FSS rework

I'm happy with the new system, once you get going it's intuitive enough that even I figured it out in under 10 minutes and it allows me to feel more of a cartographer.

There will still be explorers who fly to every body to surface scan them - I have to admit at present I'm happy not to until I undertake my mass trip out to some unfashionable end of the western spiral arm.

I admit I struggle to see what people DONT get from the FSS that they got from the ADS - you can see what bodies are present without having to fly out - just as the ADS did by having a modicum of knowledge of the frequencies. You quickly learn to find gas giants because they tend to have bodies around them.

I'm actually disappointed when a system shows up in the map before I start scanning ☺️
 
Can you elaborate on this? Or link to a post that does?
This has been answered like a dozen times, including in this very thread. There's fake news and now there's fake lack of news, or in this case, fake lack of elaboration.

I'd be happy with a change option in settings menu: allow honk to reveal all bodies on system map (just the bodies icon - though, full colour - no discovery awarded until flying there or enduring the FSS to discover).

Then people could use whatever system they prefer.
I don't see any precedent for the settings menu changing the functionality of a module, with the exception of turrets. That's like saying, "I want beam lasers to cut ships in half, but if people feel that's OP, then give them a setting keep beam lasers working as they do right now." That's a slippery slope to UI madness!

Why are you people all of the sudden not satisfied with a separate, optional ADS-like module? I thought we (me and you) settled on this as being the perfect compromise that makes everybody but Max happy?
 
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I'm happy with the new system, once you get going it's intuitive enough that even I figured it out in under 10 minutes and it allows me to feel more of a cartographer.

There will still be explorers who fly to every body to surface scan them - I have to admit at present I'm happy not to until I undertake my mass trip out to some unfashionable end of the western spiral arm.

I admit I struggle to see what people DONT get from the FSS that they got from the ADS - you can see what bodies are present without having to fly out - just as the ADS did by having a modicum of knowledge of the frequencies. You quickly learn to find gas giants because they tend to have bodies around them.

I'm actually disappointed when a system shows up in the map before I start scanning ☺

Yes, you can absolutely see what (and how many) bodies are in a system by looking at the FSS. You can tell instantly whether there are any juicy valuable ELW, WW or AW. You can tell instantly whether a system is full of icy or rocky bodies, and if you want to scan a system, it takes a few minutes rather than the very many minutes it might have taken before...

But what you won't get from the FSS (and what you may not particularly be looking for) are strange stellar forge anomalies like strangely colored gas giants, unusual planetary orbits, or unusual system layouts. Things that may be of only passing interest to the majority of players, but for others are central to their way of exploring.

That is, you won't get these without scanning the whole system. Now it's certainly true that scanning systems is very fast with the FSS, but the point remains that while traditional exploration, by which I mean exploration for credits and rank primarily, has been made much, much easier and much, much quicker, niche exploration styles have been essentially removed. Because while it's quick to scan whole systems, in most cases (and we're probably talking one in thousands) the system you scan won't have any of those stellar forge anomalies so it will have been essentially a waste of time scanning it. :)
 
Yes, you can absolutely see what (and how many) bodies are in a system by looking at the FSS. You can tell instantly whether there are any juicy valuable ELW, WW or AW. You can tell instantly whether a system is full of icy or rocky bodies, and if you want to scan a system, it takes a few minutes rather than the very many minutes it might have taken before...

But what you won't get from the FSS (and what you may not particularly be looking for) are strange stellar forge anomalies like strangely colored gas giants, unusual planetary orbits, or unusual system layouts. Things that may be of only passing interest to the majority of players, but for others are central to their way of exploring.

That is, you won't get these without scanning the whole system. Now it's certainly true that scanning systems is very fast with the FSS, but the point remains that while traditional exploration, by which I mean exploration for credits and rank primarily, has been made much, much easier and much, much quicker, niche exploration styles have been essentially removed. Because while it's quick to scan whole systems, in most cases (and we're probably talking one in thousands) the system you scan won't have any of those stellar forge anomalies so it will have been essentially a waste of time scanning it. :)

So you don't like having to scan the whole system whilst admitting its quicker to do that FSS style rather than travel to various bodies with the ADS to achieve exactly the same thing.

Why do you think the FSS prevents you from finding stellar anomalies ?.

I'm really not seeing a downside here.
 
So you don't like having to scan the whole system whilst admitting its quicker to do that FSS style rather than travel to various bodies with the ADS to achieve exactly the same thing.

Why do you think the FSS prevents you from finding stellar anomalies ?.

I'm really not seeing a downside here.

Not at all. From the very early days of my exploration back in 2015 I made it my 'role-play' that if I scanned anything in a system, I scanned it all, including the distant star with six icy bodies orbiting it because I found an ELW a few hundred Ls from the primary star.

The FSS makes that kind of exploration much, much quicker and easier, and having done two exploration trips with the FSS I am well aware just how much quicker and easier it is!

Finding stellar (forge) anomalies is of course possible with the FSS, but the truth of the matter is that if you are simply looking for glowing green gas giants (just as an example), and not particularly interested in traditionally valuable systems, you are going to have to scan an awful lot of things you aren't interested in to find the one that you are. And I just feel that having to do something, in this case scan a body, only to find that you didn't really want to scan it is very poor gameplay design.
 
Not at all. From the very early days of my exploration back in 2015 I made it my 'role-play' that if I scanned anything in a system, I scanned it all, including the distant star with six icy bodies orbiting it because I found an ELW a few hundred Ls from the primary star.

The FSS makes that kind of exploration much, much quicker and easier, and having done two exploration trips with the FSS I am well aware just how much quicker and easier it is!

Finding stellar (forge) anomalies is of course possible with the FSS, but the truth of the matter is that if you are simply looking for glowing green gas giants (just as an example), and not particularly interested in traditionally valuable systems, you are going to have to scan an awful lot of things you aren't interested in to find the one that you are. And I just feel that having to do something, in this case scan a body, only to find that you didn't really want to scan it is very poor gameplay design.

That's a self imposed rule, not an issue with mechanics.

I scan all or nothing myself I also go for a drive on a random planet in any unexplored system just because I like doing that.
 
Not at all. From the very early days of my exploration back in 2015 I made it my 'role-play' that if I scanned anything in a system, I scanned it all, including the distant star with six icy bodies orbiting it because I found an ELW a few hundred Ls from the primary star.

The FSS makes that kind of exploration much, much quicker and easier, and having done two exploration trips with the FSS I am well aware just how much quicker and easier it is!

Finding stellar (forge) anomalies is of course possible with the FSS, but the truth of the matter is that if you are simply looking for glowing green gas giants (just as an example), and not particularly interested in traditionally valuable systems, you are going to have to scan an awful lot of things you aren't interested in to find the one that you are. And I just feel that having to do something, in this case scan a body, only to find that you didn't really want to scan it is very poor gameplay design.
No it doesn't make it easier. You have missed out on the planetary probes which also scan the planet's surface. You don't do that, you're doing half the job.
 
That's a self imposed rule, not an issue with mechanics.

I scan all or nothing myself I also go for a drive on a random planet in any unexplored system just because I like doing that.

Yes, of course it's a self imposed rule. And of course the FSS makes that much easier, perhaps I didn't make that clear. And it should all be about doing things that are fun for the player.

But as I describe in the final paragraph, if someone is looking just for those stellar forge anomalies, not interested in credits, or rank, or even ELW (all of which the FSS makes so much easier and quicker) they are very likely not having fun because they are having to scan thousands of gas giants, none of which will actually be what they are interested in.
 
No it doesn't make it easier. You have missed out on the planetary probes which also scan the planet's surface. You don't do that, you're doing half the job.

Ah, so I'm exploring wrong. Thanks for putting me straight. Perhaps I'm not particularly interested in geysers and stuff...

I map what I feel is worth mapping, and that is also not difficult.
 
Finding stellar (forge) anomalies is of course possible with the FSS, but the truth of the matter is that if you are simply looking for glowing green gas giants (just as an example), and not particularly interested in traditionally valuable systems, you are going to have to scan an awful lot of things you aren't interested in to find the one that you are. And I just feel that having to do something, in this case scan a body, only to find that you didn't really want to scan it is very poor gameplay design.

I don't get it - if you're only interested in gas giants keep the freq on the gas giants section and find them - you can scan them MUCH quicker.

From your posts you are arguing that an instant system map makes it easier to glance at a system and see if anything of interest is there.

Were arguing that this is unrealistic and we prefer knowing a gas giant is out there (for instance) and then locate it and scan it to see if it is of interest.
 
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