Frontier- A Case for Persistant Drones

I've thought about this a bit having a persistent drone that take up a utility(which makes more sense by name only) or small internal ( makes a bit more sense if you consider the drone needs an allocated space in the ship to be stored) slot and they work a lot like shield cell banks.

You set your drone to a fire group or preferably a hot key, you fire it and it has a charge time just like a SCB, builds up heat and sucks some power from your SYS energy pool.
The drone goes out collects what it can. Or delivers whatever fuel it can then come back and you have to fire it again.

That way you could choose to stack a few drones to collect more faster but you might have to micro manage them to manage your power and heat properly and sacrifice more internal space. Class and rating would affect how much energy each drone took to charge, how efficient it is on power and heat, and how much or how long it can go retrieve things.
 
I had persistant drones in EVE. And I can tell you, drones that aren't consistent won't make much difference. I was always losing the blighters.
 
R2D2....?

mabe you could have cargo limpets (dissposable drones) and utility drones that are pesisstant and do more than collect cargo?

I thought drones were gunna be, drone module and then fill cargo bay with drones, drone leaves and cargo fills the slot, drone is done and dies in the blackness of space. If you need more than one scoopable like in mineing do aria drone and hope for one tun.

Utility drones could need fuel and maintinance. You carry like 2 or 3 mabe upto 10? They do hull repairs buy flying out side the ship, reboot modules without turning yhe ship off reload weapons from stored ammo canisters? Stuff like that and can collect cargo too but are slower and too expensive to loose and make a profit in this role of cargo collector and drone fuel would equate to about the same as cargo limpets in cost?
 
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Funny stuff. Don't understand the purpose when you can do nothing with them. FD needs to work on the all the missing promised features instead of adding stuff from other games that aren't Elite.
 
Screenshot_2015-04-14-21-39-04.jpg drones are a promised feature?
 
The picture looked like the drone was basically a cargo container with some light robotics and propulsion added. I figured it goes out, docks with cargo canister with a seal on the end. Transfers goods then comes back to the ship full and is now basically a full cargo container.

For area mode on pieces it scoops until filled then returns to cargo hold.

I think that when we think of drones we imagine little robots coming out of hatches from their little compartment, doing some work and returning. But these cargo drones are just automated cargo canisters from what I see in the picture that was released.
 
So finally a threat made me join the forums :)

I'd be glad to see costumizeable and persitent drones. Just my 50 cents ;)
ARE YOU THREATENING ME?! :)
Welcome to the forums.
be careful thar be trolls lurking in these waters.

back on topic again shameless bump so FD can see this perspective.
 
I am also a bit sad by the fact that drones will be expendable. I would rather have them a noticable cost (let's say 50k per drone) and reusable, and have them need fuel, maintenance and repair, but instead of carrinyg hundreds of them in your big mining ship, you'd maybe have some "drone hangar" space in your ship dedicated to carry and service 10 drones at most, all of which you care about and hope to bring back after a mining run.

It's not so much about saving cost - persistent drones could easily be balanced with regards to fuel and maintenance cost to cost on average the same as cheap expendable ones - but the wasteful, throwaway nature just not feeling that good or interesting. At least for me, these drones won't make mining any more interesting. If find chase-the-chunk annoying, and was somewhat looking forward to the drones, but I am probably not even going to try out mining with them being just a throwaway thing.

And I can't even imagine why you'd want to bring prospector drones in the first place - just cut a bit into an asteroid to estimate the yield and carry more collector drones. Why would anyone not just fill the entire cargo hold with drones then?

Plus, I would like to see the ability to remote-control individual drones, not just have them run on automatic. And the idea, as already mentioned, of drone paint jobs, of naming them, of caring about them - it sounds lovely but it seems we are never going to get that.

Edit: And thinking about it from an in-character, in-universe perspective. Even if the drone tech is so cheap, why throw it away instead of having them return to the ship after the work is done? Like, what even happens when they expire?

Fuel runs out? Why then they could return in time and be either refuelled from the ship's tank (Could be a reason to carry one of those upcoming extra fuel tanks!) or have to be refuelled at a station! Heck, even if its fuel runs out while it is still out, why couldn't you manually scoop up the drone then in order to refuel it either inside your ship or at a station?

What else? Some built-in self-destruction mechanism? Why would someone build that? To boost drone sales? When then would every company in the galaxy that produces drones do the same? I could therefore imagine there being both cheap drones for situations where you don't expect to be able to bring them back alive, and more expensive reusable drones for when you care about your little swarm. And it would be up to you to choose which approach you prefer.

In the end the way the implementation is currently presented feels just so 100% game-y, and like nothing what would happen if you approached the topic from a story, a lore perspective. Like, the only reason for them being expendable seems to me that a game designer said "but it needs to have limited ammo", just for the sake of having limited ammo, not because it would upset the game balance or anything like that if you could simply reuse them (as I said, fuel and maintenance could also provide a form of running cost).
Seems on the same level as why fragment cannons and rail guns only have 30 ammo, as if someone high up just said "I don't like these two guns, but when we must have them, at least limit their usability so people rarely use them", not because they would be overpowered if you wouldn't have to fly back to a base after a handful of kills.
 
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Drones will probably work like limpets. Take cargo space, be fired from a module based weapon (that's how you will choose which to "fire")
 
I am also a bit sad by the fact that drones will be expendable. <snip>

Agree 100% with everything you've said.

I suspect the arrival of the Thargoids on the scene at some point in the future will bring persistent drones, as they wouldn't want to expend their Tharglet children. Oh wait, they're insectoids with no fear glands - they may be somewhat challenged in the maternal feelings department too.
 
I think the only way I would ever use the disposable drones is if I can send out a bunch at the same time and I can just move from rock to rock. Also the prospector drone sounds beyond worthless since I can easily poke a rock to see what's in it myself. I don't need a disposable tin can to tell me that. Again, the only reason I would ever use these would be if they marked the asteroid so I know to never come back to it.

Here's to hoping for a change.
 
Indeed. I really wish frontier would at least comment on this thread, and explain their thought process behind their current approach to drones. Mike Evans? Michael Brooks? Sandro?
 
Because right now, drones just kinda sound like ammunition-based tools / weapons. I feel like they could have just extended the missile and / or mine launchers to include some utility options and had the same effect. The current design (from how it's been described) just didn't feel like a good utilization of the concept of drones.
 
To be honest I had hoped that drones would come in the form of a module you install with a single re-usable drone in it. Maybe with larger modules affording more drones (and the option to give each drone affectionate nicknames, just saying). Your lone drone would be in charge of conducting business on your ship's behalf, that is scanning things, collecting things, relaying data to/from the ship, whatever.
I'm also of the mindset of giving non-sapient digital life the same respect you'd give non-sapient biological life. My argument is if a sapient android deserves the same treatment as a human, is a robot that's arguably smarter and more self-aware than a dog, while not quite being sapient, deserving of lesser consideration than one? Pets vs. tools, I know, but which would you rather be?
So yeah I'm a little bit bummed when I see complex artificial intelligences being used as expendable ammunition. These "drones" are just entities in a video game and not discrete intelligences of their own, so I don't exactly waste too many thought cycles on them, but I get the feeling dispatching them to do their business and expire feels like sending the dog on a suicide mission to fetch your slippers. I'd like the option to have them return to the cargo hold if there's free space after their batteries start to run dry, even to recycle them or top them up back at a spaceport.
 
Seeing as the initial post in this thread referenced EVE Online, I'll repost something I posted in the dev update thread:

Personally, I'd prefer a system of recoverable drones, just to give the feeling of piloting a self-sufficient mining platform. I want to squat down in an asteroid field and gobble up rocks, refining the ore into precious metals with my on-board refinery until my hold is full. It's sort of the same feel of equipping a fuel scoop and auto-maintenance module, then setting out to explore the undiscovered skies completely without support from stations or other immobile industrial complexes tying me down.


EVE Online delivered this feeling tremendously well with some of their larger mining ships, and it actually made me enjoy the otherwise tedious process of digging space rocks.

This is completely subjective, of course, but I suspect it's what ties into the resistance toward disposable mining drones. :p

Now, if the mechanics themselves can be implemented so as to minimise tedium and repetitiveness, that'd be great. I'm not advocating a copy and paste of the system from EVE by any means - simply the asteroid mining atmosphere that that game managed to hit so well.

Frenotx's post on how the mechanics could work definitely hit a tangent with me.
 
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