Frontier - Enough Shoulder Shrugging - Get Tough on Exploits and Exploiters.

sollisb

Banned
If it was not an intended game mechanic by design, but the players using that mechanic profit where they are not intended to profit, then by definition it is an exploit.
Its upto Fdev how they deal with the exploit/exploiters, and also how much of an exploit they consider it.

For example. Fdev know that by definition mode swapping to reset mission boards and instances is an exploit, because it was not designed for that purpose. However they do not consider it a punishable exploit, I believe they called it a grey area, which may or may not be changed in the future. That was the gist of the reply I got, from the email I sent.

I think OP is correct in asking Fdev to take a stronger and faster stance on the Exploits and Exploiters.
It may be too late, but better late than never.


There's a simple reason why it is accepted to board hop..

because the missions system is a mess. It's based on randomness, whereby, you can login to one instance and see an empty board, then login again and see a full board. They have no way around this unless they allow board hopping, or worse and more costly, rewrite the entire system.

Look at Quince.. Prior to 2.3 I was averaging 7-12m per run taking 20 minutes. After 2.3 and the 'fix' I can average 10-15m for 5 minutes work. [sic]

Look at Res Sites; One res site has piddly sidewinders in it, relogin and the same res site has anacondas.. More randomness, more incompetence.

Look at Engineers; Entirely random outcomes.

Look at material gathering.. Entirely random.

The only thing that is not random is the price of shop items....
 
There's a simple reason why it is accepted to board hop..

because the missions system is a mess. It's based on randomness, whereby, you can login to one instance and see an empty board, then login again and see a full board. They have no way around this unless they allow board hopping, or worse and more costly, rewrite the entire system.
...

by the exact same logic eng rolls are also random, therefore you are saying the current new exploit of the day exploiting ENG rolls are also accepted?

I say nay good sir.
 
by the exact same logic eng rolls are also random, therefore you are saying the current new exploit of the day exploiting ENG rolls are also accepted?

I say nay good sir.

Board hopping is like reshuffling a deck of cards until an ace is on top.

This engineer exploit is like throwing away every card bar the ace.
 
I never use an exploit. its a choice to use one. why do you care that others do...
ranting on solves nothing. report exploit and move on. that's how to deal with it.
 

sollisb

Banned
by the exact same logic eng rolls are also random, therefore you are saying the current new exploit of the day exploiting ENG rolls are also accepted?

I say nay good sir.

I already said int hat post that engineer rolls are complete random.. The exploit, ensures the exploiter only has to use G1 mats for a G5 god roll.

Being honest, what I find unacceptable about this exploit is that many many of us have been killed by PvP players with God Engineered ships, and been told to 'get gud' or quit yer crying, and now it turns out, they've been cheating all along!!

And.. Like I said.. If its acceptable for them to cheat, is it acceptable if I login tonight after work and cheat my way to God ship?
 

sollisb

Banned
I never use an exploit. its a choice to use one. why do you care that others do...
ranting on solves nothing. report exploit and move on. that's how to deal with it.


The problem is; Take Quince for example.. Some saw it as fine money earner, others saw it as exploit and FD closed Quince Passenger missions down.

There has to be a balance.. And there is none right now.. In fact, it's getting worse.

Recently someone at FD espoused the notion that PvP was a perfectly acceptable game play mechanic. They said Elite Dangerous is a dangerous place. And that's fine. Turns out, that those chaps doing the griefing were cheating all along! So do we simply say, whatever goes on, is ok?

What we actually have now is;

Player buys a cheapish ship say a FAS/Clipper.. Engineers it to G5 using G1 mats and then kills everyone they see, and face zero consequences. And all the while laughing their asses off saying 'git gud'...

Is this really acceptable? Was Harry Potters Clipper G5 engineered with G1 mats? Did he cheat to kill Salome? See? This kind of exploit completely ruins the foundations of the game.
 
Let's see if the famous sites writing about the most famous and the most hated players in Elite will also write about the most major exploit. TBH ... I doubt it.
 
All of the "other" exploits are just people complaining because someone else doesn't play the game the way they think it should be played. Forge our own paths, right?

IMO, people need to just stop worrying about how other people play the game.

Some people have spent the last two years in nothing but a Cobra MkIII because they love that ship and that's fine.
Others have pursued the biggest, fastest, most powerful ships possible in the least amount of time possible, that's fine too.

I do agree on the last point though. There's no real sense of accomplishment to any mechanic within the game outside of PvP (opinion). PvP is the only area where your outfitting, engineering and piloting skills are put to the ultimate test against a (sometimes) worthy adversary.

I look forward to the day when Frontier successfully adds a sense of accomplishment back into the game. Give me a reason not to need people to interact with, give me a story to pursue that doesn't rely on college level math or encryption that I can lose myself in. I think that's the biggest problem here. We have this huge sandbox but no toys to make it fun for very long.
+1 Rep to you

And.....Board Swap, combat logging, Quince, Sothis, Fehu are just effects. Why? Because the GRIND is REAL. This is not a real life simulator to talk about credits per hour. My play time is limited and I don't want to lock away my wife in the basement, nor to spend my life trying to get a ship like the Cutter. If the mission payout is increased and mission distribution based by rank is made better (do not read instant gratification, just more decent) then the so called cheats will soon be forgotten. For instance me: Explorer rank: pioneer; forgot the system but allied with the controlling faction. Mission: surface scan. Payout: 99.347 credits. Conclusion: fight your own wars.
Don't get me talking about rep grind: I hope for a decent karma so I can be reborn in a Imperial system so I can continue my grind for the Cutter. Engineers: RNGeezus please help me, forgive my past transgression and pad loitering and don't send me away into the black to gather items in your name.
just an honest opinion.
 
To be clear from the offset, I am not going to list the rather large amount of exploits available in Elite Dangerous, we all know what/where they are, we all know there are countless exploit 'tutorials' on YouTube and the like and we all know they exist.

The following is taken from the SWTOR forums, now, don't get me wrong EA/Bioware has done a lot wrong with SWTOR, it is not half the game it should/could have been and is almost definitely on a downward trend in terms of its direction of travel and player numbers. One thing EA/Bioware have done reasonably well though over the years is dealing with exploits - when they have appeared - and those using them, the following is quoted from the SWTOR forums back in November last year, it is by no means unique in EA/Bioware's approach :-



Source :- http://www.swtor.com/community/showthread.php?t=902135

There have been many, many posts in the past from developers and from those who have exploited and faced subsequent action on the SWTOR forums. Sure, occasionally the ban/rollback hammer has been a little heavy handed from EA/Bioware, but, and it's a big but, everyone knows where they stand should they use, continue to use or abuse exploits in the game. Frontier, many, many horses have already bolted with regards to exploits, I get that, but it is never too late to make a stand, to say 'enough is enough'. Frontier, start rolling back serial exploiters, Frontier, start clamping down on those promoting said exploits, do not be afraid to use the ban hammer either when it is appropriate. Frontier, clean up your game, clean up the image of the game and regain the high ground that you have conceded all too easily.

Completely agree.

Exploits lead to valueless ships, which undermine legitimate game effort to people who don't cheat. its devalues the point of playing the game.
Exploits lead to valueless ships, which griefers use without consequence to troll other players. Cash Exploits enable antisocial gameplay.
Exploits lead to players with zero experiance and skill flying underserved ships which the griefers then target. creating community divisions and angst.
Exploits break the game... why play a board game with people who cheat.... whats the reward in sitting around a table with cheaters?

'Ohhh no my ship was destroyed..... i will have to visit quince for 10 minutes to cover my losses'. what challange..... what grit!
'i want a bigger ship, what does Youtube say.....Earn 150 million credits in 30 minutes...... Thats the ticket'.

If the exploits are not fixed then ED will eventually be filled with Anaconda's and FDL's... how boring. A billionaire throw away society with zero immersion, diversity, challanage or game play.

The exploit culture of this game is one of its biggest negative issues.

We get a patch that closes one down and another one, bigger than the last is found.

--

Then we have the Combat exploits... which one would hope the new Metric gathering Karma system will put an end to.
 
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Right, I'm performing a shameless, semi necro bump of my own thread.

Frontier, stating 'we will close <insert latest exploit here> as soon as possible' isn't good enough, it wasn't when the first major exploits appeared, it wasn't when I made this thread and it sure as hell isn't now.

Please, for god's sake, for the sake of your players, for the sake of your game, for the sake of your reputation, do something more meaningful than just fixing the latest exploit with a rushed patch and basically telling the serial exploiters 'closing this one guys but fill yer boots when you discover the next one'.
I must agree. It is getting ridiculous to witness how FD deals, or rather doesn't deal, with players and even entire groups of players who exploit cheats in the game's code for months on end - with each exploit becoming more wide reaching than the last one. I mean cheating the entire Engineer upgrades process now!? What's next? Buying all ships for 2 credits? Reaching Triple Elite by turning in 1 mission?

And FD just goes, "Naughty, naughty. Please don't do it anymore as its just not fun. End of consequences." FD have a serious lack of implementing consequences in more ways than just a karma system. This lack of 'Managing the Zoo' is destroying the gaming experience that we're all supposed to be on the same level playing field. Clearly cheating is fast becoming the new meta because there are no penalties for doing so.
 
+1 Rep to you

And.....Board Swap, combat logging, Quince, Sothis, Fehu are just effects. Why? Because the GRIND is REAL. This is not a real life simulator to talk about credits per hour. My play time is limited and I don't want to lock away my wife in the basement, nor to spend my life trying to get a ship like the Cutter. If the mission payout is increased and mission distribution based by rank is made better (do not read instant gratification, just more decent) then the so called cheats will soon be forgotten. For instance me: Explorer rank: pioneer; forgot the system but allied with the controlling faction. Mission: surface scan. Payout: 99.347 credits. Conclusion: fight your own wars.
Don't get me talking about rep grind: I hope for a decent karma so I can be reborn in a Imperial system so I can continue my grind for the Cutter. Engineers: RNGeezus please help me, forgive my past transgression and pad loitering and don't send me away into the black to gather items in your name.
just an honest opinion.

i only speak for myself but to me its as undermining as having an "unlock all cars button for free in forza"... sure i would not HAVE to press it, but I would feel a bit of an idiot spending hrs working for the cash to unlock one single car when a button press would give it right away.

and that is even forgetting the competetive multiplayer aspect.

i just hope @Sooden is not being wishful thinking and has a source for his post here. I imaging there are a few of the "l33t" PvPers sweating right now

https://forums.frontier.co.uk/showthread.php?p=5585301&viewfull=1#post5585301
 
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I'm still amazed at how FD deal with exploits/ers. Any other game that one group that did that engineer thingy would get banned. Even Anarchy Online deals with exploits/ers better and faster than this.
 
FDev seems to be way too lenient on dealing with exploits and exploiters and their self-entitling rationalization that exploiting is ok because the game is a grind and they paid for the game so they deserve to get everything in 10 hours or less... and the exploits go unfixed for months.
 
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The most valuable resource to me in my life is time. If I'm playing ED for fun, and wish to obtain ship Y, and I have a choice of 'playing the official grind' which will take me several months to accomplish my ship Y, or, I can cheese some accidents in the procedural generated galaxy, and earn it in 10% of the time.. These accidents I call out as 'opportunities' in the 'cut throat galaxy', so perfectly playable... I'm absolutely going to opt for the former. Usually my goals are spontaneous, and I need ship Y and all the fittings to take me another step enjoying the game. If I cannot enjoy myself for 3 months whilst i grind, and then finally earn the credits for that all singing shiny, I probably am burned out by then, and no longer CBA with it.

Right now my play time possible is at an all time low, busy busy buy with work and family, so my personal time is maybe an hour or two a night, which encompasses everything else I need spare time for, not just video games.

When someone mentions hacks and exploits, my mind immediately thinks of station ganking, and suicidewinders - that's the game breaking exploits for me, not getting lucky and finding high paid missions somewhere.
 
FDev seems to be way too lenient on dealing with exploits and exploiters and their self-entitling rationalization that exploiting is ok because the game is a grind

It's exactly that, especially when presented with insta deaths and large insurance bills for being someone elses 'content'
 
IMO, people need to just stop worrying about how other people play the game.

Some people have spent the last two years in nothing but a Cobra MkIII because they love that ship and that's fine.
Others have pursued the biggest, fastest, most powerful ships possible in the least amount of time possible, that's fine too.

I think that makes sense if you view engineers as a means to an end and not content in and of itself. I view the G1/G5 exploit as comparable to an exploit that allowed one to jump 250LY at a time (without neutron boost) or allowed you to move the BGS sliders at 5x the rate or gain faction at 5x the rate. They may not be comparable in impact but they're comparable in my view in terms of avoiding content and intended gameplay.

None of them truly effect me (at least probably don't) but they all are avoiding the content of the game. The game has an implicit set of boundaries based on expressed intent and design philosophy and an explicit set of boundaries based on actual code. When they differ they need to be fixed, fairness doesn't really enter to it. Otherwise there's no real reason for the explicit set of boundaries, folks should just do whatever they want by directly manipulating the DB.

Admittedly the last statement is somewhat hyperbolic but there's either a boolean view of whether intent and reality should match or there's a huge gray area that just leads to arguments.
 
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It's good FDev finally nerfed the remaining exploits with 2.3
Now that missions are cut down to reasonable payouts, they just need to do the following to fix the runaway inflation.
Cut everyone's bank account by 90%
Reduce the prices of the ships and modules accordingly. Keep prices of commodities the same.

Why bother now?
Assuming spacelegs are coming eventually, this could lead to more rpg mmo centric gameplay.
Where it makes more sense for players walking around stations to be carrying thousands of credits instead of everyone having millions or billions like a faction or corporation, perhaps even roleplaying being poor on a station.
Spacelegs is an opportunity to finally bring back some balance and reasonable economy of individuals back to the game.
 
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99% of my assets came from exploring. Never used an exploit in my life. But you still want to cut my bank account by 90%.

Can a brother get a justification?
 
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