Frontier's Annual Results have been published (June 2018 to May 2019), showing a record year and Elite passing 3 million basegame sales

I suspect it will provide invaluable experience to the creation of animals, but I doubt the models will help us much.

Remember most animals are going to procedurally generated probably in a similar way to how NMS does their animals, but hopefully it will include far more parameters to the PG so that you don't get these ridiculous monstrosities that don't make any logical sense in the game.

But I could be wrong and they can use them, but I suspect not.
We know DB loves a bit of science and a theory exists that life may well evolve independently into forms we would recognise. As proof of this we have species on earth that have evolved separately but still turned into the same blueprint. The vulture is one example.
So they could be planning to do the same for life on distant planets in ED.
 
We know DB loves a bit of science and a theory exists that life may well evolve independently into forms we would recognise. As proof of this we have species on earth that have evolved separately but still turned into the same blueprint. The vulture is one example.
So they could be planning to do the same for life on distant planets in ED.
I suspect there will be life very much like the life we have here on earth, but it won't be the same and it will still need to procedurally generated to create those differences. Also planets with different air composition, gravities, temperatures and pressures will surely make a difference in how the animals have evolved and looked.
 
It's not 100 developers, it's 100 people. People include marketing, project management, design, art, sound, data engineers/analysts, QA, the server guys, customer support, the guy who writes the newsletters, etc etc. Perhaps amongst all these are somewhat like 10/15 developers.
The 100+ devteam working on Elite Dangerous does not include Marketing, QA, Customer Support, nor "the guy who writes the newsletters" (Marketing).
 
If that were actually the case, then never so many took so long to do so little.
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You are wrong actually in both counts. Horizons was never stated to be released over 4 quarters, and it took less than 2 years.

“But they called it a “season”, so that means it has be four quarters, because Papa Smurf always says....”

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They had to call him “Brainy” because they couldn’t call him F-ing Annoying Smurf on a Saturday morning kid’s show.

But there is a popular theme around here - a certain love for precision semantics - right down to the ever-popular “It’s called ‘Elite: Dangerous’, not Elite: Freindly.” or whatever other bit of nonsense gets affixed to that end of the sentence.

You can count on this as being the exact reason for the Official Position of “we’re moving away from the ‘season’ model” - kicking Brainy out of the village just isn’t as fun as it use to be.
 
FDev called it a Season - and Elite: Dangerous Horizons' original schedule set 2.1 in the Spring 2016, 2.2 - Guardians for Summer 2016, and 2.3 - The Commanders for Autumn 2016.

The unnamed (at the time) 2.4 did not have a release window.

Funny how folk could’ve expected 2.4 to be a Winter 2016 thing, especially after Mr B’s “Winter is coming” remark :/
 
Hah! You win the most funny comment of the week reward! :D;)

I mean, i have a bit of a background in testing. Not game test. (I also was in some betas and stuff, but that was private fun and doesn't count in this regard. Also, most game companies beta testing doesn't even meet the bare minimum standard of any real testing. This games betas included. )

....

So yea, i just can't agree to your assessment that ED would have exceedingly low quality. I am ready to rant and be angry about a number of design decissions, most of all PP and engineers, but on the technical side the game is not doing that bad. (And for the record: I consider the P2P architecture to be a design decission in the scope of this statement. )


What's funny is that if you go to ANY software company's forum and read for a while this complaint, in any of hundreds of different wordings, is repeated in all of them. THIS software is the worst. THIS software is a bug-ridden mess. THIS software is garbage. THIS software is rushed out the door. The IDE for an embeded MCU I use in projects is cursed as if it were Satan. This is a major silicon production company here too. A place you might think has the money to do better testing. Some high-viability bugs persist through several major dot releases.

All software, all of it, every bit, has bugs. No testing processes completely catches all possible failure conditions or even most. Bugs increase exponentially as complexity and possible courses of interaction increase. The program has bugs, the OS has innumerable bugs, the firmware it runs on top of has bugs, the hardware has bugs.

The bug that angers you is ALWAYS the worst bug of all and the one that obviously should have been squashed long ago and ought to be top priority for patching right now.

I have to agree, I've experienced very few serious, play-limiting bugs really but I'm stepping on the ride at 2.3 so obviously much has been addressed since day one. Still, for a game that includes as much going on with so many possible conditions and interactions I don't think it's overly bug-ridden. I've seen a few that range from annoyance to crash to menu but they have been most all weighted to the annoying but not play-stopping so I think that's pretty decent.

I was playing X4 prior to picking up Elite and by comparison, X4 has a LOT more problems with play-interrupting bugs. This is by no means an uncommon condition and I think it's one that haunts these 'open world' games more than others. I certainly remember a number of very frustrating bugs in early Skyrim and Witcher games as well. I just have not felt that level of frustration in elite yet at all.
 
So far that didn't stop the doomsayers from misusing Steamcharts. They'll just compare the peak numbers of the Horizons launch to average players on a Tuesday at 4 AM (at the first warm day of the year and right in between two major updates). I always tried to explain them why it doesn't make sense, but it never helped because they all put me on ignore as soon as I disagreed with them.
Don't know where these guys are, haven't seen a good Steamcharts thread in months. They probably couldn't figure out how to use the new forums.
And let's not forget the clown who posted that FD announced the introduction of Fleet Carriers to generate more revenue, then cancelled the introduction of Fleet Carriers to make more revenue, or some such nonsense. It was the funniest thread ever, unintentionally. I love these idiots, they give the rest of us endless amusement!
 
Sigh. Steam charts are not active player numbers. They are concurrent player numbers.

But you may be correct. Depends where they bought the game. On steam that maybe the case, but it could also be that some don't go through steam to open the game or have got an oculus key, or bought the game on the oculus store or through the frontier store directly and then there are the consoles too which wouldn't show up at all. But there most likely will be a churn rate though. Happens in all games.
I play on XBox so I got ED thru the XBox Store. Don't even know what Steam is.....
 
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