I don't think you have substantiated on the metric needed to gauge point removal/deduction, which is why I've been pointing out that the concept lacks substantiation, and all the substantiation and instances I've seen/imagined, doesn't work.
Also on a design philosophy level, I disagree with the concept of a pure PvE mode due to the sandbox nature of ED and difficulty of maintenance. Which I think I either elaborated on this thread or another one.
As for CQC, I think I explained several times over in this thread about why it doesn't satisfy some PvP players.
Yes I do undestand your position on why it does not satisfy some PVP players and that is accepted... You cannot please everyone all of the time, heck you're lucky if you can please most of the people some of the time ("you're" being the ambiguous not directed at you specifically)
Is it fair to say then, with regards to CQC, that it equally does indeed satisfy some of the PVP players? Surely this must be the case....
Obviously, I can think of no system that will satisfy every PVP player because some just like to watch other players of inferior ships burn and that has led us to where we are now, with significant contingent of players not playing in the current open mode any more. Just the same as there is no system that will be right for every PVE player... there are some that just do not want to engage with other commanders even in a PwP mode... and of course even some, for who want a PwP experience the risk of even minor PvP would be too much for them to handle...
The metrics would be something for a deeper discussion that much is certain... claiming I have not offered substantiation at this level of the discussion really?!?! I think the substantiation is in the principle of how the system could work to help ensure that reducing griefing in a PVE mode would be managable without a lot of need for 'babysitting' by FDEV staff etc, and to a fair degree self regulating as the griefers get their accounts banned from the mode over time which would require them to spend real money to buy additional accounts under different names should they wish to continue down that path, and let's face it, how many are really likely to want to go to that extreme...
It could even be implemented as part of the wider Crimes and Punishments system...
Personally we have both felt the same way about the crime and punishment system being inadequately implemented from the get go... we both approached solutions from a different perspective I know but the thing we do agree on is that the current system is woefully inadequate...
Do you remember my suggestion for a more coherant criminal status sytem that involved more granularity and the responses from the game to be more believable depending on the various effectors such as the crime committed, the criminal history of the player, the current criminal status of the player and the systems security level and economy type etc...
If you have forgotten here is a link to the thread where I posited it in the suggestions forum...
https://forums.frontier.co.uk/showthread.php/174901-More-coherant-Crime-System-Update-suggestion?
Anyway, as usual GluttonyFang, you never fail to conduct a great discussion or debate on this topic