That seems a little slower than what the game allows...
From Shinrata to Farseer is about 100Ly which should be no more than 15 jumps with a C-spec T10D which should take ALOT less than an hour (<30 minutes by my estimation - possibly a lot less than that) to travel even scooping at every star on the way. If you are finding travel time more time consuming than that then I respectfully suggest looking more closely at how efficient you are with your travelling practices.
With respect, I've been playing for nearly 2,000 hours and have more than 30 G5'd ships. I assure you, I know how to get around with minimum time spent. I did not post my thought in hopes of a critique of how to fly places faster. Rather to speak to an issue that I believe the game has: TRAVEL time in ED and respect for players LIFE time.
1.) I started from near Maia (though most of my time was spent in the bubble)
2.) I needed to find and re-open long-closed tabs for tools to find the right ship at a discount at the closest location, with reasonably updated information.
3.) I need to plan the trip so as to waste as little time as possible
4.) I needed to re-open said tools to go to a different place than I bought the ship from in order to get the discounted thrusters, shields, and core internals.
5.) I had to make sure the parts I bought from the first place (which actually had very limited outfitting options for the ship despite selling it) could actually get me to the station in a system that had the better selection of parts.
6.) I had to fly from wherever I was about 200 LY (give or take? I don't remember; i just went) in said Type 10 to Farseer, while fighting sleep. (because nothing to do but scoop and jump)
Total time spent was about 2 hours with 75%-85% of that time spent in transit, with nothing offered to actually DO during that transit other than scooping and making the next jump or flying the 2k LS to a given station. Imagine how long this effort would have taken if I used only in-game tools, by the way. lmao.
None of that is up for debate or discussion, and sorry if I confused you with my intention. The only discussion to be had is whether this is the best possible scenario for where our time spent can be balanced...or if some revision is in order. I personally think that the
less time I can spend in super cruise where again there is NOTHING to do (with great respect to GalNET and the very occasional interdiction) the better. I don't feel like game players should be dependent on a second screen with Netflix, their televisions, audio books, or physical books to offset the sheer lack of nothing to do while in Supercruise. Unless Supercrusie itself gets a heavy influx of features that make it compelling, interesting, and can help push gameplay forward, or even something like Autopilot, I don't see why it should represent more than 25%-30% of the gameplay experience within the main or Colonia bubbles (outside the bubbles are a different story, of course). I just don't. Though if you are happy with the travel / gameplay time balance we currently have...well that's cool for you at least.
Nope, there are plenty that enjoy the mission system.