Frontier. Please make a PVE mode to this game.

As far as mod bias is concerned I know a lot of people thought being called a pschokiller 12 year old basement dweller didn't get an infraction even if you asked whereas you would get an infraction for saying 'care bear' even if no one complained.

May not be true, but it was the feeling people got.
 
As far as mod bias is concerned I know a lot of people thought being called a pschokiller 12 year old basement dweller didn't get an infraction even if you asked whereas you would get an infraction for saying 'care bear' even if no one complained.

May not be true, but it was the feeling people got.

people were never just called carebears, it's always been hugely more insulting than that and it should be acknowledged if the discussion is to progress.
 
Wait this discussion has progressed? It's been nothing but a circular argument from the beginning.

"You guys need to acknowledge the terrible pain you caused to our feelies!"
"No, you guys need to acknowledge how much ouchies we've suffered because of you!"

Internet stalemate. As if FD cares either way when considering the future of the game. :rolleyes:
 
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I'll be honest. Can you please link a post where someone shames a PvPer for being a PvPer in an of itself? I found that insults (veiled or otherwise) against PvPers tend to fly when said PvPers openly try to defend attacking unwilling targets with arguments such as "it's in the game" or the old "git good" argument. In other words - no one minds when PvPers seek other PvPers out. Heck, I've seen posts commending proper pirates for, well, proper piracy (the kind where attempts are made to get the cargo, not the kill). But as soon as PvPers start using phrases like "carebares" or "git good" or "learn to XYZ" things do get heated, yes. But I've never seen a post where someone writes "I like PvP" and the response is "well, sod off then!"...

Well, that took almost no effort:

https://forums.frontier.co.uk/showthread.php/275859-Pirates-and-Griefers

https://forums.frontier.co.uk/showthread.php/194349-Confused-about-Code

Just casually search "Hutton Blockade" and the result is almost funny.

Also, PvP users that start to use "get good" usually happen after a complaint that asks for a nerf when the fault is clearly in the complainer for not being prepared. Then some people patiently explain mechanics to complainers, they either start spewing non sense about entitlement to an easy game or that everything should scale at the level of the lowest common denominator (surprisingly it hasn't gone down to opening the game). So of course there will be "get good" comments, and most of them are well deserved.

And finally, it's hard for me to see the PvP argument sometimes, other than a veiled cry of "we want more targets to shoot at". I'm sorry for saying so, but if PvPers are interested in PvP against each other (i.e. willing PvP-oriented folk), then what do they care so much if PvE-focused people are in solo, private or (in this case) some yet-to-be-seen PvE mode? No one's proposing to take away your toys. Heck, I'd ague that the ideas behind a C&P system might affect free-form PvP more than unwilling people leaving Open...

It's the same reason people complain about how the recent beta is "only targeted for PvP (which isn't true, it's a combat update)." Development time should prioritize things that benefit both integral components of the game, not just one of them.
 
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Well, that took almost no effort:

https://forums.frontier.co.uk/showthread.php/275859-Pirates-and-Griefers

https://forums.frontier.co.uk/showthread.php/194349-Confused-about-Code

Just casually search "Hutton Blockade" and the result is almost funny.

Also, PvP users that start to use "get good" usually happen after a complaint that asks for a nerf when the fault is clearly in the complainer for not being prepared. Then some people patiently explain mechanics to complainers, they either start spewing non sense about entitlement to an easy game or that everything should scale at the level of the lowest common denominator (surprisingly it hasn't gone down to opening the game). So of course there will be "get good" comments, and most of them are well deserved.



It's the same reason people complain about how the recent beta is "only targeted for PvP (which isn't true, it's a combat update)." Development time should prioritize things that benefit both integral components of the game, not just one of them.

Save your breath, wolfie. There's none so blind as won't see.

And before anyone else jumps on me, GF himself can tell you I'm NOT a PvPer, unless somebody decides they are going to make me one, then its time to deploy the hardpoints.

But seriously, GF. Aint you got better things to do? There's 400 billion star systems out there and most of them have planets.. and those planets have a LOT of satellites to howl at... ;)
 
Once again theres not one single name & address... it's becoming depressing! KBW... seconds out! Round 3! *ding!*

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Save your breath, wolfie. There's none so blind as won't see.

And before anyone else jumps on me, GF himself can tell you I'm NOT a PvPer, unless somebody decides they are going to make me one, then its time to deploy the hardpoints.

But seriously, GF. Aint you got better things to do? There's 400 billion star systems out there and most of them have planets.. and those planets have a LOT of satellites to howl at... ;)

Girl Friend? ^^ We need more buckets of water over here!!!
 
Greetings my dude, I love your arguments, but honestly we already debunked this entire PvE Only narrative on my own thread.

You funny....nothing of the sort was achieved in that other thread now closed but please, go on deluding yourself.........you're just kidding yourself if you think this.......
 
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Besides committing precious dev time and resources to an additional superfluous mode when they could be doing something that would benefit everybody instead?

As opposed to unfairly expecting a single individual to continue to manage/oversee two, soon to be three, whole private groups to achieve the same end? You seem to think a player should continue to provide that - I happen to think it's actually a developer responsibility when the demand outstrips what the private group functionality was intended to provide. And that's the nub of the issue here - not whether an open PvE mode is good for the current open population or not, but rather whether it makes sense when the alternative is three SEPARATE private groups (and presumably more eventually). It would clearly be a sensible move, in the opinion of many. But it still seems to be a concept wholly beyond the understanding of some people who can't see past their own selfish perceptions of what it MIGHT do to the current open population and PvP gameplay. But let's continue to conveniently ignore that, by and large, those who will play in open PvE are largely not playing in the current open mode now anyway, shall we.......?
 
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Eh. If Frontier makes Elite less than dangerous I'll drop it faster than a hot plate. I don't even actively PVP (When the opportunity arises I'll go get my fill) and it honestly accounts for very little play time on my end.

But a few things I'll point out.

-I generally have to look for PVP and know what systems to avoid if I'm not feeling it.
-My trade and smuggling routes are mine. I don't run into players so I can min max without fear. I still make sure the ship can survive a bad attack though
-At CGs I build for worst case. You would be foolish to do otherwise and rightly deserve what you get.
-I signed up for a PP faction which means I'm going to get attacked. I'm aware of it and keep it in mind. AKA. No hauler taxis because stuff happens.

My point of this being you put yourself out there with a bit of due diligence you're gonna have a lot of fun. I got killed in a shieldless T6 once. Learned my lesson and had next to no problems after. Mil hull. A half decent shield with chaff. On my way to the CG station would always select a high wake system if I needed to run. Even now I'll run a Cobra for rare material CGs just for the fun of it.
Half the fun of open is the risk from other players.
*I do have a fully fitted Cutter but I'm also building a space cow miner and working on a Viper MK4 for day to day shenanigans. Why? Because it's fun. I can survive everything in the Cutter. The T9 provides some edge of the seat excitement!

I don't think we need a PVE mode.

People don't think realisticly IMO. When it's cold out do you wear a coat or try to make it work in a T shirt? Elite is no different and your experience depending on those decisions will be the difference between being comfortable or freezing and miserable.

Revamping crime and punishment might not be a horrible idea. Maybe after X amount of player murders your insurance/repair costs, rearm goes up a % in that particular area. (Say 50LY?) After so much maybe you go hostile to the high security systems and no docking privileges. Not sure if there's a way to make the NPC interdict more but in a fashion that makes it slightly more difficult to kill unpledged clean players.
Gankers in Vettes might think a second or two as 1% on a full A grade is something like 6 million. 14 days or something reasonable. Separate from the bounty. IE. No suici-sidies out of it.
Would think you could leave power play alone as you know what you're signing up for. Don't like PVP don't pledge.
So unpledged players would get a crime and punishment system and greifers would have motivation to leave them alone. Guessing it would drastically lower ganking. Pirates can still pirate of their careful. Plus a dead mark is worthless one.

Just my thoughts.
*mobile. Sorry. Auto correct butchered this
 
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The point of Open isn't to be a gravestone to PVP. It's so that random people can have the possiblity to meet other random people who are likely but not guaranteed to be awesome. A few psychopath paths a year sprinkled in are like adding salt to the broth, bringing out the flavor. No psychos = tasteless gruel. And 100% psychos would just be a pile of salt.

To be fair, with the size of the galaxy and the number of players, PvP players finding enough other PvP players with whom they can have a nightly brawl isn't going to change much even if Open were the only mode. Tell me why the answer is not make a PvP group and then every one you meet is up for a nightly brawl. Seriously, why not. I know the answer has been posited before and the PvP crowd see to shoot it down in flames but I've never really understood why.

My reasoning is the combat PvP crowd would be there and so would any other PvP player whose main "occupation" is not combateer but wanted the combat possibility would also join in. But the PvE crowd would not touch it with a barge pole. You'd still affect the BGS, have targets to interact with and so on and so on. So, just why is it such an anathema to the combat PvP players?

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And I want to be able to have lots of hair on my back and paint it pink when the avatar creator comes. I guess people are going to be disappointed.

What is it with you and hair? First the attempted beard and now hair on your back. I'm beginning to worry about you...

:)

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I'm of the firm belief that if keep repeating myself over and over and over again, my hopes, dreams and wishes will come to pass through the sheer force of my wishful thinking:)

Who's with me???

Ah. A creative physicist. Welcome!
 
As far as mod bias is concerned I know a lot of people thought being called a pschokiller 12 year old basement dweller didn't get an infraction even if you asked whereas you would get an infraction for saying 'care bear' even if no one complained.

May not be true, but it was the feeling people got.

Er...what has that got to do with the OP? Bit of a non sequitur there.
 
To be fair, with the size of the galaxy and the number of players, PvP players finding enough other PvP players with whom they can have a nightly brawl isn't going to change much even if Open were the only mode. Tell me why the answer is not make a PvP group and then every one you meet is up for a nightly brawl. Seriously, why not. I know the answer has been posited before and the PvP crowd see to shoot it down in flames but I've never really understood why.

My reasoning is the combat PvP crowd would be there and so would any other PvP player whose main "occupation" is not combateer but wanted the combat possibility would also join in. But the PvE crowd would not touch it with a barge pole. You'd still affect the BGS, have targets to interact with and so on and so on. So, just why is it such an anathema to the combat PvP players?


It's quite simple:

Without the chance of being able up meet both friendly and hostile humans in the same instance, there is no point in undocking. The NPCs don't provide any challenge, so I'm never in danger, ergo I need humans to provide a challenge. And I require more than mere brawlers and random violence in my social interactions.

Frankly I find your notion of two separate monochrome universes to be appallingly dull and insipid. I have no interest in either a pure PVE or a pure PVP galaxy. If that ever happens, I'll just wish you all well and uninstall.
 
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Save your breath, wolfie. There's none so blind as won't see.

And before anyone else jumps on me, GF himself can tell you I'm NOT a PvPer, unless somebody decides they are going to make me one, then its time to deploy the hardpoints.

But seriously, GF. Aint you got better things to do? There's 400 billion star systems out there and most of them have planets.. and those planets have a LOT of satellites to howl at... ;)

Now there's something that I do not understand. You call yourself not a PvP player but then refute that immediately in the same sentence by saying "unless somebody decides they are going to make me one, then its time to deploy the hardpoints". That makes you a PvP player. Okay, not a pure PvP player but one nevertheless.

These PvP and PvE terms sure are confusing. Too broad a definition to start with.

Oh well.
 
It's quite simple:

Without the chance of being able up meet both friendly and hostile humans in the same instance, there is no point in undocking. The NPCs don't provide any challenge, so I'm never in danger, ergo I need humans to provide a challenge. And I require more than mere brawlers and random violence in my social interactions.

Frankly I find your motion of two separate monochrome universes to be appallingly dull and insipid. I have no interest in either a pure PVE or a pure PVP galaxy. If that ever happens, I'll just wish you all well and uninstall.


Well, if only combat PvP player go there, then I guess you'd be correct, but I'll suggest again that other players like DavB who is not a PvP player (he says) but is up for a scrap should someone insist would also be in said groups and the only thing you loose are the PvE players who are either going to be in Mobius or Open or who squeal and yell with they get made "someone else's content".

So, I still don't really see your point. Unless of course the combat PvP players consider themselves so toxic that they believe that no-one else would ever want to be in the same mode as they are, which I just don't see.

But we may just have to agree to disagree on this one.
 
Besides committing precious dev time and resources to an additional superfluous mode when they could be doing something that would benefit everybody instead?

So... Friend or For weapons already exist in the game. This requires next to no coding. That leaves collisions. Easiest method, used by most MMOs, is to have players phase through each other. A bit ugly, sure, but solves the problem and also requires next to no development time.

So, what's your point again?
 

Robert Maynard

Volunteer Moderator
Without the chance of being able up meet both friendly and hostile humans in the same instance, there is no point in undocking. The NPCs don't provide any challenge, so I'm never in danger, ergo I need humans to provide a challenge. And I require more than mere brawlers and random violence in my social interactions.

Your play-style preference is yours to determine - as that of others is theirs. Play-styles that rely on other players have always been vulnerable, in this game, to the possibility that other players won't want to make up the numbers for players that rely on players as part of their play-style.
 
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