Frontier. Please make a PVE mode to this game.

I hear many state that they feel Open PvE would be boring.

That's fine. Don't go there. Everyone makes that decision for themselves. Those who would enjoy Open PvE don't need aproval from those who don't.

I am glad that this thread actually seems to make progress with regard to the effect on Open. It's a rare and welcome sight :)
 
I maintain that PvE Open sounds like a dreadfully boring place to play. Without the fear of violence to spice things up, there no reason to grow as a player. I gather that this is an unpopular attitude here, and I mean no disrespect by it, but when there is no risk, there is no incentive to improve your skills as a player, and I can't picture anything more boring.

Instead of the dev's wasting their precious time on an Open PvE mode, what I'd really like them to do is strip group and solo and throw us all together in gen pop:D

Well Mobius is the closet to open PVE we have and the 40k players across 2 private groups obviously disagree or they wouldn't play in the group. There is solo the only open PvP free mode which alot of players like to be too. Getting rid of groups and solo would be unthinkable as the majority backlash would be massive as many would quit, it wouldn't make good reading in gaming news sites and the game would have higher Combat logging and griefing complaints.
 

Robert Maynard

Volunteer Moderator
Thanks for taking a moment to clarify; yes, that's about what I thought PvE Open would be like, I was just double checking because of a few comments that made it sound otherwise.

No problem.

I maintain that PvE Open sounds like a dreadfully boring place to play. Without the fear of violence to spice things up, there no reason to grow as a player. I gather that this is an unpopular attitude here, and I mean no disrespect by it, but when there is no risk, there is no incentive to improve your skills as a player, and I can't picture anything more boring.

Instead of the dev's wasting their precious time on an Open PvE mode, what I'd really like them to do is strip group and solo and throw us all together in gen pop:D

While it may sound to be a dreadfully boring place to play to you, a self-professed PvP player - for players who want to play against the game, not play against other players, it fits the bill.

There is no "without fear of violence" in any mode - there are NPCs, per Frontier's balancing, to provide opposition. As to "no reason to grow" - that depends in which direction players want to develop their skills - I would suggest that PvE players don't really want to hone their PvP combat skills.

In an Open-PvE mode there is risk - just not the possibility of unwanted combat with a player.
 
Open PvE sounds fun.. If they massively increase the spawn rate of higher levelled, criminal NPCs to make it that bit more dangerous.
 
Open PvE sounds fun.. If they massively increase the spawn rate of higher levelled, criminal NPCs to make it that bit more dangerous.
Looking at my crystal ball, the next big campaign after any successful Open PvE mode will be a request to nerf overly strong npc's, with Sun damage coming in as a 10/1 outsider.
 
Looking at my crystal ball, the next big campaign after any successful Open PvE mode will be a request to nerf overly strong npc's, with Sun damage coming in as a 10/1 outsider.

Sure. That's what happened after the 2.1 NPC';s dropped; people screamed louder and longer than for any other issue I've seen on this forum, until fdev had no choice but to put the nerf gun up to their heads and put them down. I'll lay money right now that the exact same episode will play out for the Thargoids when they arrive.
 
Sure. That's what happened after the 2.1 NPC';s dropped; people screamed louder and longer than for any other issue I've seen on this forum, until fdev had no choice but to put the nerf gun up to their heads and put them down. I'll lay money right now that the exact same episode will play out for the Thargoids when they arrive.

Indeed so. Which would be a great shame. I'm of the opinion that one reason for the Engineers is that the resulting mods are necessary for when the thargoids arrive. I think the screaming on this forum is going to eclipse anything seen so far.
 
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Interesting. This is what I was looking for yesterday; any reason why I as an exclusive Open player, would find any value in a new Open PvE mode. You say that it would help with PvP, but how so? Ftr, I think random ganking should totally be possible, but punishable with a severity consistent with the security rating of the system the offense was committed in, as a for instance. Not that I consider myself a ganker, but if I feel like opposing a CG by killing Traders bringing goods to it, it should totally be possible to play this way.

I think that the introduction of an Open PvE mode would do two things: firstly it would draw a lot of people out of Solo (not all, of course) into a more open and communicative environment, and secondly it would mean that players that remain in the Open PvP would necessarily be those who desire, or are at least comfortable with, hostile player interaction. This would reduce the amount of people that clog upon being interdicted (sadly it wouldn't prevent clogging in combat, but that's a facet of people being ). It would mean that people can play online regardless of whether or not they wish to be involved in PvP combat without diluting the number of 'willing victims' so to speak. Currently the issue with PvP is that there are many people playing in Open who don't wish to engage in PvP at all, which increases the likelihood of people clogging or other 'exploits' to avoid interaction. Those who really don't want to deal with this are already moving over to Solo, an Open PvE mode would simply mean that those people might instead move there, which leads to more player interactions, more communication, and generally a better community. Those who are happy to take the risk of experiencing PvP content are already playing in Open and would most likely continue to do so.

And better crime and punishment system is required regardless of what happens with the servers.
 

Robert Maynard

Volunteer Moderator
Indeed so. Which would be a great shame. I'm of the opinion that one reason for the Engineers is that the resulting mods are necessary for when the thargoids arrive. I think the screaming on this forum is going to eclipse anything seen so far.

I doubt that modifications will be "necessary" - as the game is playable without Horizons and Engineers are Horizons only.
 
No problem.



While it may sound to be a dreadfully boring place to play to you, a self-professed PvP player - for players who want to play against the game, not play against other players, it fits the bill.

There is no "without fear of violence" in any mode - there are NPCs, per Frontier's balancing, to provide opposition. As to "no reason to grow" - that depends in which direction players want to develop their skills - I would suggest that PvE players don't really want to hone their PvP combat skills.

In an Open-PvE mode there is risk - just not the possibility of unwanted combat with a player.

No disrespect Robert, but I've simply had too many conversations with PvE exclusive players the last couple days who disagreed with me that mounting a shield on their T6's would help improve their odds of survival to buy that:)

Also, I'm not a PvP player in the sense that you're implying; I'm a player who has added that to his resume, on top of a long list of other gameplay styles he's not ruled out as an option.
 
Okay, so I'll just put out there that I rarely follow what you're trying to explain because you're too vague. To be clear: to me, PvE Open by its very definition is just a mode where everybody can play but nobody can shoot eachother. Right? Isn't that about it? If so, how does that benefit PvPers as LittleRift opined? Quit spinning it and talking in circles. If I've got that wrong, please explain to me in detail a small child would understand where I'm missing the point.

Easy - the benefit to PvPers is you'll know with a reasonable certainty that the other player you encounter in open PvP is up for PvP. Not only that, they're more likely to be prepared for it and present a greater challenge. And presumably unlikely to combat log. Isn't that what PvPers want? Unless of course you're the type who's actually just after soft (player) targets (ie easy kills) because most of those will be over in open PvE.......
 
Indeed so. Which would be a great shame. I'm of the opinion that one reason for the Engineers is that the resulting mods are necessary for when the thargoids arrive. I think the screaming on this forum is going to eclipse anything seen so far.

That's the approach I've been taking; embracing both the engineers and upping my combat skills as if I'm actually getting prepared to fight off an alien invasion. I really hope that comes to fruition, but of course I'm very skeptical.

Edit: I'm not trying to ignore those of you responding to me, I'm just a very slow typist, and I'm also trying to keep my kids from tearing the house apart!
 
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No disrespect Robert, but I've simply had too many conversations with PvE exclusive players the last couple days who disagreed with me that mounting a shield on their T6's would help improve their odds of survival to buy that:)

Also, I'm not a PvP player in the sense that you're implying; I'm a player who has added that to his resume, on top of a long list of other gameplay styles he's not ruled out as an option.

Me too, currently a tour guide. From the most swivelled eyed of the PvEers you'd think all Pvp is just destroying the defenceless and nobody does anything else.
 
That's the approach I've been taking; embracing both the engineers and upping my combat skills as if I'm actually getting prepared to fight off an alien invasion. I really hope that comes to fruition, but of course I'm very skeptical.


It would be fantastic, but like you, I'm skeptical.

But, I'd try combat if this were to be the case and for a dedicated trader, that's saying some.
 
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Me too, currently a tour guide. From the most swivelled eyed of the PvEers you'd think all Pvp is just destroying the defenceless and nobody does anything else.

Agreed. There is no PvP without extensive forays into PvE--I spend a LOT more time in a weaponless Asp than I do my combat rig!
 
Why would those who oppose an Open-PvE mode seek to make it all more challenging than (very nearly) all of Open?

It should be as dangerous so NPCs need to be ramped up by 0.1%.

It's fun to read people go: Open is a ghost town right now & Open is so much dangerouser than solo.

Cognitive dissonance is a many splendored thing :)
 
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