Frontier. Please make a PVE mode to this game.

So learn to avoid the pvp in the first place. Circular routes, watching who is behind you on the scanner, dropping into space if you are not sure. Watching for weapon deployment on the scanner, etc.

I already do, I just don't agree with giving people erroneous advice. The fact that the game is in a state where people actively avoid player contact says a lot about the current situation, and it's a situation that is in part caused by the lack of a more punitive crime and punishment system, and partly caused by the behaviour of some PvP players. Under such circumstances I don't at all blame people for playing in Solo or asking for a PvE mode - people want to play the game their way, and they don't want to be interrupted by other players.

In order for more PvP to occur, player killing needs to be massively more punitive and the system security need to be far more responsive. Then players may be less prone to combat logging upon interdiction.
 
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I already do, I just don't agree with giving people erroneous advice. The fact that the game is in a state where people actively avoid player contact says a lot about the current situation, and it's a situation that is in part caused by the lack of a more punitive crime and punishment system, and partly caused by the behaviour of some PvP players. Under such circumstances I don't at all blame people for playing in Solo or asking for a PvE mode - people want to play the game their way, and they don't want to be interrupted by other players.

In order for more PvP to occur, player killing needs to be massively more punitive and the system security need to be far more responsive. Then players may be less prone to combat logging upon interdiction.

What erroneous advice are you referring to?
 
What erroneous advice are you referring to?

Furthermore, if you actually spend the time learning how the simulation works, you can avoid 99% of all Pvp and evade 99% of the pvp you do encounter, especially if you give yourself a fighting chance by presuming hostility and by giving your ship some defences, even a shield if nothing else.

The first part is well enough, but the second part is sadly just not useful: slapping a shield on a cargo ship is never going to give it any kind of chance against a PvP build.
 
The first part is well enough, but the second part is sadly just not useful: slapping a shield on a cargo ship is never going to give it any kind of chance against a PvP build.

See, this right here is why this thread has seen some pushback from people like me: the idea that taking some defensive measures can't help you in your cargo ship. You're just doomed. His comment was "Put a shield on at the very least." Hardly the extent of his advice. Why do players like you insist you can't play an active role in your own survival? With the help of engineering, I can fly a T6 anywhere, anytime, and expect a reasonable chance of survival even delivering goods to a ganker filled CG. The suggestion (or statement) that this is not true, that you're just doomed, is absolutely not true. It's just a defeatist attitude and a depressing desire to actually NOT learn how to be a better pilot.
 
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See, this right here is why this thread has seen some pushback from people like me: the idea that taking some defensive measures can't help you in your cargo ship. You're just doomed. Why do players like you insist you can't play an active role in your own survival? With the help of engineering, I can fly a T6 anywhere, anytime, and expect a reasonable chance of survival even delivering goods to a ganker filled CG. The suggestion (or statement) that this is not true, that you're just doomed, is absolutely not true. It's just a defeatist attitude and a depressing desire to actually NOT learn how to be a better pilot.

Exactly, but why take all the time and effort to play the game fully when you can tack on a new mode and avoid all that useless adapting and learning?
 
See, this right here is why this thread has seen some pushback from people like me: the idea that taking some defensive measures can't help you in your cargo ship. You're just doomed. Why do players like you insist you can't play an active role in your own survival? With the help of engineering, I can fly a T6 anywhere, anytime, and expect a reasonable chance of survival even delivering goods to a ganker filled CG. The suggestion (or statement) that this is not true, that you're just doomed, is absolutely not true. It's just a defeatist attitude and a depressing desire to actually NOT learn how to be a better pilot.

Maybe some of you are using the phrase "a fighting chance" to mean different things. Because if it's being taken by anyone to mean a chance of fighting back then it's obviously wrong. If it means a chance of escape, sure, that's fully accurate.

It misses the point that the interference was undesired in the first place and running away being the best case isn't great gameplay in some players opinions, but it accurately suggests what to do should you desire to submit to that chance of engagement.

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Exactly, but why take all the time and effort to play the game fully when you can tack on a new mode and avoid all that useless adapting and learning?

Solo already exists so the argument of "learning" in an environment where that learning is forced on one subset at the behest of an entirely different subset is already trivially bypassed. People are just asking for that option to be more social.
 
Exactly, but why take all the time and effort to play the game fully when you can tack on a new mode and avoid all that useless adapting and learning?

I've been fighting this battle all day long, and all I've succeeded in doing was making a bunch of players angry at me for making the outrageous suggestion that there are some steps they could take to up their odds of survival...and sad as it is to have to point this out, yes, putting a shield on their ship can indeed be helpful against unwanted aggression. Funny how many people don't know that...
 
See, this right here is why this thread has seen some pushback from people like me: the idea that taking some defensive measures can't help you in your cargo ship. You're just doomed. Why do players like you insist you can't play an active role in your own survival? With the help of engineering, I can fly a T6 anywhere, anytime, and expect a reasonable chance of survival even delivering goods to a ganker filled CG. The suggestion (or statement) that this is not true, that you're just doomed, is absolutely not true. It's just a defeatist attitude and a depressing desire to actually NOT learn how to be a better pilot.


I can agree running around shieldless is never a good idea even on a cargo build BUT I also think we may have a different idea of what a "reasonable chance" entails.

Frankly in a T6 if you meet with a dedicated pvp ganker you had better be very very good at escaping and have a good portion of luck if the ganker is in any way a good pilot.

Also you have to keep in mind not everyone has Horizons and thus access to engineers.
 
Maybe some of you are using the phrase "a fighting chance" to mean different things. Because if it's being taken by anyone to mean a chance of fighting back then it's obviously wrong. If it means a chance of escape, sure, that's fully accurate.

It misses the point that the interference was undesired in the first place and running away being the best case isn't great gameplay in some players opinions, but it accurately suggests what to do should you desire to submit to that chance of engagement.

Yes. By a fighting chance I mean "live to pull a brave Sir Robyn." Survival 101=live to fight (or run) another day. Living equals victory for the trader IMO.
 
I've been fighting this battle all day long, and all I've succeeded in doing was making a bunch of players angry at me for making the outrageous suggestion that there are some steps they could take to up their odds of survival...and sad as it is to have to point this out, yes, putting a shield on their ship can indeed be helpful against unwanted aggression. Funny how many people don't know that...

They do, the question being asked in return is simply why should they have to when they want more cooperative interaction? Why does that need to come bundled with potential player aggression mandating these responses in the first place?
 
I can agree running around shieldless is never a good idea even on a cargo build BUT I also think we may have a different idea of what a "reasonable chance" entails.

Frankly in a T6 if you meet with a dedicated pvp ganker you had better be very very good at escaping and have a good portion of luck if the ganker is in any way a good pilot.

Also you have to keep in mind not everyone has Horizons and thus access to engineers.

The best way to avoid being ganked is to avoid being interdicted by watching your scanners, flying off the straight path to see if anyone follows. alternatively, Park in supercruise with your back to the star and wait for player traffic to go away.
 
See, this right here is why this thread has seen some pushback from people like me: the idea that taking some defensive measures can't help you in your cargo ship. You're just doomed. Why do players like you insist you can't play an active role in your own survival? With the help of engineering, I can fly a T6 anywhere, anytime, and expect a reasonable chance of survival even delivering goods to a ganker filled CG. The suggestion (or statement) that this is not true, that you're just doomed, is absolutely not true. It's just a defeatist attitude and a depressing desire to actually NOT learn how to be a better pilot.

Oh fun...a reply that effectively boils down to "git gud." Mobius exists for a reason. A whole lot of players got tired of the horse manure that tends to be player interaction in open mode. Those same players also didn't want to completely isolate themselves. Thus Mobius grew. It now has multiple groups, and AFAIK, is managed by one or two people. That is hardly fair to them. Some sort of Open PvE mode has practically been mandated by the thousands of players who are on mobius. It always seems to appear that PvPers, especially griefers and gankers, demand that everyone else be a part of their content. And a whole lot of us are not content with that.

Playing open mode with a shield on a T-series ship was very possible...prior to 2.1. Now with engineers, most PvE and/or trade ships get eaten alive in a very short amount of time by a dedicated PvP combat ship. Survival in open mode without engineers simply isn't probable anymore (referring to PvP encounters). You also don't even consider the option that some players simply don't want to engage with engineers because of the RNGrind. You fail to consider anyone other than yourself. Classic millennial-type attitude. Tens of thousands of players would clearly beg to differ.
 
They do, the question being asked in return is simply why should they have to when they want more cooperative interaction? Why does that need to come bundled with potential player aggression mandating these responses in the first place?

An open server has all types of interaction, learning to avoid or escape from unwanted interactions is a skill to learn not a flaw to be destroyed.
 
The best way to avoid being ganked is to avoid being interdicted by watching your scanners, flying off the straight path to see if anyone follows. alternatively, Park in supercruise with your back to the star and wait for player traffic to go away.

That's something I did often, still running around shieldless is kinda asking for trouble.
 
While engineers in it's current form exists, and there is no repercussion for PvP gankers, I will never venture into Open. I don't WANT to spend time outfitting my ship JUST so I have a chance of surviving against players who think they need to prove their superiority. Why should I? I don't exist for PvP player satisfaction.

Elite Dangerous is not a PvP-centric Game - why is this so difficult to understand? The majority of CUSTOMERS are PvE. The minority do not get to change the game to suit themselves - which is what I see in every thread where PvE or PvP is mentioned.

This game doesn't need a PvE-only mode. It needs a PvP-only mode.
 
I can agree running around shieldless is never a good idea even on a cargo build BUT I also think we may have a different idea of what a "reasonable chance" entails.

Frankly in a T6 if you meet with a dedicated pvp ganker you had better be very very good at escaping and have a good portion of luck if the ganker is in any way a good pilot.

Also you have to keep in mind not everyone has Horizons and thus access to engineers.

Yes, the trader is at a disadvantage against the PvP aggressor, but it's absolutely possible for that pilot to pull off a hi wake.

As far as the segregated playbase...Horizon's has been out for over a year and on sale numerous times; get it and engineer up...or die.
 
Oh fun...a reply that effectively boils down to "git gud." Mobius exists for a reason. A whole lot of players got tired of the horse manure that tends to be player interaction in open mode. Those same players also didn't want to completely isolate themselves. Thus Mobius grew. It now has multiple groups, and AFAIK, is managed by one or two people. That is hardly fair to them. Some sort of Open PvE mode has practically been mandated by the thousands of players who are on mobius. It always seems to appear that PvPers, especially griefers and gankers, demand that everyone else be a part of their content. And a whole lot of us are not content with that.

Playing open mode with a shield on a T-series ship was very possible...prior to 2.1. Now with engineers, most PvE and/or trade ships get eaten alive in a very short amount of time by a dedicated PvP combat ship. Survival in open mode without engineers simply isn't probable anymore (referring to PvP encounters). You also don't even consider the option that some players simply don't want to engage with engineers because of the RNGrind. You fail to consider anyone other than yourself. Classic millennial-type attitude. Tens of thousands of players would clearly beg to differ.

Have you tried reading all the posts? Pvp can be avoided by learning how the simulation works, not by git gud, but git wise.

I love the last two lines, condescension and dismissal of good advice and claims to be talking for the masses.
 
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Yes, the trader is at a disadvantage against the PvP aggressor, but it's absolutely possible for that pilot to pull off a hi wake.

As far as the segregated playbase...Horizon's has been out for over a year and on sale numerous times; get it and engineer up...or die.

Personally I am waiting for next season or atmospheric landings till then I will practice while being at a disadvantage to PC and NPC alike, I consider it a way to sharpen my skills.
 
Oh fun...a reply that effectively boils down to "git gud." Mobius exists for a reason. A whole lot of players got tired of the horse manure that tends to be player interaction in open mode. Those same players also didn't want to completely isolate themselves. Thus Mobius grew. It now has multiple groups, and AFAIK, is managed by one or two people. That is hardly fair to them. Some sort of Open PvE mode has practically been mandated by the thousands of players who are on mobius. It always seems to appear that PvPers, especially griefers and gankers, demand that everyone else be a part of their content. And a whole lot of us are not content with that.

Playing open mode with a shield on a T-series ship was very possible...prior to 2.1. Now with engineers, most PvE and/or trade ships get eaten alive in a very short amount of time by a dedicated PvP combat ship. Survival in open mode without engineers simply isn't probable anymore (referring to PvP encounters). You also don't even consider the option that some players simply don't want to engage with engineers because of the RNGrind. You fail to consider anyone other than yourself. Classic millennial-type attitude. Tens of thousands of players would clearly beg to differ.

Actually, I'm a forty five year old forum dad:)
 
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