FSD Boosts should be a time-related buff

I find it pretty ridiculous that you have to consume lots of resources for a single jump. It should be a 5 minute buff to jump range. As it stands, FSD boosts feel unrewarding. Wanna make a big jump? Here's a slap in the face. Have fun!

-_-;
 
Also, the FSD is pretty ridiculous... from a "nothing can travel faster than light" point of view. Wanna visit a different star system? Here's a slap in the face Einstein. Have fun.

Well, true. But game-based mechanics shouldn't make you feel like garbage every time you use them. Games are supposed to be "fun" and "enjoyable". If I wanted to feel like getting kicked in the D, I'd go play Tarkov.
 
I'm not sure the purpose of boosts was to constantly use them for greater range, but to use them when you needed them. Situations like being out in the Formadine Rift or above/below the galactic plane where your next jump is beyond normal range, or when your next jump is a fuel star but you barely have enough to get there, so the boost gives you a more fuel-efficient jump, saving fuel so you can scoop when you get there.
 
I'm not sure the purpose of boosts was to constantly use them for greater range, but to use them when you needed them. Situations like being out in the Formadine Rift or above/below the galactic plane where your next jump is beyond normal range, or when your next jump is a fuel star but you barely have enough to get there, so the boost gives you a more fuel-efficient jump, saving fuel so you can scoop when you get there.

yeah that's exactly how I use it, Jumponium is for extreme exploring, you want jump distance buff for fast traveling use the Neutron Highway, that's what that is for!
 
Another no. Please try using mechanics before suggesting how to break them.

Seems everyone who has everything is doing an awful lot of telling me "no". Give me a valid explanation. I've used the mechanics, and have come to the conclusion it should be a timed buff. You can give a proper explanation as to "why" it shouldn't work that way or you can just say "no" which means nothing to me.
 
yeah that's exactly how I use it, Jumponium is for extreme exploring, you want jump distance buff for fast traveling use the Neutron Highway, that's what that is for!

The Neutron Highway? What like on the way to Colonia? I've only ever heard about it and not seen it.
 
Seems everyone who has everything is doing an awful lot of telling me "no". Give me a valid explanation. I've used the mechanics, and have come to the conclusion it should be a timed buff. You can give a proper explanation as to "why" it shouldn't work that way or you can just say "no" which means nothing to me.

Not sure what you'd consider a proper explanation, but I see a few issues:

- Hyperspace load times can be heavily dependent on graphics quality (specifically the galaxy map settings, which are used to generate the skybox during a jump). So a five minute boost could mean seven or eight jumps for me (as I'm running a GTX 1080 Ti and have my settings tuned for PvP, which also allows me to knock out a jump every ~40 seconds like clockwork), but only three or four for someone with galaxy map settings tuned for the most prettiest selfies.

- FSD boosts were intended to be a limited resource to bypass short (but otherwise untraversable) areas, reach otherwise impossible to reach systems, or save one's self from running out of fuel. Turning it into a fast travel mode makes it a very different kind of thing and would further reduce the sense of scale of the galaxy, especially when off the beaten path (neutron highways).

- Long hauls already revolve around following fields of neutron starts and using them to supercharge the FSD for 3x normal jump range. This is both faster than and incompatible with FSD boost.
 
The Neutron Highway? What like on the way to Colonia? I've only ever heard about it and not seen it.
It's more of a metaphor than a literal highway - it refers to the practise of chaining together jumps from neutron star to neutron star, getting a massive range boost each time.

The Sol-Colonia route is so well-travelled that a lot of the neutrons in that part of space are well known, so you can get third-party sites to plan a route. But it's possible in most places, especially if your ship has a long jump range to start with, and the in-game plotter isn't too bad if you get onto the neutron-dense region about 1000LY above or below the plane first.

It's both more effective than using synthesis, and doesn't use anywhere near as many materials (on a really long trip, you'll eventually need to synthesise AFMU supplies to repair the incremental damage the neutron stars cause your drives) ... but of course there are a few places where there just isn't a convenient neutron star around.

Definitely worth a look if you need to get from A to B quickly.
 
Seems everyone who has everything is doing an awful lot of telling me "no".

There's a good reason for that.

The Neutron Highway?...I've only ever heard about it and not seen it.

And that would be an example of why.

I don't mean this in a demeaning way, but the best way I can think to express it is to suggest that at the moment in Elite, you are like a small child.

You see things and you don't quite know what they are, you don't really understand what is happening, why it is happening, or how it fits into the overall picture. Yet you're ready to loudly demand things be done based on your limited observations without having any idea what the consequences of those changes might be, or why things are the way they are to begin with.

This in no way suggests you are stupid or anything of the sort. You're just inexperienced at the moment, and you don't yet know enough to have an idea of what you don't know or what questions to ask. We've all been there - even the people who "have everything" - this is not the sort of game you pick up and master in a weekend, or even a month, or a year.

That's not to say you can't have valid input, but take some time to learn and understand the mechanics in question before demanding changes. Get some experience with things, and then try again. Don't just try something once in a way it wasn't intended, complain about it, and then suggest you'll complain more loudly if you don't like the answers to your question. You'll never learn anything that way.

Asking questions is good, but you've got to be open to the answers. Starting out with the mindset that you're automatically right won't get you anywhere.
 
The Neutron Highway? What like on the way to Colonia? I've only ever heard about it and not seen it.

So, you want to change a mechanic that is working as designed because you can't be bothered even looking at another mechanic that is specifically designed for what you want.

I will give you a starter;


And a tool;


There you go, now you don't need to have the Jumponium mechanic changed just for one player.
 
@OP - You are correct in that, for the most part, they have been saying, No. Varonica gave you a decent resource, and I'll give you a logic.

The FSD is a suite of FTL components (sub-orbital, orbital cruise, inter-system, witchspace), and the Witchspace element only runs for the shortish period of the hop between stars.

In effect, you are asking that the timer be imposed on a device that builds, flares and then shuts down. In the current system, it consumes fuel, and, if allocated, boost components.

Your suggestion would have the boost somehow continuing to function even while the component it enhances is turned off.
 
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