Frontier. Please make a PVE mode to this game.

Anyway, the way I look at it, like the proposal I wrote, I want to see Open morphed into a space that accommodates both PvP and PvE reasonably that mixes in crime and punishment to further balance out the two. It's largely due to the fact that I understand ED's population isn't as massive as other MMOs.


Childish or not, after 7000 of these threads and same fruitless arguments in every single one , we both know that at this point both mocking and reasoning is an equal timesink, one slightly more amusing than the other, depending on your own subjective social filters
 
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To be completely honest I think that there should be a PvE mode.

Or could be, to be more precise, theoretically.

A big problem is that ED's population is not large enough to support 5 modes.

One might argue that it can barely support 1 mode.

But the biggest problem hands down is the whining, and badgering, and lack of reason these people provide.

99% of the time it boils down to "i just started playing the game, have no idea where to go or what to do, whats this i got attacked? THE WORLD MUST CHANGE, TO ACCOMODATE MEEEEEEE. Whats that? I should learn to defend myself by studying the game and its mechanics? Pffff, fk that, stop oppresing me!"

There was a really good series of threads on Open PvE veres C & P system. Well enough debate of C & P verses open PvE for me to conclude Open PvE would be the best way. Then some of the PvE crowd wanted open PvE with a C & P system that ensured murder equals can only dock in Anarchy or your back to a sidewinder, except if the target was an NPC, they do not count. I stopped debating at that point.

PvPers only destroy your pixel ship (with cool paitjob), meta-PvPers are actually trying to ruin the game. I think I must be one of the very few that think Open is OK at the moment, you can choose your level of danger with a little risk/reward measurement. Sucks that the current C & P pretty much destroyed PvP Bounty Hunting (there was a lot more snipping of players with 10K bounties up until 1.2, being wanted was a serious worry for those not doing combat). I hope FD can get the balance better when they adopt their kama system.

Simon
 
What Elite needs is a reason for pirating / ganking, to be punished by a crime system that actually works.
As your bounty increases, the police will hunt you down as soon as you are in a system and put bounty hunters on your trail, increasing in difficulty as your bounty increases (Anarchy / uncontrolled sectors excluded)
Also bountys should not be able to be lost on death, the only way to remove is by fine for smaller offences, to death for bigger fines.
The game does not have any reason for pvp / gankers to fear terrorising pve players.
fdev need to address this issue, as soon or later there will be no players left for them to attack and open mode will a expense to fdev not worth keep running.
 
Pheww... I thought this week would go by without the mandatory PvP-is-unfair thread.

Edit: I feel like I need to explain myself: I'm not mad at the OP for starting the thread, or desiring to play the game in a certain way (which by the way was how the game had been advertised back in Beta), I'm mad at FDEV for failing to realize that this issue, which has been the major discussion point on the forums for months now, is slowly eroding their playerbase faster than the lack of other content (which they are probably working on atm) does. Priorities, FDEV, priorities!
 
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In my opinion, this thread only goes to show why an open PvE mode is inevitable. Neither side will agree. A PvP flag approach, as much as I'd prefer it, isn't coming. Effective punishment for crime is a long way off it seems. The touted karma system is yet to be shown as effective (and neither it nor punishment will actually prevent combat logging or ganking or griefing anyway). And the attitudes of certain types of players will not change. The only way left to effectively provide both sides what they want is an open PvE mode - the PvP players would get the mode they want (confirmation that all consent to PvP but bereft of soft player targets mind you) and PvEers would have the open experience they want without imposed PvP (Mobius is NOT a suitable long term solution). PvEers would be quite happy but of course the PvP crowd oppose it as they know full well how empty their version of open would be - but at least (in theory) the only combat loggers would be themselves.
 
What Elite needs is a reason for pirating / ganking, to be punished by a crime system that actually works.
As your bounty increases, the police will hunt you down as soon as you are in a system and put bounty hunters on your trail, increasing in difficulty as your bounty increases (Anarchy / uncontrolled sectors excluded)
Also bountys should not be able to be lost on death, the only way to remove is by fine for smaller offences, to death for bigger fines.
The game does not have any reason for pvp / gankers to fear terrorising pve players.
fdev need to address this issue, as soon or later there will be no players left for them to attack and open mode will a expense to fdev not worth keep running.

What Elite needs is a reason for pirating / ganking, to be punished by a crime system that actually works.
As your bounty increases, the police will hunt you down as soon as you are in a system and put bounty hunters on your trail, increasing in difficulty as your bounty increases (Anarchy / uncontrolled sectors excluded)
Also bountys should not be able to be lost on death, the only way to remove is by fine for smaller offences, to death for bigger fines.
The game does not have any reason for pvp / gankers to fear terrorising pve players.
fdev need to address this issue, as soon or later there will be no players left for them to attack and open mode will a expense to fdev not worth keep running.

Well police response when you are wanted has increased - could go up a notich or 2, I suppose. If you are wanted you already get attacked by bounty hunters in other systems, Not had a bounty over 10K but I assume it already scales. The gankers and griefers have combat ships with very fast time to kill, NPC bounty hunters and police really are not a problem form them, but are for the likes of me.

What about NPCs, does murdering NPCs count under your proposal? I think it should by the way, as this is a thread about open PvE. Do not give me the pilot federation stuff either, Elite Security Forces are by definition members, and it is lore that the Pilot Federation started taking members from Dangerous upwards. NPCs have rights too, particularly if we are going to cater for the PvE crowd.

The current C & P uses death as the path back from Wanted. We all know this has just led to suicide-winder, so this has to be looked at. There has to be a path back from bounties, otherwise there is probably very little gameplay for a player after they have taken their firdt assasination mission where the target is clean, or scratched a security patrol in a res site. You need to avoid PvPers grouping into 2 to rinse and repeat farming each other's bounties. So what to do with bounties on ship destruction needs to be looked at. I think death should be ignored and the bounty timers continue, being reset on new crimes as they are now - so if your a good boy for a week your bounties becomes dormant, as they fo now.

The other problem is bounties are currently minor faction as jurisdiction. I think the game worked better when bounties were Fed, Empire or Alliance with the only the Independent minor factions being effectively limited to a system, as it was. There was a lot more adhoc PvP back then, if someone had a good enough bounty you would have a go, if you thought you could take the ship. Having a bounty was a bad thing back then, it frequently got bigger as system authority attacked you, and players started to take notice around 50K.

Some people will never come into open if PvP is allowed. There is a subset of PvPers that want PVP removed from open (there is a hardcore that want PvP removed entirely). No idea of the size of this community of players. Its a valid point of view, as a mod pointed out to me, the original DDF proposal on modes did suggest an open pve mode. Those that want PvP removed are as out of order as the folks that want BGS and Powerplay to be PvP only in my view. You are not going to get those that do not want non-consenting PvP back into open, if PvP is even possible.

C & P alone will not allow PvPers and non-PvPers to exist in the same instance. Make it too punishing and Gankers just swap to indirect tactics such as suicide Eagles, the punishment for crime is severe so they find ways to make non-PvP players the criminal as it is wost than ship loss- would you really want to be pushed to the anarchy systems, because you missed a hollow triangle snekaing up on you (or its a stealth suicide eagle)? That is what your proposal would turn open into. Watching your back for the sneak attack, meanwhile piracy dies a little more, and PvP bounty hunting remains on life support.

I think Open-PvE is the only way, but given this thread, there is absolutely no way I would play in it - the architects are way to extreme and passive aggressive for me.

Upshot C & P is hard to get right, and not the saviour of the game.

Simon
 

Yaffle

Volunteer Moderator
All

Please calm down. Nothing in here is new, but as ever it seems to be emotive. Cut out the sniping, insults and general nastiness please.
 
Shoukd open pve mode come? Absolutely if for no reason multiple open modes with different rules was outlined in KSer.

Will it happen? Not so sure i am gonna guess at no.

The problem is it is more work than it 1st seems. FD need a semi reliable way to identify and ban the twits who woukd inevitably grief in there to collect tears without being too much work and this is imo an issue.

Even "simple" solutions to remove ramming damage and FF are plagued with issues and personally i think that woukd be a horrible solution anyway as policing FF and flying in a furball are important skills in even a PvE game imo

My prediction
IF we get anything it will be improved tools for private groups to help manage them along with possibly increasing member sizes.

If private group owners could assign deputies to mod them so its not all on one person and CMDRs who are involved in activities which are blacklisted during the creation of the group are flagged for monitoring - possibly showing as yellow in game so everyone knows to have shadowplay at the ready when instanced with them, along with a working blacklist option as promised in kickstarter - possib!y only in private groups - and then maybe we will see many players happy without official pve mode
 
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I'm not against a PvE mode, but I wouldn't use it because of the increase in transition times, and lag, are just annoying. :)
 
Sigh, another "But muh safespace" - The Thread, time to ignore like the thousands before, gn folks, have fun

Childish or not, after 7000 of these threads and same fruitless arguments in every single one , we both know that at this point both mocking and reasoning is an equal timesink, one slightly more amusing than the other, depending on your own subjective social filters

You have an odd way of ignoring threads.
 
History:

I am a beta backer, and Played in open all the way up to the Wings update.

Wings was the nail in the coffin for me, being interdicted by 2 -3 player CMDR's with no chance to escape, or if I managed to high wake, the constant harassement trying to get to the mission destination.

I like the social interaction with other commanders, but the "get gud" or "kill because I can" attitude of a lot of open play commanders is not how I want to play.

I joined Mobius and have played a in that group since then.

But.

My teenage daughter wanted to play and interact with the people I play with in mobius. Mobius is at max capacity now, no new blood can join the group and play PVE. Obviously the need for a PVE play mode is a real issue in this game. The current beta is focused on the PVP players, boosting fixed weapons and nerfing gimbled and turrets. I don't have the reflexes to use keyboard mouse, or the bank account to buy precision hotas setup. So why are you punishing us?

The Min/Max 'ers will always focus on the best way to configure their game, that is what is normal in any game, mmo , rpg or rts. They found a system that worked, shield heat resistance, and autocannons that eat shields and armour. We are not all Min/Max ers. by changing the game to reduce the effect that the elite players have, you punish the mediocre players, like myself, even more than the those that have the skills to snipe power plants with fixed weapons.

When the next patch goes through the game will be a hell of a lot harder for the casual player, and for myself the chances that I will ever play in open again will be zero.

We need a PVE only open group mode, where we can chat, help and enjoy the universe that you have created.

I agree with you.
For some reason FDev seem to be against it. So I Guess they have their reasons and it is their game.
The arguments against it are usually about entitlement, "I want you to play my way", or out right fallacies, "MMOs = PvP".
 
Guys...

Two out of three game modes either totally or near-totally eliminate PvP. To program a PvE-only open would be a coding nightmare- FDev has said as much! I don't like gankers any more than the next guy, but c'mon.
 
Guys...

Two out of three game modes either totally or near-totally eliminate PvP. To program a PvE-only open would be a coding nightmare- FDev has said as much! I don't like gankers any more than the next guy, but c'mon.
1 out of 3 modes can't cope with the demand. I like to shove responsibilities in other player's shoes as well, but c'mon :p
 
History:

I am a beta backer, and Played in open all the way up to the Wings update.

Wings was the nail in the coffin for me, being interdicted by 2 -3 player CMDR's with no chance to escape, or if I managed to high wake, the constant harassement trying to get to the mission destination.

I like the social interaction with other commanders, but the "get gud" or "kill because I can" attitude of a lot of open play commanders is not how I want to play.

I joined Mobius and have played a in that group since then.

But.

My teenage daughter wanted to play and interact with the people I play with in mobius. Mobius is at max capacity now, no new blood can join the group and play PVE. Obviously the need for a PVE play mode is a real issue in this game. The current beta is focused on the PVP players, boosting fixed weapons and nerfing gimbled and turrets. I don't have the reflexes to use keyboard mouse, or the bank account to buy precision hotas setup. So why are you punishing us?

The Min/Max 'ers will always focus on the best way to configure their game, that is what is normal in any game, mmo , rpg or rts. They found a system that worked, shield heat resistance, and autocannons that eat shields and armour. We are not all Min/Max ers. by changing the game to reduce the effect that the elite players have, you punish the mediocre players, like myself, even more than the those that have the skills to snipe power plants with fixed weapons.

When the next patch goes through the game will be a hell of a lot harder for the casual player, and for myself the chances that I will ever play in open again will be zero.

We need a PVE only open group mode, where we can chat, help and enjoy the universe that you have created.

It's been said many times before, but you say it so well! :) Happy New Year!

We could try wishing on a star, but I'm not sure FD is subscribed to that particular service.
 
Shoukd open pve mode come? Absolutely if for no reason multiple open modes with different rules was outlined in KSer.

Will it happen? Not so sure i am gonna guess at no.

The problem is it is more work than it 1st seems. FD need a semi reliable way to identify and ban the twits who woukd inevitably grief in there to collect tears without being too much work and this is imo an issue.

Even "simple" solutions to remove ramming damage and FF are plagued with issues and personally i think that woukd be a horrible solution anyway as policing FF and flying in a furball are important skills in even a PvE game imo

My prediction
IF we get anything it will be improved tools for private groups to help manage them along with possibly increasing member sizes.

If private group owners could assign deputies to mod them so its not all on one person and CMDRs who are involved in activities which are blacklisted during the creation of the group are flagged for monitoring - possibly showing as yellow in game so everyone knows to have shadowplay at the ready when instanced with them, along with a working blacklist option as promised in kickstarter - possib!y only in private groups - and then maybe we will see many players happy without official pve mode

Good post Mike.

You've called out the problems with an Open PvE and I agree with you on improved tools for private groups.

That, and a better crime & punishment / karma system, are a much more manageable and practical approach, in my opinion.
 
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