Imagine if you had some actual sensors to work with. You didn't get a plain text stating <geological (56)> and you just had to figure it out yourself through sound and color and better scanners could help you a lot but you had to buy them. At first you'd just go for educated guesswork, and so many times you would end up with nothing in your hands but that's just what exploration should be like.
Don't forget we have a very vocal part of the community here, who is all like "give us the old honk back". Because pressing a button for a few second is the apex of exploration gameplay, anything beyond that is not welcome. Imagine how things would be if you'd make things as complex as you'd like them to have.
The Titanic.
Don't forget we have a very vocal part of the community...
...here, who is all like "give us the old honk back". Because pressing a button for a few second is the apex of exploration gameplay, anything beyond that is not welcome. Imagine how things would be if you'd make things as complex as you'd like them to have.
stop applying logic and reason to this game... That ship sailed a few years ago...
Don't forget we have a very vocal part of the community here, who is all like "give us the old honk back". Because pressing a button for a few second is the apex of exploration gameplay, anything beyond that is not welcome. Imagine how things would be if you'd make things as complex as you'd like them to have.
I guess it's possible that some people have asked for the return of the Mighty Honk but I think you're oversimplifying most of the criticism.
Overall, it seems, to me, that people explore for two basic reasons; firstly to see cool stuff and secondly to find and catalogue things.
The issue is that the ADS served the first group but not the second and it's now been replaced with the FSS, which serves only the second group.
The criticism is that it would have been possible to retain the Honk (in a diminished capacity) and supplement it with the FSS.
There's no reason why the Honk couldn't have populated the Sysmap so that people could quickly decide if there was anything worth visiting in a system without yielding exploration credits or details of the planet and then people could have jumped across to the FSS in order to "do the science" to establish the material make-up of planets, identify USSs, get the exploration credits and discover anything special that might be there.
That would have supported both exploration preferences while being a detriment to neither and would have added a bit more credibility to the operation of the FSS at the same time.
The credit earning part of the old honk functionality is completely retained by the new process. The player just doesn't get to find out what the money was for without using the FSS Scanner Screen to survey the system.
Nope, not asking for 3rd person anything.3rd person Multiplayer weapon use (when it works...................... never essentially but, the mechanic is there), so.............................. you've no hope OP.
Too difficult for FD who let's face it, have completely lost their way.
I'm exploring. I would estimate that almost 90% of my time in this game has been spent exploring, and I've been doing it since the beta. The FSS mechanic is great, I like it, it's involving and requires some attentiveness. In some ways, it's easier, in others, it's more tedious, but whether it's easy or not is irrelevant to me. I'm looking for immersive. I'm also looking for more choice. For example, explorers often don't fit much in their hardpoints, but some of us carry weapons on certain ships. Now imagine if we had a reason to put something else there. The choice would become a harder one, with more variables. It makes things more interesting. To me, at least, and I posted this to see who else it would interest.Cool. Then why make exploration so quick and mindless? No one is exploring anyway, the FSS already knows everything, we're just supposed to aim it? Ugh!
no real sense of achievement (imo) once the basic controls have been set up.
You have to watch the livestream...
Link?
You have to watch the livestream where they introduced it at length for it to make sense. I remember the very first feature they sold about it was removing the need to fly your spaceship when you're exploring. Truly. Very soon after, they said something about it supporting multicrew gameplay.
Everything else to do the fss is an implementation detail.
This is what gets me about it still. Its not even optional, like everything else they've done before and in the future.
People didn't want to have to spend hours of their lives flying between stars in those systems, and there was far greater whining about that than there has been about FSS mechanics. I wonder why that is?
I'd like to see some citations for that.
Anyone that's been playing the game or at least engaging in the forums or the reddit for more than a year should be more than aware of such complaints, and I'm not going to create a 'wall of links' to satisfy this request. I was one such person that resisted such complaints, arguing against things like microjumps between stars that were far apart in the same system, quite frequently. But this has been a common complaint of exploration ever since the game's beta/gamma.
there was far greater whining about that than there has been about FSS mechanics.