True!
http://www.team-bhp.com/forum/attac...5d1250575491-monsoon-masti-15th-august-93.jpg
But one protects one's self with a tinfoil hat to!
That's it but I didn't know about the tin foil hat.
True!
http://www.team-bhp.com/forum/attac...5d1250575491-monsoon-masti-15th-august-93.jpg
But one protects one's self with a tinfoil hat to!
Nah. I understand you think there are lots of complexities involved, but I disagree with that outlook.
Anyone caught in the act of joining an Open-PvE mode and abusing/trying to get around the lack of direct player kiling in the ways you describe, can be banned from joining that mode.
Plenty of players, including myself, record their sessions to video - it would be a trivial matter to get the relevant segment uploaded for FDEV's viewing pleasure.
As stated earlier - there would be an initial 'clearout' workload, but the mere act of preventing one miscreant player from rejoining the game mode prevents any future work, as they're no longer in that game mode and able to bend the rules.
I still don't see any problem with this.
There seems to me to be three broad styles of play and I'm not going to the terms PvE or PvP as they carry negative and misleading connotations.
So, there's player like me who only play Solo. Call them Soloists. At the other end of the scale there are the players who are happy for combat with other players, call them the Combateers. There there are a third group of players that want co-operative player action but no combat with other players. These are the Co-operatives.
Soloists have Solo in which to play.
Combateers have the current Open in which to play
But the Cop-operative have nowhere. The only modes that exist either remove the no combat desire or the co-operative desire.
Mobius is a stop-gap, third-party solution but it is not ideal, restrictive and should only be seen a temporary.
So this proposed Open PvE mode is for the co-operatives.
Have I got it right, broadly speaking?
Just as there are multiple types of PvPers, there are multiple types of PvE players. Some don't like to have ANY hostile interactions involving other players. This (obviously) does include piracy. Outside of Mobius (a player organized group bursting at the seams of technical support) these people are excluded. Again, there was no shaming of PvPers form the first post at all.
Point taken, but you're not a good "ambassador" if I need to drag some decent answers out of you. Wouldn't the title imply you ought to be a bit more helpful and try and clear up things like that?
Sorry, but that's your problem. Take a walk, count the stars, take up a calming hobby of some sort. I'd imagine that handling accusations (baseless and otherwise) comes with the ambassador title.
Did I mention already you're not helpful? The above really isn't. I still don't understand why it is you think a PvE mode would be a problem for the kind of PvP folk who are looking for a PvP challenge. Let me quote my original question and your original response once more:
I emphasized what seems to be the most direct answer. Aside from the fact that the statement isn't really true (because not all things which are being developed affect all play-styles equally anyway) I say that if something takes little dev time, then it doesn't matter - improvements and fixes should be implemented whenever they can be squeezed in, and I believe implementing a bare-bones PvE mode is one such improvement. If you don't agree with this, elaborate why. I'm willing to debate this, really, but don't direct me to 10 pages of this thread, because it's a wild guess what exactly you're trying to say here.
Could that possibly be because it doesn't infringe the rules? Is there any chance you could ask the moderators for justification? Not that I'm really bothered by getting justification but I am bothered by you and others constantly claiming moderator bias when your reports are denied. Could be that you are wrong and they are right?
Piracy is PVP. You want PVE only... Means no Piracy.
Right, cos no one ever thought of pirating an NPC
That right there is part of the problem - the game was designed with the majority of the targets to be NPCs and players were supposed to be "rare and meaningful"
If the engagement with the NPCs was more interesting (better challenges and outcome / loot) that would allieveiate the problem for some, but the mindset seems to be "I am a pirate - show me the players" or rather "I am a murderer - show me the players" as it seems to have evolved into.
Except it was a complaint made toward Open, where PvP is expected as the OP elaborated, please read.
Edit:
Also, nice try with definition shift. You wanted evidence of PvP being demeaned for being PvP, I provided. I don't give half of a what kind of PvE player is behind the complaint.
No actually, the title means I represent the group, that's all. What you're looking for is a government representative/staff that responds to constituents, that is my real life duty, not here.
It does, but it doesn't mean you get to dictate how I go about it. Feel free to complain to the proper departments.
How about you start being helpful by not jumping into a conversation that you put no effort into having a fundamental foundation to? Don't snipe people's posts if you don't read what they've wrote in the thread.
Page 40-50, I said this and I will say it again, read the posts of the person you want to snipe before sniping. I don't reward indolence and never will.
- - - Updated - - -
Hah, I said I was going to drop that topic and I stand by it. Judging from your forum join date, you have been on this forum for a while, I'm not sure how active, but if you don't see it, I'm not going to convince you to see it, since it's futile.
So there's objective number 1 for the pirates - petition FD to make NPC piracy more interestingPirating NPCs is pointless. Actually piracy period is pointless. There isn't enough money made doing it.
Also. I'm not going to state what the game design is unless Lord Braben himself comes in here and lays it out. Anything beyond that is clutching at straws.
However, you see what you want to <shrug>
What choke points do you refer to? I've never been restricted in any shape or form in Elite. I've gone where I want done what I want and made credits every where I go.
Yup we do. Every trailer for the game has combat in some form. One would assume PVP.
Dangerous universe etc etc etc
Granted the gank squads do go overboard and the PVE guys cry to much.
.
Why would one assume pvp? I find FDs trailers to be missleading too in the opposite way. Horizons launch i saw a trailer with an attack on a base, ships and srvs working together however that is impossible outside of a group in a wing as FD as often happens did not cater to those not multiplayering.
But i was the fool for making the assumption that that content woukd be for all and not just like wings and aiming at multiplayers
i agree here too..... FD need to be prepared to put some time in to clear out their house... and, sure, if a player REALLY wanted to go back in and grief in openPve after an account ban, then sure, they could buy another copy of the game, set up a new account and there you go.
but then, that is another sale of the game for FD, so you could argue the insistent griefer is actually paying FD staff to do the community policing, so i am actually fine with that![]()
Open world multiplayer to me says PVP, PVE and everything in between all at once. Not separate game modes.
Page 40-50, I said this and I will say it again, read the posts of the person you want to snipe before sniping. I don't reward indolence and never will.
Make a wing and get it done then. I do it all the time. Its fun as heck dude!
Open world multiplayer to me says PVP, PVE and everything in between all at once. Not separate game modes.
To me ED should be along the lines of the product FD sold and for all the mu!tiplayer players moaning it is the lone wolfs who get shafted continually.
Look at wings as detailed by FD
https://forums.frontier.co.uk/showt...-a-thing-quot-Revised-Wingmen-Elite-Dangerous
Its all npc content availabke to all, instead it was all cut for multiplayer...snip