Robert Maynard
Volunteer Moderator
Because the pvp as it is is awful. If it was better, you'd get even less ganking than there actually is.
That depends on the gankers - and many of them don't seem to want any challenge in their "PvP".
And, as I've said before, the fractured nature of the game modes has diluted player pressure on Fdev already meaning we get new updates while there are still major bugs in old updates (and core game).
The game was funded based on the design that has contained all three game modes from the outset - we'll never know if it would have been funded if it had been Open only.
More modes will either ensure that dilution or make it worse; It would definitely not make the situation better.
That depends on one's perspective, of course - from the PvE players' perspective, offering a game mode that would permit many players currently playing in PvE Private Groups or Solo to play in an official game mode with an unlimited population (and no PvP) would permit the fragmented PvE player-base to coalesce into Open-PvE, if they wanted to, of course.
Furthermore, if you actually spend the time learning how the simulation works, you can avoid 99% of all Pvp and evade 99% of the pvp you do encounter, especially if you give yourself a fighting chance by presuming hostility and by giving your ship some defences, even a shield if nothing else.
All of my ships have shields - if only for avoiding damage in "hard" landings....
That's not telling you how to play the game except when pvp is likely.
But I guess it's easier to get Fdev to make a new mode so then you can start to campaign for less skilled npc's and nerfing star damage and complete the mission to make E D little more than a shiny mobile game.
It was all going so well - until this. Typical casting of aspersion....
Not wanting PvP does not mean that players want less of a challenge from the game - just that they want to avoid PvP (which can be entirely lacking in "fun") so that their game-time is more "fun".