The only reason I'd like persistent drones is because I'd like these guys on my ship:
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especially when the first-person expansion comes out![]()
Don't you suppose the disposable nature of them will make you use them more judiciously? If it was persistent you would never scoop again. Just send Jesop the Drone for every little thing. I suspect they will be a Module, that needs to be re-loaded. The actual drones will work more like ammo, that anything. You will have to decide when and where to use it, or have none available when you need it. More decisions = more drams. No?
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I really have no strong opinion, I just thought this view point might elicit some more consideration for the, yet unknown, mechanic.
Until now I didn't care, but I guess you have a point. However remember that we don't really know how they will be implemented. Consumed could mean that you can't use the drone again on your current trip, but it becomes available again after you unload the cargo at the next station/manually once walking around ships is implemented. Or has this been ruled out by devs specifically?
Don't you suppose the disposable nature of them will make you use them more judiciously? If it was persistent you would never scoop again. Just send Jesop the Drone for every little thing. I suspect they will be a Module, that needs to be re-loaded. The actual drones will work more like ammo, that anything. You will have to decide when and where to use it, or have none available when you need it. More decisions = more drams. No?
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I really have no strong opinion, I just thought this view point might elicit some more consideration for the, yet unknown, mechanic.
Drones should be an advanced feature to be added to your ship and not some dumbed down, easy to use consumable.
This is something that will work AGAINST the feeling of "a pilot and its ship" that has been the main point of the game...
Absolutely. I would love to have a personal pet drone with a nice paintjob. I also prefer the whole "pet drone" idea very much over the ammunition type one-shot drones. I think Frontier really misses a great opportunity here to add an extra layer of gameplay here.I bet there'd even be a market for microtransaction drone paint jobs, or unique models.
IMHO that's the whole point - although the price tag on an Internals for Drones would (should) make that a non-issue for smaller Ships - Pilots/Miners that can't afford it or don't want to sacrifice a Slot.
But for bigger Minings Rigs, this is exactly what is needed. Scooping individual fragments with a big mining rig makes little sense and is terribly slow/inefficient - hence nearly no big mining rig exist.
So for as long as Drones are capable of giving a large mining rig its filling without scooping - we finally managed to get scalability into the profession of mining where none existed so far.
Discovery then could ride along with a limited set of persistent Drones SCing to selected, distant Objects and returning with the scan results on command.
Consumed could mean that you can't use the drone again on your current trip, but it becomes available again after you unload the cargo at the next station/manually once walking around ships is implemented. Or has this been ruled out by devs specifically?
Because the collected item takes the drone's slot in the hold.
Why is there the persistent assumption that the drones are 1 shot? No one apart from the rumour mill started that.
This implies that once it collects what it's after, it's gone.
See above. Shall we inform Michael that he's been demoted to 'Rumour Mill' now?![]()
The OP makes a good case. I want to see how non persistence drones work first. Also got a feeling non persistent drones may be in there to prevent exploits.
From the graphics it look like the drones will be size of a cargo module so having them persistent would cause the problem of permanently limiting cargo space in a craft.
I'm looking forward to see how drones will be integrated into exploration in the future.
I'd like customisable drones, with their own modules and stuff. Make them nice and personalised.
Consumed could mean that you can't use the drone again on your current trip, but it becomes available again after you unload the cargo at the next station/manually once walking around ships is implemented.
if they just had it to where when the drone needed fuel/power you had to either manually recall them or manually dispatch them or both afk mining wouldn't be an issue.While i can't currently get my head around, how persistent drones could be more exploitable than disposable ones, i think you might be right.
One thing they certainly will want to prevent is afk mining.
If that's part of their reasoning for disposable drones though, i do not know.
We'll have to wait for the actual implementation.
Well maybe you should ask them.
Or try it out.
Both of those options will give you the answer.
That's not the point of this thread. I'm not saying frontier's current plan is a bad one, nor am I saying that they SHOULD make drones persistent. I'm just attempting to point out a less-than-obvious advantage that a persistent drone system has over a consumable one. Perhaps they've already considered this a decided their current implementation plan is worth the loss. Fine. It's also possible though that they haven't considered this point, and may want to tweak their plan with it now in mind.4000 word essay complaining about a feature that hasn't been implimented yet. Go internet.