In the case of that last paragraph, I would love to see an anti-PF step up to fill the void for pilots who effectively terminate their own service with the PF through deviant behavior, rather than just forcing players to live on the fringes.
For me, a proper C&P system makes it harder/cost more to gank at random, but also builds an entirely new system for criminals to flourish in on their own, something separate from lawful players. That way both sects of players have a place, a core of systems they can retreat to when not actively pursuing each other.
My goal, personally, for a C&P system is one that doesn't aim to completely rid the game of ganking and player-induced misery, but rather aims to make it a.. how do I say this? A more in-depth part? Rather than just being able to fly into a CG system and yank people out of SC, the ganking player should have to be a lot more cautious and a lot more should be at risk to him/her than just a rebuy.
It's a horribly complicated system though, especially when trying to please both sides of the line.
indeed, i agree its not easy, but we have so long had it with zero consequences, even IF FD went all in and it ended up being "too" restrictive and took a few releases to get it right, well, i would say the "pacafists" for want of a better word have had to live with it for 2 years, so its ok if the agressors get harshly treated for a while.
as for being kicked from the PF.. the lore is already in place and the faction in the game... The Dark Wheel is meant to be the shady faction, the dark equivalent of the Pilots federation as i understand it.
edit, should have known Rob (or someone else) would ninja me.
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