Anybody else find that the FSS refresh rate sucks? Makes quick scanning a pain when you keep overshooting targets due to the screen freezing for a second while it refreshes. Solid internet. No other types of lagging issues. Solo past the core on the way to BP.
Anyone else?
Yeah i'm having that too.
The fps aren't somehow the issue. They run smoothly at ~110 fps even during those stutters. I've no idea why it haplens but i thought it has to be something on my end of machines :|
Glad i'm not the only one.
When exiting FSS and flying, no matter where i go, i don't have such stutters. Only during FSSing systems.
Thise bodies with geo-pois or bio-pois seems to be one reason, also fast scanning of many bodies one after each other cause it too.
That i have to wait up to 15 seconds per body before i see the amount of geo-/bio-pois is also annoying. Some state that the increased fps speed that up, but than i don't want to know how long somebody has ro wait with 60 fps ince i'm playing at around ~110 fps and it's slowing me down a lot. I don't know if it's true :/
I must say I have never experienced this - I use analogue tuning and movement and see no lag or stuttering. The only annoyances I have are the length of time for a surface feature scan to complete and the lack of biological feature information after the zoomed-in scan.
I can see bio-pois as same as geo-pois after zooming in. So they are definitly there.
Discovered that myself yesterday, before that, i've checked all bodys via mapping
