You're talking about yourself, right?
Please re-read your own sentence over again.
Hah... I give up on believing people are willing to read without being coerced into doing it.
Stop jumping into the middle of a conversation without at least reading up the relevant context.
It's like attending a conference without reading the materials being presented at first, no wonder people get lost and start steering the conversation into the gutter.
You're lucky I'm sympathetic to a reasonable degree.
https://forums.frontier.co.uk/showt...to-this-game?p=4954002&viewfull=1#post4954002
The problem is that the issue is much more than just damage inflicting between players:
Kill stealing means conflict zone/RES/CNB, and we don't even know how is it going to work with powerplay with two opposing factions (shoot only NPC ships?). Right now if you're not in a wing, the kill goes to someone random that landed the last hit (from what I understand, but I'm certain it only goes to a single person). The worse thing is that devs went on record and stated that they want kill stealing to be a thing. You'd start resenting other players rather than wanting them to be there.
Cargo ramming/mineral ramming. This is self explanatory.
Advanced station griefing would be something like pinning down a ship to get docking infraction for being in inappropriate places, which will make the station open fire. Unless we throw the collision model out for player on player, which I don't even know how will that work or if the engine allows it even and if it's an immersion concession FD is willing to make.
Pad blocking will become a real issue and constant re-instancing means friends might have to log off and on just to get into an empty station to get serviced.
These are just things off the top of my head, and I haven't gone into details about mission target conflicts (exploding generators/mission cargo being scooped by someone else/mission target gets exploded by someone else)
Edit:
And these aren't even edge cases.
Calm yourself down - you'll give yourself a hernia
Y'know what? I couldn't care less about these issues you have highlighted.
Why? Because they happen in Open anyway.
By removing the ability for one or more Meta-De-Lances to directly blow up a non-apex-PvP-engineered ship, in a proposed Open-PvE client connectivity mode, that alone would be a vast improvement in the game. But let's examine the issues one by one anyway...
"Kill stealing" : goes on in Open client connectivity mode anyway.
"Cargo ramming/mineral ramming." : goes on in Open client connectivity mode anyway.
"Advanced station griefing would be something like pinning down a ship to get docking infraction for being in inappropriate places, which will make the station open fire." : goes on in Open client connectivity mode anyway.
"Pad blocking will become a real issue and constant re-instancing means friends might have to log off and on just to get into an empty station to get serviced." : not entirely sure about this one and what you mean by it - are you saying that busy starports can get clogged with players? Happens in Open client connectivity mode anyway.
In a proposed Open-PvE client connectivity mode, someone's kill stealing your stuff, or pad blocking, or trying to cause the station to blow you up due to pad infractions - you'd simply go somewhere else - it's a big bubble out there. Anyone following you around the galaxy and constantly harassing you like that should in theory fall victim to the game's ToS.
In terms of Powerplay - which amounts to tokens being moved from A to B - well you could make Powerplay not playable in Open-PvE mode. I don't give a fig about Powerplay anyway so for me not being able to play something I don't play in the first place is no biggie.
Like I said - way too much over-thinking going on, when people forget that the different modes are basically nothing more than the same base game being played by the same game client, except with different degrees of client connectivity.