Frontier. Please make a PVE mode to this game.

All I'm saying is we have a beautiful Open world, with all the posibilities and tools required to make your own adventures left and right, for everybody, and we are only ruining it by disecting it into lesser parts of it's whole sum

Such is life, if you knew there was an area with no virtually policing and murderers running wild, would you go there?
 
We get one of these threads about every three days. Why on earth don't you just merge them all into a single thread Hotel California style to save them crapping up the forum? I mean every single one of them has exactly the same players making exactly the same points, I must have read some of the posts in this thread over 200 times in the last year.

Can we also have a Griefer/Clogger mega thread? Mr Anders is correct that it is generally the same 2 camps of people with the same arguments.
 

Robert Maynard

Volunteer Moderator
My biggest problem is that you guys say "we want fairness for everyone. except for PVPers"

If some PvPers did not go out of their way to affect other players (arguably unfairly as the asymmetry possible in terms of ship capability is massive) then there'd likely be fewer calls for those PvPers to face enhanced consequences.

.... plus the fact that the consequences for an attacker (6,000 Cr. "murder" bounty") pale into insignificance compared to a ship rebuy + cargo / exploration data / etc. in the multi-million range. That's hardly "fair" - and that's the situation at the moment.

Thats such a contradictory statement, either you really do want fairness for everyone, and need to realize that PVP players are people just as worthy as you are (im not saying you-you, i mean as in whole), or admit that you want fairness for only certain groups of players, which let me point out, reminds me of Orwell's Animal Farm, in which there is a quote "all animals are equal, but some are more equal than others"

Fairness in terms of unavoidable financial penalties of similar magnitude for the attacker (as they are for the target) would be a start....
 
If some PvPers did not go out of their way to affect other players (arguably unfairly as the asymmetry possible in terms of ship capability is massive) then there'd likely be fewer calls for those PvPers to face enhanced consequences.

.... plus the fact that the consequences for an attacker (6,000 Cr. "murder" bounty") pale into insignificance compared to a ship rebuy + cargo / exploration data / etc. in the multi-million range. That's hardly "fair" - and that's the situation at the moment.



Fairness in terms of unavoidable financial penalties of similar magnitude for the attacker (as they are for the target) would be a start....

I don't disagree , the biggest problem overall is that there is no reason to attack players in the open, that's why it seems mindless when people do.

Give more reasons to PVP + C&P , and work upwards from there

- - - Updated - - -

Difference being, I don't tell everyone else to agree with my opinion or they're wrong :)

Ironicly pushing out entire group of players out of your game because you disagree with their choices is exactly that

Even worse, Mobius is a physical manifestation of that
 
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1) Allow console players and PC players to see each other and interact.
2) Copy the BGS as-is, use 1 for Open, use the other for Safe Space. Only two modes. Both have socialization. No need for solo unless someone follows you around griefing you with annoying comments.
3) Lock a commander to a mode. Give us each another commander (if you want, use both in your preferred mode).

They get what they want (socialization with guaranteed "everyone's my friend") and I get what I want (no PvP flags, no affecting the BGS without consequence). I don't want a solo player to be held hostage in open just to socialize.

If this becomes like STO with invincible ghosts (unless they flick a vulnerability switch or stand in the right place) I'll vomit...then I'll vomit
 
Ironicly pushing out entire group of players out of your game because you disagree with their choices is exactly that

Even worse, Mobius is a physical manifestation of that

But I'm not stopping you from engaging in PVP with those that want it, or enjoy it, while many PVPers would force everyone to play their way, and often imply that those that do not want to engage in hardcore PVP antics as inferior gamers that should aspire to play the game differently.

Hardcore PVP is a minority in this game, The fact that the Mobius group has just hit max capacity again should be an indicator of where the majority of players interests are. But there are also those players that relish the enjoyment of playing in Open, either as PVPers, or for the thrill of the danger of potential PVP interdictions.

Those that don't want to play that game are in no way saying that those that do can't.
 

Robert Maynard

Volunteer Moderator
I don't disagree , the biggest problem overall is that there is no reason to attack players in the open, that's why it seems mindless when people do.

Give more reasons to PVP + C&P , and work upwards from there

Indeed it does, on occasion, seem mindless - which is probably why players adversely affected by it complain.

If the "more reasons to PvP" can be designed in such a way as to ensure that those who eschew PvP are not affected by it - fantastic - if not - not so much....

C&P(PvP) needs to be fixed regardless of whether reasons for PvP are added (or not as the case may be), in my opinion - as the P at the moment is almost entirely on the destroyed target at the moment as, unlike bounties, the rebuy screen is unavoidable.

Ironicly pushing out entire group of players out of your game because you disagree with their choices is exactly that

Even worse, Mobius is a physical manifestation of that

Wishing to play without PvP players is quite a natural thing for PvE players to desire - and many other games accommodate that with game-provided PvE modes / servers. This game didn't so the players took it upon themselves to make up for that lack.

The Mobius Private Groups are merely the largest that we know about - I expect that there are many, many more PvE Private Groups.

Different Open groups (modes) where the rules can be different to accommodate different play-styles have been a possibility since the earliest days of the Kickstarter - here's a relevant extract from the FAQ posted here on the forums at the start:

FAQ- Elite: Dangerous

How does multiplayer work?
You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance. All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.

You will be able to save your position in certain key places (probably just in space stations, but possibly while in hyperspace too, if we feel it is needed). A save-and-quit option will be freely available at those points, as will the subsequent reload, but there will be a game cost for a reload following player death. Your ship will still be intact in the condition it was when the save occurred, but there will be a game currency charge (referred to as an insurance policy) for this. This is to prevent the obvious exploit of friends cooperating and killing each other to get each other’s cargo. If you can’t pay, then it will accumulate as an in-game debt, and the police may chase you!

There are no multiplayer lobbies, and the game will be played across many servers, augmented by peer-to-peer traffic for fast responses. Session creation and destruction happens during the long-range hyperspace countdown and hyperspace effect (which is a few seconds only), so is transparent to the player.

We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.

Note the last paragraph....
 
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I explore, trade, PvE, and PVP, and I never had issues in the open with non combat activities...

If im hauling an enormous cargo, and I think I may get attacked, I switch to solo for that session, untill I know Ill be able to escape or defend myself, which is not even that hard.

I'f im exploring, my Asp Explorer is faster than the ships interdicting me, and I use chaff , silent running, all the tools that are already there in the game to give my attackers a slip

Honestly with a little bit of practice and understanding of the game mechanics, you can reach a point where it's impossible for you to die durring an interdiction...

All I'm saying is we have a beautiful Open world, with all the posibilities and tools required to make your own adventures left and right, for everybody, and we are only ruining it by disecting it into lesser parts of it's whole sum


I hate to break it to you but this beautiful Open world you love so much came pre-disected (not getting into the whole instancing mess here) all we're trying to do is stitch some of the bits back together again by consolidating the PvEers in one mode.

oh and

If im hauling an enormous cargo, and I think I may get attacked, I switch to solo for that session

...
 
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I was, at first, totally against it but since I learned FD originally marketed the game as having an offline function I can throw my support behind this idea. I have one idea, since players in open do have more risks with player pirates, and pos griefers, perhaps the rewards should be slightly higher as an incentive to play in open? It seems to me people who choose to run through the mine field in a transporter at a CG in open where player pirates are common, and griefers occasionally show up, might should get a little more for taking the risk? Maybe 10%?
 
I was, at first, totally against it but since I learned FD originally marketed the game as having an offline function I can throw my support behind this idea. I have one idea, since players in open do have more risks with player pirates, and pos griefers, perhaps the rewards should be slightly higher as an incentive to play in open? It seems to me people who choose to run through the mine field in a transporter at a CG in open where player pirates are common, and griefers occasionally show up, might should get a little more for taking the risk? Maybe 10%?
Or maybe Solo players should get 25% bonus, because they can't have wingmates to cover their backs?
 
Or maybe Solo players should get 25% bonus, because they can't have wingmates to cover their backs?

The issue here it's easy to escape from an npc 90% of the time without even taking one hit. A player is not very easy, especially in a loaded transporter so it's indisputable that open is a lot more risky than solo.
 
The issue here it's easy to escape from an npc 90% of the time without even taking one hit. A player is not very easy, especially in a loaded transporter so it's indisputable that open is a lot more risky than solo.
This has been discussed so many times in the megathreads, that I consider your "bright idea" to be such an extreme case of beating a dead horse, that it is just trolling. Apologies if you sincerely think the bonus to open players to be a good idea.
https://forums.frontier.co.uk/showthread.php/90583-The-Solo-vs-Open-vs-Groups-Thread-See-new-thread
https://forums.frontier.co.uk/showt...read-Part-the-Second-Now-With-Added-Platforms
https://forums.frontier.co.uk/showthread.php/169599-The-Solo-vs-Open-vs-Groups-Thread-Mk-III
https://forums.frontier.co.uk/showt...en-v-Solo-v-Groups-thread-IV-Hotel-California
 
This has been discussed so many times in the megathreads, that I consider your "bright idea" to be such an extreme case of beating a dead horse, that it is just trolling. Apologies if you sincerely think the bonus to open players to be a good idea.
https://forums.frontier.co.uk/showthread.php/90583-The-Solo-vs-Open-vs-Groups-Thread-See-new-thread
https://forums.frontier.co.uk/showt...read-Part-the-Second-Now-With-Added-Platforms
https://forums.frontier.co.uk/showthread.php/169599-The-Solo-vs-Open-vs-Groups-Thread-Mk-III
https://forums.frontier.co.uk/showt...en-v-Solo-v-Groups-thread-IV-Hotel-California

I don't understand the hostility to this suggestion. Iv not read those posts. I just gave my opinion, if you don't like it that's totally fine. I do not work for FD so my opinion really wont effect the game at all, you could be a little more respectful though.
 
I don't understand the hostility to this suggestion. Iv not read those posts. I just gave my opinion, if you don't like it that's totally fine. I do not work for FD so my opinion really wont effect the game at all, you could be a little more respectful though.
Yes I could, apologies.

Rehashing the same thing over and over again and again just causes a bit frustration some times... :eek:
 
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