Frontier. Please make a PVE mode to this game.

Nah. I understand you think there are lots of complexities involved, but I disagree with that outlook.

Anyone caught in the act of joining an Open-PvE mode and abusing/trying to get around the lack of direct player kiling in the ways you describe, can be banned from joining that mode.

Plenty of players, including myself, record their sessions to video - it would be a trivial matter to get the relevant segment uploaded for FDEV's viewing pleasure.

As stated earlier - there would be an initial 'clearout' workload, but the mere act of preventing one miscreant player from rejoining the game mode prevents any future work, as they're no longer in that game mode and able to bend the rules.

I still don't see any problem with this.

Neither do I and I think it can be enforced without changing the game mechanics at all. Ad voulenteer moderators and you have Open Mobius basically for free. Everybody is happy.:D
 
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There seems to me to be three broad styles of play and I'm not going to the terms PvE or PvP as they carry negative and misleading connotations.

So, there's player like me who only play Solo. Call them Soloists. At the other end of the scale there are the players who are happy for combat with other players, call them the Combateers. There there are a third group of players that want co-operative player action but no combat with other players. These are the Co-operatives.

Soloists have Solo in which to play.
Combateers have the current Open in which to play
But the Cop-operative have nowhere. The only modes that exist either remove the no combat desire or the co-operative desire.

Mobius is a stop-gap, third-party solution but it is not ideal, restrictive and should only be seen a temporary.

So this proposed Open PvE mode is for the co-operatives.

Have I got it right, broadly speaking?

Yep, that sounds exactly right, and this is why we now have a private group which is so large and popular that it’s broken the game two times already. Co-operatives don’t have a viable option to choose in game right now, and it’s only thanks to the work of CMDR Mobius that so many co-operatives are still playing the game at all.
 
Just as there are multiple types of PvPers, there are multiple types of PvE players. Some don't like to have ANY hostile interactions involving other players. This (obviously) does include piracy. Outside of Mobius (a player organized group bursting at the seams of technical support) these people are excluded. Again, there was no shaming of PvPers form the first post at all.

Except it was a complaint made toward Open, where PvP is expected as the OP elaborated, please read.

Edit:

Also, nice try with definition shift. You wanted evidence of PvP being demeaned for being PvP, I provided. I don't give half of a what kind of PvE player is behind the complaint.


Point taken, but you're not a good "ambassador" if I need to drag some decent answers out of you. Wouldn't the title imply you ought to be a bit more helpful and try and clear up things like that?

No actually, the title means I represent the group, that's all. What you're looking for is a government representative/staff that responds to constituents, that is my real life duty, not here.


Sorry, but that's your problem. Take a walk, count the stars, take up a calming hobby of some sort. I'd imagine that handling accusations (baseless and otherwise) comes with the ambassador title.

It does, but it doesn't mean you get to dictate how I go about it. Feel free to complain to the proper departments.

Did I mention already you're not helpful? The above really isn't. I still don't understand why it is you think a PvE mode would be a problem for the kind of PvP folk who are looking for a PvP challenge. Let me quote my original question and your original response once more:

How about you start being helpful by not jumping into a conversation that you put no effort into having a fundamental foundation to? Don't snipe people's posts if you don't read what they've wrote in the thread.



I emphasized what seems to be the most direct answer. Aside from the fact that the statement isn't really true (because not all things which are being developed affect all play-styles equally anyway) I say that if something takes little dev time, then it doesn't matter - improvements and fixes should be implemented whenever they can be squeezed in, and I believe implementing a bare-bones PvE mode is one such improvement. If you don't agree with this, elaborate why. I'm willing to debate this, really, but don't direct me to 10 pages of this thread, because it's a wild guess what exactly you're trying to say here.

Page 40-50, I said this and I will say it again, read the posts of the person you want to snipe before sniping. I don't reward indolence and never will.

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Could that possibly be because it doesn't infringe the rules? Is there any chance you could ask the moderators for justification? Not that I'm really bothered by getting justification but I am bothered by you and others constantly claiming moderator bias when your reports are denied. Could be that you are wrong and they are right?

Hah, I said I was going to drop that topic and I stand by it. Judging from your forum join date, you have been on this forum for a while, I'm not sure how active, but if you don't see it, I'm not going to convince you to see it, since it's futile.
 
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Piracy is PVP. You want PVE only... Means no Piracy.

Right, cos no one ever thought of pirating an NPC :rolleyes:

That right there is part of the problem - the game was designed with the majority of the targets to be NPCs and players were supposed to be "rare and meaningful"

If the engagement with the NPCs was more interesting (better challenges and outcome / loot) that would allieveiate the problem for some, but the mindset seems to be "I am a pirate - show me the players" or rather "I am a murderer - show me the players" as it seems to have evolved into.
 
Right, cos no one ever thought of pirating an NPC :rolleyes:

That right there is part of the problem - the game was designed with the majority of the targets to be NPCs and players were supposed to be "rare and meaningful"

If the engagement with the NPCs was more interesting (better challenges and outcome / loot) that would allieveiate the problem for some, but the mindset seems to be "I am a pirate - show me the players" or rather "I am a murderer - show me the players" as it seems to have evolved into.

*slow clap*
He was referring to player vs player piracy. Don't twist stuff around.

Pirating NPCs is pointless. Actually piracy period is pointless. There isn't enough money made doing it.

Also. I'm not going to state what the game design is unless Lord Braben himself comes in here and lays it out. Anything beyond that is clutching at straws.

Infinite freedom.

Maybe just for fun I'll go fly a shieldless T9 and make a few million in open.
 
Except it was a complaint made toward Open, where PvP is expected as the OP elaborated, please read.

Edit:

Also, nice try with definition shift. You wanted evidence of PvP being demeaned for being PvP, I provided. I don't give half of a what kind of PvE player is behind the complaint.




No actually, the title means I represent the group, that's all. What you're looking for is a government representative/staff that responds to constituents, that is my real life duty, not here.




It does, but it doesn't mean you get to dictate how I go about it. Feel free to complain to the proper departments.



How about you start being helpful by not jumping into a conversation that you put no effort into having a fundamental foundation to? Don't snipe people's posts if you don't read what they've wrote in the thread.





Page 40-50, I said this and I will say it again, read the posts of the person you want to snipe before sniping. I don't reward indolence and never will.

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Hah, I said I was going to drop that topic and I stand by it. Judging from your forum join date, you have been on this forum for a while, I'm not sure how active, but if you don't see it, I'm not going to convince you to see it, since it's futile.

Refer to the bold bit I've made in your post.

Just because I gently suggest that it might be you that is in the wrong here is no reason for you to get gently snarky about it. You are obviously sensitive about the subject but there is a proper place for dealing with the entire subject which is not on the forum. Take it up with Brett C and leave the rest of us out of it. As for appearing to bring up the subject again, I think we crossed posts about it so let's just let it lie. Thanks.
 
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Pirating NPCs is pointless. Actually piracy period is pointless. There isn't enough money made doing it.
So there's objective number 1 for the pirates - petition FD to make NPC piracy more interesting :rolleyes:


Also. I'm not going to state what the game design is unless Lord Braben himself comes in here and lays it out. Anything beyond that is clutching at straws.

"Clutching at straws" - ermm no, you can make many inferences about the game design choices without relying upon FD ... Simple things like "no natural choke points" // Non-player run economy // social filters ("modes") to avoid people // etc .. massive beacons towards a game not aimed primarily at PvP-Combat ... Compared to say EVE that is the complete opposite that actively encourages players to meet and duke it out. However, you see what you want to <shrug>
 
However, you see what you want to <shrug>

Yup we do. Every trailer for the game has combat in some form. One would assume PVP.
Dangerous universe etc etc etc

Granted the gank squads do go overboard and the PVE guys cry to much.

Sorry but I don't see how you can make pirating AI interesting. There's no interaction or bartering.
I tear the shields off. Pop thrusters and hatch break. Its mindless and it's the same every single time. At least with a player you can both have some fun with it.


What choke points do you refer to? I've never been restricted in any shape or form in Elite. I've gone where I want done what I want and made credits every where I go.
 
What choke points do you refer to? I've never been restricted in any shape or form in Elite. I've gone where I want done what I want and made credits every where I go.

Slight derail, but there are no choke points in ED which was a design decision by FD and emphasises the fact that this game isn't primarily a PvP-Combat game. If it was PvP-Combat-Centric then you would expect there to be more ways / means of forcing interraction (choke points like in EVE).

As such a request for an open-pve mode IMO is perfectly reasonable, given the obvious design decisions taken by FD.
 
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Yup we do. Every trailer for the game has combat in some form. One would assume PVP.
Dangerous universe etc etc etc

Granted the gank squads do go overboard and the PVE guys cry to much.

.

Why would one assume pvp? I find FDs trailers to be missleading too in the opposite way. Horizons launch i saw a trailer with an attack on a base, ships and srvs working together however that is impossible outside of a group in a wing as FD as often happens did not cater to those not multiplayering.

But i was the fool for making the assumption that that content woukd be for all and not just like wings and aiming at multiplayers.

I bought a primariky pve game, which woukd have all features available for the solo player able to hire npcs if needed, just as was detailed pre release, where muktiplayer as an option in all its forms lF wanted. Sadly that is not what ED is
 
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Why would one assume pvp? I find FDs trailers to be missleading too in the opposite way. Horizons launch i saw a trailer with an attack on a base, ships and srvs working together however that is impossible outside of a group in a wing as FD as often happens did not cater to those not multiplayering.

But i was the fool for making the assumption that that content woukd be for all and not just like wings and aiming at multiplayers

Make a wing and get it done then. I do it all the time. Its fun as heck dude!

Open world multiplayer to me says PVP, PVE and everything in between all at once. Not separate game modes.
 
i agree here too..... FD need to be prepared to put some time in to clear out their house... and, sure, if a player REALLY wanted to go back in and grief in openPve after an account ban, then sure, they could buy another copy of the game, set up a new account and there you go.

but then, that is another sale of the game for FD, so you could argue the insistent griefer is actually paying FD staff to do the community policing, so i am actually fine with that :)

I wish I shared your optimism.

Anyway, whilst I agree that trouble-makers would stand out in a PvE mode, it's still a grey area and, well, requires said moderators. Those opposed to the idea of a PvE mode had, thus far, one relatively sensible argument - don't waste development time. Of course this probably extends to not just developers, but also other FD staff as well. So I was trying to come up with solutions which would solve the problems AND would require minimal administration, to make things as smooth as possible.

Consider for a moment, that if the proverbial griefer cannot grief as they do, they'll have nothing to lose by trying to break the game in any way possible. This doesn't just include breaking whatever mechanical rules are set in place. It could also mean trying to break whatever safety mechanisms are in place for dealing with issues (i.e. support).

As such, here's a more final breakdown on how a PvE mode collisions could be implemented, from easiest to most difficult:
- phase through (easy, pretty full-proof, ugly)
- no collision damage (harder, possible "ship pinball")
- no collision damage and reduced inertia, i.e. a large ship ramming a small ship doesn't cause the small ship flying like mad (more dev time required, should solve "ship pinball", in extreme cases may look weird)

Obviously you still need SOME support, regardless of which ruleset FD would chose to implement.
 
Open world multiplayer to me says PVP, PVE and everything in between all at once. Not separate game modes.

I agree with you in that open world should mean everything under the same umbrella, but FD seem to be confused about what ED actually is trying to be.

  • Open world MP would imply 1 "mode" and yet FD included social filters to allow players solo or PG experiences
  • MMO (which FD claim ED to be) implies cooperation ... and yet there are no shared missions and/or experiences other than wings which is often hit and miss (thanks instancing!). Why does ED feel like a solo game in a MP world ?
  • PvP-Combat games tend to force player interraction - 1 world / choke points / small playing area and yet ED is the complete opposite.
  • PvE games (which ED feels like with MP "tacked" on) segregate PvP-Combat players for good reason .. and yet there is no open-PvE "view"


ED just feels so .. confused in itself !
 
Page 40-50, I said this and I will say it again, read the posts of the person you want to snipe before sniping. I don't reward indolence and never will.

You may represent a group interested in challenging PvP (however you define "represent"), but your actions on the forum are condescending, unhelpful, and make it impossible to reach a consensus. I can definitely see how people would dislike CODE if you present the same attitude in every thread about unwanted PvP. I tried being patient, I tried asking questions to get something out of you, but even that is apparently too much to ask for. I can't be bothered any more with you. Say hello to the few other people in my ignore list. It's a short one, but seems to be filled with people with similar attitudes, so you should be right at home.
 
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Make a wing and get it done then. I do it all the time. Its fun as heck dude!

Open world multiplayer to me says PVP, PVE and everything in between all at once. Not separate game modes.

To me ED should be along the lines of the product FD sold and for all the mu!tiplayer players moaning it is the lone wolfs who get shafted continually.

Look at wings as detailed by FD

https://forums.frontier.co.uk/showt...-a-thing-quot-Revised-Wingmen-Elite-Dangerous

Its all npc content availabke to all, instead it was all cut for multiplayer.

The same is true of srvs on a planet. No cool coop play unless you play with other players, and multicrew also initially sold as content for all with proper rpg elements is now looking like basic multiplayer only.

ED from day one was sold as a PvE game primarily with lots of content for the lone wolf, so all of the PvPers and multiplayers complaining, none of you got shafted even close to as much as the players expecting a solid single player game.

The least FD could \ shoukd do is offer the multiple open modes with account bans for those breaking said rules as outlined on day one

I do sometimes play in a wing but i am only interested in playing with friends, not strangers and mist of my mates are not interested in ED any more for one reason or another
 
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To me ED should be along the lines of the product FD sold and for all the mu!tiplayer players moaning it is the lone wolfs who get shafted continually.

Look at wings as detailed by FD

https://forums.frontier.co.uk/showt...-a-thing-quot-Revised-Wingmen-Elite-Dangerous

Its all npc content availabke to all, instead it was all cut for multiplayer...snip

Dear god that would have been cool, but alas we are left with SLF and a broken wing system *I think im right in saying its slightly broken, not sure tho I play a lone wolf even in PG*

Sort of makes me wonder how multi crew is really go to fare..but a topic for another time and thread...
 
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Everybody is shooting against the PVP-faction here - that´s ok as long as it goes against those kiddies that have fun shooting others out of their ships for teh lulz. Those griefers need to be banned, but hey - that ball is on FD´s field.

What I initially wanted to say as I started the OpenPVE-poll a couple of weeks ago (Result was around 70 % PRO OpenPVE) is:

LETS ENHANCE THE COOP PART OF THIS GAME !!!

I met so many nice commanders during the Alien-Research-period back in summer, also during checking out the ancient alien base. And here is the main potential of this game, actually wasted by a couple of idiots that keep up blowing ships out of the sky just for fun. And one of the main reasons for an OpenPVE mode (in favour of a group) is that you will be able to meet new/unknown commanders and INSTANTLY will be able to play coop with them, without having to add them to a group, restart the game, and miss the opportunity to meet other commanders.

And to be honest I don´t see a valid argument against this, except that the target count for griefers will slightly decrease. Only positive stuff - more coop play, more social interaction, more players in Open, more fun, more coalitions, and so on.
 
I really don't think that there is anything that can be done to persuade the true PvE players to engage in PvP and play in the current Open mode. Some may eventually try out PvP if they get bored with PvE but I believe the majority of PvE players will stay in Group/Solo. Therefore I don't see adding an Open PvE mode making much of a difference to the population of the current Open mode.

If there was an Open PvE mode, which I am neither for or against, there needs to be something added/changed to please the PvP crowd as compensation.

To start with, I suggest the following:-

  • Clan/Guild/Faction (whatever you want to call it) chat.
  • Clan/Guild/Faction (whatever you want to call it) tags.
  • Combat orientated Community Goals which can only be done in Open PvP mode. This would not remove the other type of CG's that are currently available.
  • An additional Ironman mode which can only be played in Open (PvP).

These are just initial suggestions and I'm sure PvP players can add to it, but moving forward, if we as a community were to agree with a Open PvE mode being added, then PvP players should get something in return.

As with all battles/disagreements, sometimes a compromise is the best way forward.
 
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