan for ground level differences, canyon walls, etc.
If you look HUD it says 0.1G.
I don't think gravity is tied to driving model 1:1 (there is difference, but it is not 1:1). Gameplay over realism.
So redo the space based ones with a glide mode during final approach then...there sorted...same everywhere!
On the textures - looking at the clip on Youtube does look a bit more blurry to me than the original. You will see for yourselves on Monday!
On the textures - looking at the clip on Youtube does look a bit more blurry to me than the original. You will see for yourselves on Monday!
On the gravity - the SRV does stick you to the surface using the thrusters on the wheels, unless you manually thrust. The gravity should be correct.
The real number of 0.13G was being clipped by the precision of 1 decimal place. I've upped this to 2 decimal places.
I understand (and agree it would look cool). But i think year 3300 this "terrain leveling" must not be a much problem. Just my thinking.How do you mean "one must"? If you're god, it may be easier to level the terrain. In reality, it's easier to build structures around the terrain, meaning that you need to plan for ground level differences, canyon walls, etc.
Monday CONFIRMED!
If you look HUD it says 0.1G.
I don't think gravity is tied to driving model 1:1 (there is difference, but it is not 1:1). Gameplay over realism.
The real number of 0.13G was being clipped by the precision of 1 decimal place. I've upped this to 2 decimal places.
Yes they are... They just happen to be on the other side of the planet... You may notice it's 1.58Mm from the surface to core of europa.
Another sneak peak? You really want to make fans loose sleep. Great!It is, but is being overridden overtly rather than covertly - as each wheel as a directable thruster in it (visible in some of the multiplayer videos we've uploaded), which can stick you to the surface.
Here's a video of what came next. The tumbling down the slope (oops) gives an indication of how this works. You can correct a fall using a thruster, but this didn't quite go right, except at the end...
https://youtu.be/t9F0HC18sSI