FSS rework

I said probing is still scanning, just like using the old DSS is scanning. You said it yourself that you liked to scan everything the old way. That was your play style. Now you pick and choose what to scan.

So which one is it. Are you a picker and chooser or a completionist?

Never said it was bad. I have always said that there should be information regarding POIs from a distance. It's the amount of info that I would prefer to be different. You recall incorrectly. Not that my post has anything to do with your reply. Try re-reading it.

That's not what I said. I never said you were doing half the job.

"No it doesn't make it easier. You have missed out on the planetary probes which also scan the planet's surface. You don't do that, you're doing half the job."

If you insist max, but that's how I read your quote above.

I'm very much a cherry picker Max. (As I said, I don't use the word in a derogatory way.) I cherry pick systems based upon them having something of interest to me. Then, if I decide a system is interesting I scan (tag) it all. So in that sense I'm a completionist.

Now I pick and choose what to map, because I'm not that interested in mapping stuff for the sake of it.
 
You won't have to have both. Choice is the point. Either or both, there is no balancing issue that precludes any of those options, and what equipment one explorer chooses has effectively no impact on other explorers. This is not a negotiation between contributors, you are stating what you want & I am stating what can be done. What you want is within the bounds of what can be done.
Well somebody tell Elderberry that (and no, I don't want a switch in the settings). The OP is trying to change the FSS itself, and except for fixing bugs and some minor QoL tweaks, I'd prefer the FSS not be "reworked".
 
I've never seen one - but I get what you mean now, how about...

(I'm taking this idea from my Master's where we were analysing the frequency response of breathing patterns to see anomalies that could be serious illnesses).

In the frequency response, the spikes appear for planets as normal but anomalies cause a larger "spike" - or similar. Then an unskilled "cherry picker" as you put it would have to scan lots of planets but a skilled/experienced one would be able to see from the F. Response if they are "odd".

They may not still be exactly what you're after but it again narrows the field a bit.

No, that would be a good solution. For example, at the moment, the chevrons for gas giants indicate whether they are ringed or not, so if they were able to put indicators for green gas giants that would I'm sure resolve that issue for some people. Not sure how they'd do it for the different types of anomalies, but a good and constructive suggestion nonetheless. :)
 
I think we're responding at cross purposes. :)

I understand exactly how the FSS works and how much easier (not to mention more fun and less frustrating) it is based upon your germanium scenario.

But when it comes to glowing green gas giants (these are just an example of the type of anomalies that the stellar forge can throw up) they are absolutely not easy to spot. You have to scan them first. And just as in your germanium scenario where you were frustrated when a body that you hoped might have it but turned out not to, so those looking for those stellar forge anomalies are going to frustrated (a thousand times more) when the gas giants they scan

"No it doesn't make it easier. You have missed out on the planetary probes which also scan the planet's surface. You don't do that, you're doing half the job."

If you insist max, but that's how I read your quote above.

I'm very much a cherry picker Max. (As I said, I don't use the word in a derogatory way.) I cherry pick systems based upon them having something of interest to me. Then, if I decide a system is interesting I scan (tag) it all. So in that sense I'm a completionist.

Now I pick and choose what to map, because I'm not that interested in mapping stuff for the sake of it.
But you were happy to old DSS stuff for the sake of it. Why is one more exceptable then the other?
 
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But you were happy to old DSS stuff for the sake of it.

I think this is what you wrote... :)

Sure, because DSS'ing a body tagged it, which I did want to do. At the time I was going for exploration rank and (to an extent credits), so it wasn't just for the sake of it, something I'm not doing anymore. That said, I still tag every body in a system that I actively scan, but that's just my role-play, not suggesting that it's the right way to explore or anything.

I'm just not that bothered to map every body in a system for the sake of it. If I did want to, I'd be doing it.

The FSS has made my old exploration gameplay much easier and quicker. As I've said before though, I might start looking for different things now and an optional ADS reveal might encourage me to do so.
 
I think this is what you wrote... :)

Sure, because DSS'ing a body tagged it, which I did want to do. At the time I was going for exploration rank and (to an extent credits), so it wasn't just for the sake of it, something I'm not doing anymore. That said, I still tag every body in a system that I actively scan, but that's just my role-play, not suggesting that it's the right way to explore or anything.

I'm just not that bothered to map every body in a system for the sake of it. If I did want to, I'd be doing it.

The FSS has made my old exploration gameplay much easier and quicker. As I've said before though, I might start looking for different things now and an optional ADS reveal might encourage me to do so.
You get tags from mapping whether you can land on it or not. As far as I am concerned that is the most important tag, if that's what your are interested in.

That play style is still there, you just choose to ignore it.
 
You get tags from mapping whether you can land on it or not. As far as I am concerned that is the most important tag, if that's what your are interested in.

That play style is still there, you just choose to ignore it.

I said, it's not what I'm interested in, and whether you think that getting the mapped tag is the most important one is purely a personal preference. As you say, if it's what you are interested in. (I always thought you weren't interested in tags.)

I didn't go for discovered for tags before to get the tag. I doubt anyone either sees, or cares if they do see, bodies that I have previously tagged. It was simply the most efficient way to get exploration rank.

What play style. You are confusing me (I think) with others who say they don't like the FSS and don't want to use it but would rather fly to planets to scan them instead. I've never said either of those things, although I'm all in favor of them having that gameplay if they enjoy it. Don't see why anybody in the game should be forced to do something they don't enjoy to be able to engage with gameplay they would enjoy.

I've simply said that an optional ADS system reveal would add potential exploration gameplay opportunities such as spotting stellar forge anomalies more easily, and that I'd be in favor of that. Cannot really see why anybody would not be. That it would give Drew (as an example) his gameplay back is a happy coincidence, bat also something I think only has upsides.
 
I said, it's not what I'm interested in, and whether you think that getting the mapped tag is the most important one is purely a personal preference. As you say, if it's what you are interested in. (I always thought you weren't interested in tags.)
Not me personally, but when I see it I can appreciate the effort that have put in.

I didn't go for discovered for tags before to get the tag. I doubt anyone either sees, or cares if they do see, bodies that I have previously tagged. It was simply the most efficient way to get exploration rank.
So why do you explore then?

What play style. You are confusing me (I think) with others who say they don't like the FSS and don't want to use it but would rather fly to planets to scan them instead. I've never said either of those things, although I'm all in favor of them having that gameplay if they enjoy it. Don't see why anybody in the game should be forced to do something they don't enjoy to be able to engage with gameplay they would enjoy.
That's life. That's MMOs for you. They change and some times the changes take it a direction you don't want. Continually complaining about it though probably won't help.

I've simply said that an optional ADS system reveal would add potential exploration gameplay opportunities such as spotting stellar forge anomalies more easily, and that I'd be in favor of that. Cannot really see why anybody would not be. That it would give Drew (as an example) his gameplay back is a happy coincidence, bat also something I think only has upsides.
And I have continuously said I would happy with that if they are mutually exclusive and have given my reasons behind that.

Any way, this thread is about putting the ADS functionality back into the FSS which I am totally against
 
So why do you explore then?

I explored because it was part of the game, and I found it to be a relatively fun thing to do and getting Elite exploration rank was an in game goal that I felt was worthwhile. I explored a little after getting to Elite a exploration, but not so much as I was hoping exploration might become more involved with any update.

After this update I explored for two reasons. I set myself a goal to map my previously discovered ELWs and other bodies that I thought were interesting, and to try out the FSS so that I could comment on it having used it.

That's life. That's MMOs for you. They change and some times the changes take it a direction you don't want. Continually complaining about it though probably won't help.

I'm not complaining. I'm simply saying that I think exploration could be improved and added to by having an optional ADS module available, and I've explained why I think that and how I would use it if it were there.

And I have continuously said I would happy with that if they are mutually exclusive and have given my reasons behind that.

And I have continuously said I don't see any reason why the two need to be exclusive and have given my reasons behind that. And it's fine that we don't agree. Each is simply our personal opinion. :)
 
I explored because it was part of the game, and I found it to be a relatively fun thing to do and getting Elite exploration rank was an in game goal that I felt was worthwhile. I explored a little after getting to Elite a exploration, but not so much as I was hoping exploration might become more involved with any update.

After this update I explored for two reasons. I set myself a goal to map my previously discovered ELWs and other bodies that I thought were interesting, and to try out the FSS so that I could comment on it having used it.
Fair enough. I must have gotten you mixed up with someone else. Sorry about that.

I'm not complaining. I'm simply saying that I think exploration could be improved and added to by having an optional ADS module available, and I've explained why I think that and how I would use it if it were there.
I personally don't see it as an improvement. Each to their own.

And I have continuously said I don't see any reason why the two need to be exclusive and have given my reasons behind that. And it's fine that we don't agree. Each is simply our personal opinion. :)
Well the fact that I have given you reasons in the past tells me you are just ignoring the reasons or you think my reasons are not important.
 
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