Frontier. Please make a PVE mode to this game.

Most people heard about the rare goods from forums, where they also saw warnings about pirates.

Which is bad for gameplay. Elite: Dangerous already has a major issue with player feedback and providing information, arguing that that situation was positive and that people who go to systems that the community consider dangerous are at fault if they get killed is absurd.
 

Robert Maynard

Volunteer Moderator
Most people heard about the rare goods from forums, where they also saw warnings about pirates.

Possibly found out about rares (all of once required) - not necessarily looking for piracy related threads on a daily basis.

.... plus there's the Elite Dangerous Wiki as at least one alternative information source - that has plenty of information on Rares....
 
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Both of the above posts are missing the point. Even if you were unaware the first time you were pirated, you certainly were aware afterwards and there was a lot of fish and only a few dolphins. I remember a lot of posts, even when piracy was at its height, saying they did rare trading and had never been pirated.

The game gave focused space were non consensual PvP was likely and people understood that these areas were proportionately tiny.

Now, the largely incorrect but strongly felt fear is that no area of Open is safe.

Playstyles for everyone before, only propagated fear now.
 
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Both of the above posts are missing the point. Even if you were unaware the first time you were pirated, you certainly were aware afterwards and there was a lot of fish and only a few dolphins. I remember a lot of posts, even when piracy was at its height, saying they did rare trading and had never been pirated.

But why would anybody risk that, especially when the pirate/player killer faces practically no punishment whatsoever while the victim loses hours of play time? You're asking people to leave Solo play for no reward whatsoever just so that they can be bait for the minimal number of pirates and player killers that still exist. Introducing a PvE mode isn't going to separate the community at all, it's just going to provide the PvE players with a communal area to play, and provide the PvP players with the kind of risk and challenge that they constantly claim they yearn for. If you want PvP to become more challenging and engaging then you should be in favour of an Open PvE server, because the existence of an Open PvE server would mean that everybody in Open PvP would be aware of the risk and prepared for it.
 

Robert Maynard

Volunteer Moderator
Both of the above posts are missing the point. Even if you were unaware the first time you were pirated, you certainly were aware afterwards and there was a lot of fish and only a few dolphins. I remember a lot of posts, even when piracy was at its height, saying they did rare trading and had never been pirated.

Was this during the time of the rare goods bug / exploit where dropped rares sold for maximum price regardless of distance from the origin station? Also, instancing has improved somewhat since then, as have the default network settings - that may have had something to do with players rare trading with no piratical encounters.

The game gave focused space were non consensual PvP was likely and people understood that these areas were proportionately tiny.

Ah - but they were places that players wanted to go - where some of them tasted non-consensual PvP and found it not to be of their liking.

Now, the largely incorrect but strongly felt fear is that no area of Open is safe.

Almost all of Open is as safe as Solo (safer, in fact if one is in a Wing). It's just that the "interesting bits" that are used by those who prey on players as hunting grounds.

Playstyles for everyone before, only propagated fear now.

The play-styles are still there - for those who wish to partake in them - if players are willing to play the opposing role.
 
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But why would anybody risk that, especially when the pirate/player killer faces practically no punishment whatsoever while the victim loses hours of play time? You're asking people to leave Solo play for no reward whatsoever just so that they can be bait for the minimal number of pirates and player killers that still exist. Introducing a PvE mode isn't going to separate the community at all, it's just going to provide the PvE players with a communal area to play, and provide the PvP players with the kind of risk and challenge that they constantly claim they yearn for. If you want PvP to become more challenging and engaging then you should be in favour of an Open PvE server, because the existence of an Open PvE server would mean that everybody in Open PvP would be aware of the risk and prepared for it.

Interesting. This is what I was looking for yesterday; any reason why I as an exclusive Open player, would find any value in a new Open PvE mode. You say that it would help with PvP, but how so? Ftr, I think random ganking should totally be possible, but punishable with a severity consistent with the security rating of the system the offense was committed in, as a for instance. Not that I consider myself a ganker, but if I feel like opposing a CG by killing Traders bringing goods to it, it should totally be possible to play this way.
 

Robert Maynard

Volunteer Moderator
Not that I consider myself a ganker, but if I feel like opposing a CG by killing Traders bringing goods to it, it should totally be possible to play this way.

You can - if any of the traders participating in the CG choose to run the gauntlet in the same game mode - they don't have to, of course.
 
You can - if any of the traders participating in the CG choose to run the gauntlet in the same game mode - they don't have to, of course.

I know that's it's possible to currently in Open, and will continue to be so unless the C & P system ends up being too draconian. My question was more pointed towards LittleRift's comment that PvE Open would be a good thing for PvP. My understanding of the PvE Open mode would be that chatting with eachother would be as close to PvP as we could get there:)
 
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Robert Maynard

Volunteer Moderator
I know that's it's possible to currently in Open, and will continue to be so unless the C & P system ends up being too draconian. My question was more pointed towards LittleRift's comment that PvE Open would be a good thing for PvP.

If there were an Open-PvE mode then players in Open(-PvP) should be able to be more certain that the players they encounter are up for PvP.
 
But why would anybody risk that, especially when the pirate/player killer faces practically no punishment whatsoever while the victim loses hours of play time? You're asking people to leave Solo play for no reward whatsoever just so that they can be bait for the minimal number of pirates and player killers that still exist. Introducing a PvE mode isn't going to separate the community at all, it's just going to provide the PvE players with a communal area to play, and provide the PvP players with the kind of risk and challenge that they constantly claim they yearn for. If you want PvP to become more challenging and engaging then you should be in favour of an Open PvE server, because the existence of an Open PvE server would mean that everybody in Open PvP would be aware of the risk and prepared for it.
Because the game becomes more than going from a to b watching the credit meter rise? Because it makes success sweeter? Because you feel yo've earned your credits and because if you wanted to avoid it mode switching is possible,.
 
If there were an Open-PvE mode then players in Open(-PvP) should be able to be more certain that the players they encounter are up for PvP.
But has the pvp population as dwindled so much, you're more or less admitting that Open Pvp would be a ghost town, which would lead to more people leaving and the assumption that it was only for Pvp leading to it just being a murder zone.
 
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Robert Maynard

Volunteer Moderator
Oh, to be in that mode you can either consent or not to being attacked?

No.

If Open-PvE was an option for players who eschew PvP (but like to encounter other players) to play among an unlimited population, fewer of them would, I expect, compromise their desire for "no PvP" with their desire to encounter others and play in the existing Open mode.
 

Robert Maynard

Volunteer Moderator
But has the pvp population as dwindled so much, you're more or less admitting that Open Pvp woukd be a ghost town, which would lead to more people leaving and the assumption that it was only for Pvp leading to it just being a murder zone.

Open would not just be for PvP - there are several players who frequent these forums who profess to being PvE players but enjoy the frisson of the potential of PvP by playing in Open - I expect that those players (and others like them) would still play in Open.

If it did end up being a ghost town, and most players were happy - why is that a problem? At the moment the PvE players (a majority according to Mark Allen) do not have a mode with unlimited population that best suits their play-style - there is a mode with an unlimited population but it is shared with those who like to non-consensually affect others gameplay - adversely in some cases.
 
No.

If Open-PvE was an option for players who eschew PvP (but like to encounter other players) to play among an unlimited population, fewer of them would, I expect, compromise their desire for "no PvP" with their desire to encounter others and play in the existing Open mode.

Okay, so I'll just put out there that I rarely follow what you're trying to explain because you're too vague. To be clear: to me, PvE Open by its very definition is just a mode where everybody can play but nobody can shoot eachother. Right? Isn't that about it? If so, how does that benefit PvPers as LittleRift opined? Quit spinning it and talking in circles. If I've got that wrong, please explain to me in detail a small child would understand where I'm missing the point.
 

Robert Maynard

Volunteer Moderator
Okay, so I'll just put out there that I rarely follow what you're trying to explain because you're too vague. To be clear: to me, PvE Open by its very definition is just a mode where everybody can play but nobody can shoot eachother. Right? Isn't that about it? If so, how does that benefit PvPers as LittleRift opined? Quit spinning it and talking in circles. If I've got that wrong, please explain to me in detail a small child would understand where I'm missing the point.

If there were no players in Open with conflicting desires (i.e. wanting no PvP *and* wanting to play among an unlimited population) then players in Open would likely have a better chance of a satisfactory experience when they did meet other players in Open.
 
Okay, so I'll just put out there that I rarely follow what you're trying to explain because you're too vague. To be clear: to me, PvE Open by its very definition is just a mode where everybody can play but nobody can shoot eachother. Right? Isn't that about it? If so, how does that benefit PvPers as LittleRift opined? Quit spinning it and talking in circles. If I've got that wrong, please explain to me in detail a small child would understand where I'm missing the point.

I thought it was pretty clear actually. If Open-PVE existed, many players would be able to use that instead of either using Mobius or the (current) Open option. Those that enjoy a primarily PVE experience but still enjoy the added risk of PVP encounters would continue to play in Open(PVP).
 
If there were no players in Open with conflicting desires (i.e. wanting no PvP *and* wanting to play among an unlimited population) then players in Open would likely have a better chance of a satisfactory experience when they did meet other players in Open.

Thanks for taking a moment to clarify; yes, that's about what I thought PvE Open would be like, I was just double checking because of a few comments that made it sound otherwise.

I thought it was pretty clear actually. If Open-PVE existed, many players would be able to use that instead of either using Mobius or the (current) Open option. Those that enjoy a primarily PVE experience but still enjoy the added risk of PVP encounters would continue to play in Open(PVP).

I maintain that PvE Open sounds like a dreadfully boring place to play. Without the fear of violence to spice things up, there no reason to grow as a player. I gather that this is an unpopular attitude here, and I mean no disrespect by it, but when there is no risk, there is no incentive to improve your skills as a player, and I can't picture anything more boring.

Instead of the dev's wasting their precious time on an Open PvE mode, what I'd really like them to do is strip group and solo and throw us all together in gen pop:D
 
Okay, so I'll just put out there that I rarely follow what you're trying to explain because you're too vague. To be clear: to me, PvE Open by its very definition is just a mode where everybody can play but nobody can shoot eachother. Right? Isn't that about it? If so, how does that benefit PvPers as LittleRift opined? Quit spinning it and talking in circles. If I've got that wrong, please explain to me in detail a small child would understand where I'm missing the point.

It neither benefits nor harms PvPers. This mode would attract PvE players who are currently on Mobius/PG or solo mode. This has nothing to do with PvP players at all. The world does not revolve around PvP. Odds are, Open mode would see little to no difference in player population, as this mode would be the most attractive to Mobius/PG and solo players.

- - - Updated - - -

Thanks for taking a moment to clarify; yes, that's about what I thought PvE Open would be like, I was just double checking because of a few comments that made it sound otherwise.



I maintain that PvE Open sounds like a dreadfully boring place to play. Without the fear of violence to spice things up, there no reason to grow as a player. I gather that this is an unpopular attitude here, and I mean no disrespect by it, but when there is no risk, there is no incentive to improve your skills as a player, and I can't picture anything more boring.

Instead of the dev's wasting their precious time on an Open PvE mode, what I'd really like them to do is strip group and solo and throw us all together in gen pop:D

Its not boring to PvE players. We simply don't care for PvP combat. We don't want it. Our choices matter too. You would be more that welcome to continue playing in regular open. Why can't you live and let live. Your attitude is "my way or the highway" and that does not fly. And you do mean disrespect by saying that. Its like saying "No offense, but..." because what follows is ALWAYS offensive.

Why does this bother you so much? It doesn't affect you. It has nothing to do with you.
 
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