It would only take extra time. Updating a huge game like this, with all its numerous interacting systems, is not that simple.
Yeah it's not just extra time. The changes in mat storage and extra module storage has been tested with the new code base that includes all the other updates and any problems that happened, for instance there were a couple of problems with modules not being named correctly I think, could translate over into the live servers if they were to introduce the mat and module storage changes separately in the current live code base, because the fixes may not necessarily have been anything to do with the updating and changing of the storage. They would have to beta test it to check for any problems, pulling developers and testers away from the current update schedule. Then if it did cause problems they would have to then devote time to working out what was happening in the soon to be obsoleted live code base, fixing all that, then a couple of weeks later replacing the entire lot.
Just a huge waste of time, money and effort and a possible delay in the release of the new code base. So no, lets not go there.