FSS: An Idea.

Since the announcement of the new exploration mechanics I've been lurking in the background watching a lot of seasoned explorers fizzing about it. Both good and bad. On Reddit, on the forums, on various Discord servers.

A significant number of explorers with a particular interest in discoveries of a xeno nature, and many others have been hugely put off by these changes,
including a couple I know personally who are either on the cusp of, or have decided to stop playing Elite.

Now rather than spit doom and gloom, I've been thinking of a bit of a compromise to suggest, and I hope it can spark some discussion.


The primary issue (as I've been able to glean from reading and discussing):

Many explorers are incensed by the loss of the ability to instantly see the general system layout.


The specific pain points are:

a. Inability to quickly discern by eye if there may be landables in the star's goldilocks zone for biological stuff. This affects barnacle hunting as well as Guardian hunting, as Brain Trees appear in certain temperate zones.

b. inability to see body distances from star immediately, which further exacerbates the above.
b1. inability to notice via system map and body distances potentially interesting close-orbiting bodies, extremely close-orbiting gas giant moons etc.

c. Potential for many unique looking discoveries to go un-noticed (i.e. the incredibly rare bright green glowing gas giants) which may otherwise been spottable even by a jonker.

All of these also fall under the general consensus that goal-oriented exploration as a whole has been slowed/hampered/mired by these changes.


An Idea:


So to suggest a compromise that returns some functionality to goal-oriented explorers while still hopefully maintaining the spirit of the FSS:

What if the honk would reveal the bodies and distances in the system map BUT: only as icons. Say for instance a circle of the correct relative size, with an abbreviation of the body type in the middle:


(HMC)---(ICE)---(R-ICE)---(GG I)---(GG IV)
|
(ICE)

No further information on the bodies would be available besides this.

If an explorer deems the system worthy of a stop, then they can chill by the star and begin the FSS process of revealing bodies and their detailed attributes, or venturing into the system to fling probes about.

This would not significantly alter the process of scoping bodies using the FSS, as you still can only see what they look like and get their mass, size, etc. after scoping them, but would restore the boiled-down basics of functionality who's absence is causing consternation.

I'll leave my own opinion out of this, but does an idea like this sound palatable to likers of both the old and new ways? Do you think FD ought to consider it if asked or should we leave well enough alone?
 
Why obscure stuff that wasn't obscured before? Just put the complete functionality of the 3.2 discovery process back in, by making the ADS & other modules purchasable just as it was before 3.3 and the BDS fitted as standard to all ships.

There was no benefit to removing the already mature & well understood mechanism, it should be reinstated intact & the new stuff would then work in addition to what we already had, as with other new features in both previous updates and 3.3.

The player that is prepared to go without an ADS gains a valuable module slot, and saves some mass & power.
 
Last edited:
Why obscure stuff that wasn't obscured before? Just put the complete functionality of the 3.2 discovery process back in, by making the ADS & other modules purchasable just as it was before 3.3 and the BDS fitted as standard to all ships.

There was no benefit to removing the already mature & well understood mechanism, it should be reinstated intact & the new stuff would then work in addition to what we already had, as with other new features in both previous updates and 3.3.

The player that is prepared to go without an ADS gains a valuable module slot, and saves some mass & power.

this is why I have almost completely stopped playing in its most succinct form. exploration was once a skill-based activity that required personal taste, a bit of curiosity, and the want to accrue some knowledge. Thinking with the scientific method to a degree was definitely possible. Finding stuff took skill, and time, and know-how. I would imagine I'm not the only seasoned explorer who would have rather these changes become optional modules that could further *enhance* exploration instead of be the new way. The FSS, probe launching, and lack of up front information about planetary information is not what I'd expect of space tech in the year 3305. it instead feels like it's all tacked on gameplay designed to give people who did not know how to find things, a way to find things, leaving people who didn't need any of that stuff to the wayside.

Looking for appropriate bodies, parking spaces, or getting an idea of even what a proper screenshot area would look like is all now a chore, each sub activity taking well over 15 seconds to complete. that adds up.

If you're looking for something super specific, say, brain trees, it's possible a pilot could use these tools *and* their empirical knowledge to quickly find more. that's where the benefit of these tools would have been. but if it were not for the fact that since this change, pilots must spend an unknown amount of time in a system to even see if the types of bodies they want are at (for example) a child star system, it means the new activities are inversely very wasteful for the skilled cmdr. with the original DSS systems, I would literally be able to see at a quick glance whether or not anything in the system map was for me. With the new system, it takes me over a minute to even figure out what kind of bodies *could* be in a child system, which means that if I am driving quickly to one location, I will miss literally everything I could have seen on the way that was cool, because I'm never going to want to pull over for more than 5 seconds when I didn't need to before.

Also, the fact that you need to be in an active SC instance, stopped, in semi-active flight, to get an idea of what's in the system, is extremely dangerous. literally anyone could be attacked at any time in this mode regardless of whether or not they're exploring near or far. The idea that I have a map up that prevents me from seeing where the road is is preposterous.

For lack of a better way of phrasing it, it was as if the exploration changes were designed by people who had no experience playing Elite Dangerous whatsoever.
 

Deleted member 115407

D
I don't get it. My discovery scanner seems to work just fine.
 
“Tacked on gameplay to give people who didn’t know how to find things - a way to find things.”
QFT

I don’t know how to find things, but I have followed the work and visited the published discoveries of folks like CMDR Pan Piper who poured a ton of work into Barnacles and other surface features.

It seemed unreasonable that he had to spend weeks eyeballing planets and crawling down canyons to find these things.
But it seems worse that I can just fire a few probes and have a waypoint for everything of interest on that planet.

I don’t have an answer, but it seems like we lost something.

(me - I’m still stuck at keybindings)
 

Deleted member 115407

D
Yeah, the discovery scanner honk works just like it did in the old days.

Got to a system, looked at the map, saw no distances or anything. Honked, now I have distances. Can also see landable bodies.

No FSS needed.

It seemed unreasonable that he had to spend weeks eyeballing planets and crawling down canyons to find these things.
But it seems worse that I can just fire a few probes and have a waypoint for everything of interest on that planet.

I love it. I'm seeing all kinds of stuff that I never saw before, and had no desire to crawl across planet surfaces finding.
 
Last edited by a moderator:
I'm surprised that this old argument is still raging, being an Explorer I was initially over the moon with the FSS... but then reality hit home and I've not played since half way through the beta, and nor can I imagine myself enticed back until I can see a basic system map (black dots will do) that will allow me to make a decision to invest time in a system of scoot to another.

Sorry Adam, it's just tooooo much!

So I'm enjoying X4 Foundations...
 
Yeah, the discovery scanner honk works just like it did in the old days.

Got to a system, looked at the map, saw no distances or anything. Honked, now I have distances. Can also see landable bodies.

No FSS needed.



I love it. I'm seeing all kinds of stuff that I never saw before, and had no desire to crawl across planet surfaces finding.

Was that in the Bubble, or out in the Boonies?
 
Back
Top Bottom