I've always found the "I dont want to be your content!" claim a bit of a dramaqueen thing. Its not as if you're being chained to a wall and tickled with ostrich feathers for a forthnight or anything. ED is inherently multiplayer. Even in Solo. No matter what or how you do it, you'll provide 'content' for other people. That can happen in many ways, some of them direct, some indirect. FD has given a very broad range of playstyles an impact, which means that everyone can fully disable 'direct content' while still influencing everyone else. And that something many here dont like to discuss very much. Suppose you dont want to be blown up by John for whatever reason you can go to solo. Fair enough. But why should you then be allowed to disable the services in Johns homestation?
Basically a small minority here demands FD to put a lot of effort into making sure they are not 'direct content' to others, while still reserving the right to influence others in their preferred way as much as they want. That strikes me as a bit unfair. If you dont want John to do something to you, leave John alone. In other words, get your own BGS. Which wont happen. Which in turn is why FD has been playing with a few different ways to reward players in Open more than PG/Solo. What that tells you? That Open is what the devs had in mind primarily, and that any catering to non-Open is fundamentally unfair because you dodge the risk and take the reward as much as you please. While clearly they wont disable Solo/PG ever (nor do I want them to), I dont quite see why non-Open players feel entitled to even more.
If I were you guys, I'd mentally prepare for the inevitable "Why do Open players get more impact on the BGS, so unfair!!!!" discussions, rather than "how to make Open-PvE mode". Because the first will happen, and the second wont.