Unnerfing yaw would not make turrets in space. It would increase, not decrease, the effect of skillful piloting. Actually being able to fly your craft would allow for much more maneuvering in dogfights, allowing more ability to concentrate on turning your thin side to your enemy, and maneuvering to his belly or back where turrets may be blind. Also, it's not like turrets can't be modded by the devs if they became OP. That is a poor excuse to reduce dogfighting to the bare minimum of variety.
I can only urge people to take a quick look at freeallegiance.org and check out the dogfighting. You will suck, against pilots with much more experience, because there is a lot to learn about dogfighting well. The best pilots in that game, against very experienced pilots, can routinely take on 2-3 enemies with equivalent ships and win, because skill counts. Hell, they can do it with weaker ships. There is enough maneuverability to allow for very creative play. Instead of grinding your way to a better ship, you pay your dues and acrue skill at piloting.
That's somewhat missing here. Allegiance has no need for gimbals or turrets, for that very reason. Hell, most of your shots travel slowly, to boot, you have to really fly to land your shots. That is captivating dogfighting. Everyone should try it, just once. And we could have it here...
I'm saying this because I see the missed potential, not because I take pleasure out of ting on the game. Add *quality* dogfighting and this game could really shine.