Most people heard about the rare goods from forums, where they also saw warnings about pirates.I expect that some of the majority (who do not use the forums) might have been caught up in it unwittingly rather than willingly.
Most people heard about the rare goods from forums, where they also saw warnings about pirates.I expect that some of the majority (who do not use the forums) might have been caught up in it unwittingly rather than willingly.
Most people heard about the rare goods from forums, where they also saw warnings about pirates.
Most people heard about the rare goods from forums, where they also saw warnings about pirates.
Both of the above posts are missing the point. Even if you were unaware the first time you were pirated, you certainly were aware afterwards and there was a lot of fish and only a few dolphins. I remember a lot of posts, even when piracy was at its height, saying they did rare trading and had never been pirated.
Both of the above posts are missing the point. Even if you were unaware the first time you were pirated, you certainly were aware afterwards and there was a lot of fish and only a few dolphins. I remember a lot of posts, even when piracy was at its height, saying they did rare trading and had never been pirated.
The game gave focused space were non consensual PvP was likely and people understood that these areas were proportionately tiny.
Now, the largely incorrect but strongly felt fear is that no area of Open is safe.
Playstyles for everyone before, only propagated fear now.
But why would anybody risk that, especially when the pirate/player killer faces practically no punishment whatsoever while the victim loses hours of play time? You're asking people to leave Solo play for no reward whatsoever just so that they can be bait for the minimal number of pirates and player killers that still exist. Introducing a PvE mode isn't going to separate the community at all, it's just going to provide the PvE players with a communal area to play, and provide the PvP players with the kind of risk and challenge that they constantly claim they yearn for. If you want PvP to become more challenging and engaging then you should be in favour of an Open PvE server, because the existence of an Open PvE server would mean that everybody in Open PvP would be aware of the risk and prepared for it.
Not that I consider myself a ganker, but if I feel like opposing a CG by killing Traders bringing goods to it, it should totally be possible to play this way.
You can - if any of the traders participating in the CG choose to run the gauntlet in the same game mode - they don't have to, of course.
I know that's it's possible to currently in Open, and will continue to be so unless the C & P system ends up being too draconian. My question was more pointed towards LittleRift's comment that PvE Open would be a good thing for PvP.
Because the game becomes more than going from a to b watching the credit meter rise? Because it makes success sweeter? Because you feel yo've earned your credits and because if you wanted to avoid it mode switching is possible,.But why would anybody risk that, especially when the pirate/player killer faces practically no punishment whatsoever while the victim loses hours of play time? You're asking people to leave Solo play for no reward whatsoever just so that they can be bait for the minimal number of pirates and player killers that still exist. Introducing a PvE mode isn't going to separate the community at all, it's just going to provide the PvE players with a communal area to play, and provide the PvP players with the kind of risk and challenge that they constantly claim they yearn for. If you want PvP to become more challenging and engaging then you should be in favour of an Open PvE server, because the existence of an Open PvE server would mean that everybody in Open PvP would be aware of the risk and prepared for it.
If there were an Open-PvE mode then players in Open(-PvP) should be able to be more certain that the players they encounter are up for PvP.
But has the pvp population as dwindled so much, you're more or less admitting that Open Pvp would be a ghost town, which would lead to more people leaving and the assumption that it was only for Pvp leading to it just being a murder zone.If there were an Open-PvE mode then players in Open(-PvP) should be able to be more certain that the players they encounter are up for PvP.
Oh, to be in that mode you can either consent or not to being attacked?
But has the pvp population as dwindled so much, you're more or less admitting that Open Pvp woukd be a ghost town, which would lead to more people leaving and the assumption that it was only for Pvp leading to it just being a murder zone.
No.
If Open-PvE was an option for players who eschew PvP (but like to encounter other players) to play among an unlimited population, fewer of them would, I expect, compromise their desire for "no PvP" with their desire to encounter others and play in the existing Open mode.
Okay, so I'll just put out there that I rarely follow what you're trying to explain because you're too vague. To be clear: to me, PvE Open by its very definition is just a mode where everybody can play but nobody can shoot eachother. Right? Isn't that about it? If so, how does that benefit PvPers as LittleRift opined? Quit spinning it and talking in circles. If I've got that wrong, please explain to me in detail a small child would understand where I'm missing the point.
Okay, so I'll just put out there that I rarely follow what you're trying to explain because you're too vague. To be clear: to me, PvE Open by its very definition is just a mode where everybody can play but nobody can shoot eachother. Right? Isn't that about it? If so, how does that benefit PvPers as LittleRift opined? Quit spinning it and talking in circles. If I've got that wrong, please explain to me in detail a small child would understand where I'm missing the point.
If there were no players in Open with conflicting desires (i.e. wanting no PvP *and* wanting to play among an unlimited population) then players in Open would likely have a better chance of a satisfactory experience when they did meet other players in Open.
I thought it was pretty clear actually. If Open-PVE existed, many players would be able to use that instead of either using Mobius or the (current) Open option. Those that enjoy a primarily PVE experience but still enjoy the added risk of PVP encounters would continue to play in Open(PVP).
Okay, so I'll just put out there that I rarely follow what you're trying to explain because you're too vague. To be clear: to me, PvE Open by its very definition is just a mode where everybody can play but nobody can shoot eachother. Right? Isn't that about it? If so, how does that benefit PvPers as LittleRift opined? Quit spinning it and talking in circles. If I've got that wrong, please explain to me in detail a small child would understand where I'm missing the point.
Thanks for taking a moment to clarify; yes, that's about what I thought PvE Open would be like, I was just double checking because of a few comments that made it sound otherwise.
I maintain that PvE Open sounds like a dreadfully boring place to play. Without the fear of violence to spice things up, there no reason to grow as a player. I gather that this is an unpopular attitude here, and I mean no disrespect by it, but when there is no risk, there is no incentive to improve your skills as a player, and I can't picture anything more boring.
Instead of the dev's wasting their precious time on an Open PvE mode, what I'd really like them to do is strip group and solo and throw us all together in gen pop![]()