After all this time they've done nothing. They will do nothing, and don't care. FD if you're not going to fix permanent death of NPC crew then just remove them from the game.
Whoa, whoa, WHOA-BOY! Let's not throw the baby out with the bathwater, just because we're a bit frustrated here! [woah] After all, even though many posters in these forums are very marxist in their game-design evangelism (and by marxists, I'm describing that type of gamer who not only insists at all things be equal (ignoring everything that's not in in their favor), but everyone must get to the same point via the same path.
So, if you hate the implementation so much that you want them totally removed, all you have to do is remove your fighter hangar, bunky! Voila, you're happier!
I mean they arnt even on the ship, they are telepresent, why would they die? Wouldn't they just go to the bar till you respawn?
Actually, the teleoperation is from your ship to the SLF. They DO travel with you (even when they're inactive). ...but apparently when inactive they don't sit in your other cockpit chair; they stand right behind you, moving so you can never see them (and snuggle in with you into your escape pod if you screw the pooch so badly you lose your ship)! (i believe that the "lore" suggests that when they're active, they're inside the fighter hangar module, which has no internal escape-pod/long-term life-support capability).
I still don't get why people keep asking for this. Are people not thinking it through? If npc crew become immortal then there is only so long before everyone's crew become elite.
That's not far from the current reality, anyway. Due to the prevalence of RP heretics who fire their crew before every mission payout (essentially treating the contracted SLF pilot as risking true death for a meager 150K CR), what you have now, with rare exceptions, are either contracted SLF pilots in the black that are either Competent or Elite.
Only the biggest ships can take a SLF without making compromises, and these all have limited agility and/or speed. And the big warships have enough firepower to ensure that the SLF''s contribution is limited.
I'd argue that with an Elite pilot, in PvE, they make a significant difference to your medium-hull firepower and that it's still significant to a large-hull ship, primarily because it provides further weapon optimization, speeding kills. ...and I'm not even counting the benefit to those pilots whose skills are such that they can kill NPCs much faster by optimizing their ship build toward the SLF pilot's strengths (and then just hop into the SLF and let their crew member fly the mothership!).