FSS makes no sense

If you are doing it on a screen within the cockpit (ie your monitor/VR becomes exactly what your Cmdr is seeing) then there is no problem for the sensors to remove your ship from he virtual viewpoint.

The view isn't just a camera or telescope or radar, it is a high-tech rendering of sensor data. Literally Full Spectrum, it is not just visible light it is every wavelength and gravity and hyperspace waves too so being limited to visible light camera viewpoints would be silly.

For the external cameras, that is some little micro drone or movable wormhole view.
 
The view isn't just a camera or telescope or radar, it is a high-tech rendering of sensor data. Literally Full Spectrum, it is not just visible light it is every wavelength and gravity and hyperspace waves too so being limited to visible light camera viewpoints would be silly.

The same technology which only manages to define planets as blips on a 1950's-style radio tuner?

Shurely shome mishtake?
 
Let me put your mind at ease. Ships in Elite actually don't have one, but several targeting pods or whatever you want to call them. Overlapping views give you an all-round vision, the ship computer filtering out your ship automatically.

Kind of like your brain filters out your nose as seen from your two eyeballs Mk. 1.
 
So basically the posting adds up to: we need way more antennas, radar dishes and other random stuff poking out of our ships in all directions as the OP can not believe that in the time of ED sensors might actually be integrated into a ships body?

Now yea, i guess it makes sense. I mean, just imagine the potential. If some technology like that would be possible, we could manage to build fighter jets with integrated radar which could perhaps even go almost as fast as the speed of sound or possibly even faster. Madness. This will never happen. Oh, wait...
 
So basically the posting adds up to: we need way more antennas, radar dishes and other random stuff poking out of our ships in all directions as the OP can not believe that in the time of ED sensors might actually be integrated into a ships body?

Now yea, i guess it makes sense. I mean, just imagine the potential. If some technology like that would be possible, we could manage to build fighter jets with integrated radar which could perhaps even go almost as fast as the speed of sound or possibly even faster. Madness. This will never happen. Oh, wait...

Two points of contention here:

1. When I acquire a planet in FSS, I acquire it visually, and in great detail. In order to acquire something visually, you need line of sight. Now, I understand the 'sensors' line, but if it was just translating what sensors saw, then we wouldn't be getting a true look at the object, but a representation of it, at best a holographic or wireframe represenatation, rather than seeing the object as it truly is. There are laws of physics that simply cannot be broken. I believe it's done this way to simplify the coding of the game, not necessarily to simplify gameplay. It does, however, result in simplified gameplay that allows me to see a stellar object regardless of whether or not I have line of sight to it, and regardless of the systems being used to 'see' it, even though it resembles a telescopic system.

2. We don't know what technology will be like a thousand years from now, so any assumptions on the basis of "in the future, we'll have...." are baseless. This game is a fictional emulation of a possible future, nothing more. And it is a game that functions according to a unique set of rules. This is the thing that people aren't getting, and part of why I made this post to begin with.

I see, all over the forums, people ranting on and on about what 'is and isn't realistic' as if they know what things will be like a thousand years from now. Everyone's assuming that technology will get better, even to the point of being virtually magical. Maybe it will, maybe it won't get much better than it is now because maybe we're already sitting on a tech peak and the only thing we have left to accomplish is interstellar travel. Or, maybe we'll nuke ourselves back to the stone age and lose everything. You don't know, I don't know. What I DO know is how things actually work right now, and how that might actually get better in the future. For example, with the right optics, we can now get pictures of black holes that are 50 million light years away. They have to be sufficiently large, but even at that size, that's a really long way away.

We can't get those pictures, however, if there is a planet in the way, so we have to wait until earth is facing in the right direction to get them. I don't see why this shouldn't be a consideration for acquiring visual contact on stellar bodies when we are exploring, but where are the optics on our ships? And if it really is just sensors doing the work, then why are we getting perfect highly-detailed visuals on these bodies when we're zoomed in on them? Is the system constructing the image for our benefit? What a waste of processing power that is.

But, of course, all my arguments boil down to how things actually work, and how I think they should work. My argument has, in that sense, already been countered sufficiently. But not by you.
 
Two points of contention here:

1. When I acquire a planet in FSS, I acquire it visually, and in great detail. In order to acquire something visually, you need line of sight.
[...]

And you have to do that. You can't scan anything which is obscured by another body in the system. Stay close to the star, try to resolve a signal on the other side. You won't get anything. That's why i always spend a few seconds flying a away from the sun and the planetary plain. If you are over/under the sun, you can scan everything. It's very rare that something aligns exactly that way that vision is completely blocked when the star is out of the way, but it can happen. (Mostly when the object you want to scan is orbiting another star in the system and is just on the other side. )

And on visible optics: how big is the camera on your smartphone? How many cameras are installed in your smartphone? Would you really notice a camera of that size on the surface of a spaceship the size of an aircraft carrier? And yes, a single smartphone camera doesn't give you the resolution you would need. But by having a number of them all over the ship, you can create a virtual lens of massive size. More than you'd ever need for in-system observation.

We don't need future tech for any of that, either. A dozen of smartphones, spread out in a good pattern gives plenty of input data. The rest is just a smart algorithm and sufficient processing power. It's not a miracle or witchcraft any more these days. (Unless you want to make a picture of Sag A. That's still a bit harder, due to how much data you need to collect and connect. But all in all, they also used sensors all over the earth to create a virtual lens of sufficient size and do just the same thing. The challenge is not in the method itself, but in the scale of it. )
 
Using this system, I can look all around my ship and acquire perfect telescopic acquisition of planetary bodies without the view being spoiled by the ship itself. This magic camera the flies around the ship to get these views has absolutely no explanation. Let me show you how it should be done.

Easy solution: Each ship has two "telescopes", with seamless transition between the two. Your realism issue isn't really an issue.

The far more obvious realism issue is that it's not in any way believable for a child's toy to be used by real explorers. Using the most basic of 20th century tech, the system would be automated.

Unfortunately, FDev decided that explorers need to hone their fine motor skills by chasing blue blobs around a screen. If I were transplanted to 3305, I'd write the required software to eliminate that within a few hours, then sell it to commanders to make billions. ;)

FDev chose a game design to minimise dev time. Their solution is a game engine camera; zooming the FSS moves the camera. I'm not going to hide my disappointment. Game design could have been a whole ecosystem of exploration resources, sub-modules, engineering, and most importantly, a strategy/choice based game design. Exploration should have been designed as an intellectual pursuit, not the tedious no-risk pew pew we were given.

And yes, I'm finding DW2 tedious. My exploration now consists of discovering ELWs, to minimise FSS use.
 
We can't get those pictures, however, if there is a planet in the way, so we have to wait until earth is facing in the right direction to get them. I don't see why this shouldn't be a consideration for acquiring visual contact on stellar bodies when we are exploring, but where are the optics on our ships?
It is. Most noticable when things are blocked by stars, though moons get occasionally get blocked too...

The far more obvious realism issue is that it's not in any way believable for a child's toy to be used by real explorers. Using the most basic of 20th century tech, the system would be automated.

Unfortunately, FDev decided that explorers need to hone their fine motor skills by chasing blue blobs around a screen. If I were transplanted to 3305, I'd write the required software to eliminate that within a few hours, then sell it to commanders to make billions.
To be fair most tasks in E|D could be automated out (exploration, trade) which wouldn't leave much left to do except combat (e.g. trying to out-think the automation) hmm...
 
Tried exploration today and found it real tedious, fast and tedious. I imagine it could have been a more involved process and require at least some planning like the OP suggests but no. Even probes are infinite. Maybe FD just wants us to finish explore the galaxy real quick so it can pull out something real magic next! Maybe...
 
Simple answer: it's a game.

Slightly less simple answer: Why the presumption that there's only one camera? You could position a number of small cameras about the ship and have fancy 34th century computers stitch the images together to produce a realistic representation of all bodies in the system. Throw in a bit of handwavium about how we get to see instant intricate details of planets that might be hundreds of thousands of LS away (which is already there), and bob's your oyster.
 
Tried exploration today and found it real tedious, fast and tedious. I imagine it could have been a more involved process and require at least some planning like the OP suggests but no. Even probes are infinite. Maybe FD just wants us to finish explore the galaxy real quick so it can pull out something real magic next! Maybe...

It'll take thousands of years to finish exploring the galaxy, sorry. We're still nowhere near 1%.
 
It'll take thousands of years to finish exploring the galaxy, sorry. We're still nowhere near 1%.
Cool. Then why make exploration so quick and mindless? No one is exploring anyway, the FSS already knows everything, we're just supposed to aim it? Ugh!
 
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Imagine if you had some actual sensors to work with. You didn't get a plain text stating <geological (56)> and you just had to figure it out yourself through sound and color and better scanners could help you a lot but you had to buy them. At first you'd just go for educated guesswork, and so many times you would end up with nothing in your hands but that's just what exploration should be like.

With experience you'd become good. Exploration would be rewarding. It would go a lot slower, no more mapping the galaxy in a 1000 years but in ten times as much, but what's the point? Mapping it all tomorrow wouldn't make it a better experience.

And the scanners shouldn't be a pain to code at all, FD could have started with something really basic that gave minimal information, and then add better technology lorewise through updates, year after year. As it is now, it just feels pointless. I don't know. I'm back to trucking around.
 
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