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The haphazard urgency with which Frontier handles high-credit farms is so nonsensical and strange. If it were a game like WoW where players could purchase game-time or greatly effect the economy, their methods would make far more sense; quickly fixing the issue would take priority, even if it meant disabling sections of the game. However, unlike WoW or similar games, there's nothing to be lost on their end from the gravy trains or gold rushes; Elite Dangerous doesn't have a way to turn in-game money into game services/premium content and there is no player-driven economy to throw into disarray, so why are they so rushed and sloppy with the fixes while real bugs in the game (which there have been so many) go weeks or even entire months without so much as a mention?

What criteria or set of priorities does Frontier use when determining the level of attention a bug or exploit needs? Any chance we can get an answer on this? Because the last few days of this game (and everything else since the game's release ) make Frontier look downright mental and some clarification on the matter might help.
 
The haphazard urgency with which Frontier handles high-credit farms is so nonsensical and strange. If it were a game like WoW where players could purchase game-time or greatly effect the economy, their methods would make far more sense; quickly fixing the issue would take priority, even if it meant disabling sections of the game. However, unlike WoW or similar games, there's nothing to be lost on their end from the gravy trains or gold rushes; Elite Dangerous doesn't have a way to turn in-game money into game services/premium content and there is no player-driven economy to throw into disarray, so why are they so rushed and sloppy with the fixes while real bugs in the game (which there have been so many) go weeks or even entire months without so much as a mention?

What criteria or set of priorities does Frontier use when determining the level of attention a bug or exploit needs? Any chance we can get an answer on this? Because the last few days of this game (and everything else since the game's release ) make Frontier look downright mental and some clarification on the matter might help.

I don't think you really care, you just want to rant. FD has reacted quickly in a responsible manner to rebalance a couple of mission types that were not working as intended. You should be happy with them, instead you can't stop whining and want to add a bit of drama..

If they don't act, because they don't listen, if they act, because they destroy the game.

Should I tell you the season has just started and pretty much everything will be rebalanced during the year? as it happened before?
 
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Wow, Lotro, GW2, ESO, SWOTOR, etc. no background sim controlling mission offerings. Totally different animals. There are cash sinks in this game already, ships, modules, C&P. Some goldrushes exist for months (like Quince). Pretty sure they wrote system specific code to address the BGS boundary issues with that isolated system. That takes time. Economy passenger missions in large systems, skimmer missions, and mining missions were not system isolated so a big finger of god was the only thing they could do to prevent the results from screwing player factions in the BGS. My question is - Is the BGS worth it?
 
5b4bc907cbdd32f0fe7b733c512afa27.jpg


Man nobody can be pleased anymore. I dont like the new engineer system, but I'm not on here crying about it all the time...I said my piece moved on and now playing the game having fun again.

What we should all be concerned about is.....

0GykRVzK.jpg


Or maybe with the new Guardians stuff.

23cf89a8c8c7f0e3c1ad29a37c40a986--the-aliens-stargate.jpg
 
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The haphazard urgency with which Frontier handles high-credit farms is so nonsensical and strange. If it were a game like WoW where players could purchase game-time or greatly effect the economy, their methods would make far more sense; quickly fixing the issue would take priority, even if it meant disabling sections of the game. However, unlike WoW or similar games, there's nothing to be lost on their end from the gravy trains or gold rushes; Elite Dangerous doesn't have a way to turn in-game money into game services/premium content and there is no player-driven economy to throw into disarray, so why are they so rushed and sloppy with the fixes while real bugs in the game (which there have been so many) go weeks or even entire months without so much as a mention?

What criteria or set of priorities does Frontier use when determining the level of attention a bug or exploit needs? Any chance we can get an answer on this? Because the last few days of this game (and everything else since the game's release ) make Frontier look downright mental and some clarification on the matter might help.

As somebody who periodically resets their characters, I think I can answer this one... the game is much more interesting, varied and challenging when you are poor. Add ten million in five mins and you just skipped over 2/5 of the game progression. With that ten million you can now make hundreds of millions and before you know it have an A rated conda with nothing left to do but grind rank to buy a locked cutter or corvette. This style of play is dull and causes so many people to complain about the game (rightly or wrongly). Poor and insignificant is the games intention, but we all so used to being superheroes in our gaming lives that the urge to collect as quickly as possible forces us down a path of quick but unsatisfying gains that leave us with nothing much do with our new superships!

Hit clear save and experience "Elite Dangerous" :p
 
I don't think you really care, you just want to rant. FD has reacted quickly in a responsible manner to rebalance a couple of mission types that were not working as intended. You should be happy with them, instead you can't stop whining and want to add a bit of drama..

If they don't act, because they don't listen, if they act, because they destroy the game.

Should I tell you the season has just started and pretty much everything will be rebalanced during the year? as it happened before?

If that's what you think then why even respond with such a snide comment? That wouldn't really sway anyone or convince them "Hey, maybe he's right". Just screams "Frontier Defense Force".

And it's not really a black or white situation. Some things are far more harmful the game's experience than other things. Skimmers falling from the sky? Yeah, pretty ing awful, fix that ASAP. Some guy twenty systems away making a lot of credits? If it's an insane amount like 20mil/minute, yeah, that's kind of crazy, but otherwise, there has literally always (not even being hyperbolic, that's just the state of the game)been a more critical, gameplay-related error in the game that requires attention. I'm questioning their priorities.

There are bugs in the game right now that have been known since before the 3.0 beta, dude. You're saying they'll "get around to it" some time this year? Neat. Top-notch stuff. Real A-Grade priorities there.
By the way, you don't know when things will be "rebalanced" (try "fixed") and neither do I and I think that's another part of the problem.


Wow, Lotro, GW2, ESO, SWOTOR, etc. no background sim controlling mission offerings. Totally different animals. There are cash sinks in this game already, ships, modules, C&P. Some goldrushes exist for months (like Quince). Pretty sure they wrote system specific code to address the BGS boundary issues with that isolated system. That takes time. Economy passenger missions in large systems, skimmer missions, and mining missions were not system isolated so a big finger of god was the only thing they could do to prevent the results from screwing player factions in the BGS. My question is - Is the BGS worth it?

If the only solution for fixing grievous oversights in your system is to shut parts of it down, then I think that speaks to the quality of the system.

And personally, I think the BGS is necessary (E:D would be considerably more dull without it). I don't think the BGS is good, but I can't really imagine this game without it.

https://i.pinimg.com/736x/5b/4b/c9/5b4bc907cbdd32f0fe7b733c512afa27.jpg

Man nobody can be pleased anymore. I dont like the new engineer system, but I'm not on here crying about it all the time...I said my piece moved on and now playing the game having fun again.

What we should all be concerned about is.....

https://pbs.twimg.com/profile_images/680362715580268545/0GykRVzK.jpg

Or maybe with the new Guardians stuff.

https://i.pinimg.com/236x/23/cf/89/23cf89a8c8c7f0e3c1ad29a37c40a986--the-aliens-stargate.jpg

So you don't want to try to engage the developers by providing feedback (that they actively ask for) so they can create a better experience, one you might like more? You'd rather play something you don't like (which of all things, people not liking new Engineers is weird: it's still a seriously weak system, but the grind has been significantly reduced and the functionality is overall smoother)?

And yeah, Ancient Ayys might be cool. Wonder if they'll be friendly.

As somebody who periodically resets their characters, I think I can answer this one... the game is much more interesting, varied and challenging when you are poor. Add ten million in five mins and you just skipped over 2/5 of the game progression. With that ten million you can now make hundreds of millions and before you know it have an A rated conda with nothing left to do but grind rank to buy a locked cutter or corvette. This style of play is dull and causes so many people to complain about the game (rightly or wrongly). Poor and insignificant is the games intention, but we all so used to being superheroes in our gaming lives that the urge to collect as quickly as possible forces us down a path of quick but unsatisfying gains that leave us with nothing much do with our new superships!

Hit clear save and experience "Elite Dangerous" :p

I have 101 thoughts on everything wrong with your opinion, but that's not really what the thread's about, so I'll save it.

I have thought about clearing my save before, though! Seeing what the game is like now starting out compared to the beta/release might actually be really interesting. Tempting.
 
I did provide feedback before beta, during beta, and after. I was in the minority of people that wanted the system to stay the same. Just up the mat/data storage and add the traders. I'll live with what they have now for any new ships or modules I buy. I don't dwell on stuff. I have more fun playing the game then complaining on here.
 
This is irony.

And coincidentally made me chuckle.

The haphazard urgency with which Frontier handles high-credit farms is so nonsensical and strange. <snip>
What criteria or set of priorities does Frontier use when determining the level of attention a bug or exploit needs? Any chance we can get an answer on this? Because the last few days of this game (and everything else since the game's release ) make Frontier look downright mental and some clarification on the matter might help.

Well put. Repped.
 
It would only make sense that they'd nix it so fast if they did plan on introducing in-game microtransactions where one can buy credit packs or materials packs. Not saying they are, just, it would make more sense were that the case.
 
Their intentions are theirs. We can't read them.

I just wish devs--any damn devs--would prioritize things that are detrimental to the player just as they do things like this. Every game, it's the same thing.

"Oh, that is an exploit! We must fix it!" (Understandable)

"Something is broken and keeps the player from achieving certain things legitimately? Eh, fix it in the next major patch. Maybe." (WHYWHYWHYWHY)

Luckily Elite isn't plagued with too many of these for my day-to-day operations to be hurt too much. Still. Every developer does this.
 

Prioritising possible unknown abuse scenarios over known non-CTD bug fixes? YES, definitely I'm with them in this.

I want to let the developers develop, and gamers play the game. You seem to be asking for them to play the game and you giving them their priority list.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Closing,

Please us an existing thread to discuss if you want to.
 
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