Frontier. Please make a PVE mode to this game.

The point of Open isn't to be a gravestone to PVP. It's so that random people can have the possiblity to meet other random people who are likely but not guaranteed to be awesome. A few psychopath paths a year sprinkled in are like adding salt to the broth, bringing out the flavor. No psychos = tasteless gruel. And 100% psychos would just be a pile of salt.

That's a purely subjective view, though, and nothing about the introduction of Open PvE would lead to 100% psychos in Open PvP, unless you're going to claim that everybody who interdicts others is a pyschopath, which seems somewhat counter to everything active-PvP players have argued.

If all your losing is those who don't wish to engage you in PvP anyway, and as such are likely to either put up almost no fight and die, run away, or clog, then what value is lost?
 
It's not. You wouldn't cry wolf if that were the case. 99.997% you might have on mobius where the 0.003% are the ones that think it is cool to go in PG and break rules.

I see it this way Mobius is closer to the RL world. You can accidently and unlucky meet a Terrorist breakin the rule set not to kill humans. Where as in the Open Mode when you you to a public place CG you have an extrem unrealistic high chace much contrary to the RL that you will meet a large Group of psychopaths killing you for the lol or because that is the game as they see it which in a way is even true because thats how FD made the game.

The thing is that the Elite universe is NOT 'like RL world'. Thats why Elite novels are filled with rampant murder and psychopathy, why slavery is very common, why escape pods get blown up. The Elite Universe is dark, cynical and nasty. If you want 'RL world' you are looking for Truck Simulator.
 

Robert Maynard

Volunteer Moderator
It confirms only that Frontier hasn't figured C&P nor how to motivate healthy competition in centralized well advertised locations between willing participants. Both of these are vital to the future of the game, for both PvE, PvP, Open, PG, and Solo.

Indeed they are - and Open should survive if the C&P system is implemented in a manner that upsets the player attacker and player target in equal measure (rather than the minuscule penalty for destroying a ship that incurs a loss to that player over 1,000x the "murder" bounty placed on the attacker).
 

Robert Maynard

Volunteer Moderator
The thing is that the Elite universe is NOT 'like RL world'. Thats why Elite novels are filled with rampant murder and psychopathy, why slavery is very common, why escape pods get blown up. The Elite Universe is dark, cynical and nasty. If you want 'RL world' you are looking for Truck Simulator.

Absolutely - and Frontier need to deliver a single player game that meets that description - and they need to balance it to ensure that the desired number of players can "beat" NPCs at different ranks.

Adding players to the mix removes any balance that Frontier control.
 
The thing is that the Elite universe is NOT 'like RL world'. Thats why Elite novels are filled with rampant murder and psychopathy, why slavery is very common, why escape pods get blown up. The Elite Universe is dark, cynical and nasty. If you want 'RL world' you are looking for Truck Simulator.

Yup and now there are some that like to have a mode closer to the RL. You don't even know me. Action is my thing. Setting PvE equal with dangerless transporting cargo from A to B is a falacy you open lovers do much too often.
 
Indeed they are - and Open should survive if the C&P system is implemented in a manner that upsets the player attacker and player target in equal measure (rather than the minuscule penalty for destroying a ship that incurs a loss to that player over 1,000x the "murder" bounty placed on the attacker).

I think a balanced C&P would both punish and reward PVP in equal measure, making it extremely tough but not altogether impossible to be a "known criminal" regardless of bounty status. And by creating new opportunities for a viable "organized crime" career path, that would be extremely hazardous and with a high price for failure, and a lucrative reward system for the rare successes. And also more importantly, a legitimate career path for military service (including mutual PVP encounters) that focused people's competitive energies in the way that Power Play (has so far) failed to do.

For me, this is the cure that will fix all the game modes, and make Open into a more balanced place, with structured PVP violence that is a bit more sensible and predictable, both easier to locate and to avoid a good fight, and contributes to the galactic story.
 
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Besides committing precious dev time and resources to an additional superfluous mode when they could be doing something that would benefit everybody instead?

Traders are losing precious dev time whenever a combat change is made; combat pilots lost precious dev time while passenger missions were designed and integrated; almost everyone loses precious dev time whenever CQC is thought about by the dev team (except when they think about it during their coffee breaks, I guess).

Nothing they do outside of optimisation benefits everyone.

Edit: And besides, very few on the team that would be responsible for designing a new C&P system would be the same members who would be implementing a separate PvE server. Game development doesn't work on a points system, people have discrete skills.
 
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Besides committing precious dev time and resources to an additional superfluous mode when they could be doing something that would benefit everybody instead?

The PvE mode is requested by many most majority but you keep ignoring that.
Also the Point was made that the implementation is most like not something they have to spend a lot time and resources. space legs in the contrary.... or multicrew no one really wants to have...
 
Shouldn't there be some forum rule that a thread gets closed if people link back a couple dozen pages just to go over the same arguments again? By now its clear why people want an Open PvE mode. Its also clear it cannot be magically conjured up, and no Open PvE will satisfy all people who want an Open PvE mode. Its also clear that Open PvE and many C&P suggestions are completely opposed to how FD sees the Elite Universe, and is in sharp contrast with all in-game and out-of-game lore and novels. Its been mentioned that different modes were suggested at KS, it has been pointed out that all recent responses were either 'no plans at all' or 'not gonna happen due to too much work'.

There you have it. Some people want some thing, and its probably not gonna happen.
 
Shouldn't there be some forum rule that a thread gets closed if people link back a couple dozen pages just to go over the same arguments again? By now its clear why people want an Open PvE mode. Its also clear it cannot be magically conjured up, and no Open PvE will satisfy all people who want an Open PvE mode. Its also clear that Open PvE and many C&P suggestions are completely opposed to how FD sees the Elite Universe, and is in sharp contrast with all in-game and out-of-game lore and novels. Its been mentioned that different modes were suggested at KS, it has been pointed out that all recent responses were either 'no plans at all' or 'not gonna happen due to too much work'.

There you have it. Some people want some thing, and its probably not gonna happen.

I'm of the firm belief that if keep repeating myself over and over and over again, my hopes, dreams and wishes will come to pass through the sheer force of my wishful thinking:)

Who's with me???
 
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Shouldn't there be some forum rule that a thread gets closed if people link back a couple dozen pages just to go over the same arguments again? .

I must have missed where that Argument was refuted.
But I read it that you would very much like that the Open-PvE thread vanish. I don't know what your Agenda is why you are so strong against a new mode you shouldn't even have to care about. It adds to something and will not remove the other mode.
 
I must have missed where that Argument was refuted.
But I read it that you would very much like that the Open-PvE thread vanish. I don't know what your Agenda is why you are so strong against a new mode you shouldn't even have to care about. It adds to something and will not remove the other mode.

Its because I am an evil griefer who drinks the blood of newborn babies under a full moon. Thats my agenda. I am just so scared that if only you repeat the same stuff for a 27th time FD will suddenly crush all my dreams by adding PvE Open mode. Because then Open will be empty, and there is noone to gank anymore in my fully modded cutter. Oh boy, please stop, you cant do this to me!
 
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Shouldn't there be some forum rule that a thread gets closed if people link back a couple dozen pages just to go over the same arguments again? By now its clear why people want an Open PvE mode. Its also clear it cannot be magically conjured up, and no Open PvE will satisfy all people who want an Open PvE mode. Its also clear that Open PvE and many C&P suggestions are completely opposed to how FD sees the Elite Universe, and is in sharp contrast with all in-game and out-of-game lore and novels. Its been mentioned that different modes were suggested at KS, it has been pointed out that all recent responses were either 'no plans at all' or 'not gonna happen due to too much work'.

There you have it. Some people want some thing, and its probably not gonna happen.

CQC is pretty much entirely at odds with how FD described the game during the Kickstarter progress and they still ended up spending time and money on that of a game-mode. Anything can happen if you just believe (and apply a liberal coating of pixie dust).
 
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CQC is pretty much entirely at odds with how FD described the game during the Kickstarter progress and they still ended up spending time and money on that of a game-mode.

Yeah, its all so terrible! If only FD would have found a way to use the new assets and shipmodels in CQC somehow in the main game, then it wouldnt have been wasted. Or if they were able to use it to generate additional funds by selling it standalone, or by using it as a demo on consoles. Or if they were working on structures in asteroid fields for the main game.

But alas, they threw all those weeks away on something that served no point. And that proves they must make a PvE Open Mode. Because logic.
 
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Has anyone mentioned that a Crime & Punishment system , that's one with consequences, like if you combat log , is all OPEN needs

...surprised no-one mentioned it before, given Frontier are always thinking out its decisions , just look at the success of Powerplay Wings Engineers..


ELITE DANGEROUS , with the dreaming team in charge , is going from STRENGTH to STRENGTH :D
 
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